Changeset 1939
- Timestamp:
- 01/04/07 16:46:03 (18 years ago)
- Location:
- GTP/trunk/Lib/Vis/Preprocessing/src/QtInterface
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Vis/Preprocessing/src/QtInterface/GlobalLinesRenderer.cpp
r1938 r1939 1 #include "Mesh.h"2 1 #include "glInterface.h" 3 #include "OcclusionQuery.h" 4 #include "QtGlRenderer.h" 5 #include "ViewCellsManager.h" 6 #include "SceneGraph.h" 7 #include "Pvs.h" 8 #include "Viewcell.h" 9 #include "Beam.h" 10 #include "KdTree.h" 11 #include "Environment.h" 2 #include "GlobalLinesRenderer.h" 3 #include "common.h" 4 12 5 #include <Cg/cg.h> 13 6 #include <Cg/cgGL.h> 14 7 15 #include <QVBoxLayout>8 //#include <QVBoxLayout> 16 9 17 10 namespace GtpVisibilityPreprocessor { 18 11 19 class ViewCellsManager;20 21 12 static CGcontext sCgContext = NULL; 22 static CGprogram sCgFragmentProgram = NULL;23 13 static CGprogram sCgDepthPeelingProgram = NULL; 24 14 static CGprofile sCgFragmentProfile; 25 26 static GLuint frontDepthMap;27 static GLuint backDepthMap;28 29 const int depthMapSize = 512;30 31 QtGlRendererWidget *rendererWidget = NULL;32 QtGlDebuggerWidget *debuggerWidget = NULL;33 34 35 static inline bool ilt(Intersectable *obj1, Intersectable *obj2)36 {37 return obj1->mId < obj2->mId;38 }39 40 15 41 16 static void handleCgError() … … 45 20 } 46 21 47 void 48 QtGlRendererBuffer::EvalRenderCostSample(RenderCostSample &sample, 49 const bool useOcclusionQueries, 50 const int threshold 51 ) 52 { 53 // choose a random view point 54 mViewCellsManager->GetViewPoint(mViewPoint); 55 sample.mPosition = mViewPoint; 56 57 // take a render cost sample by rendering a cube 58 Vector3 directions[6]; 59 60 directions[0] = Vector3(1,0,0); 61 directions[1] = Vector3(0,1,0); 62 directions[2] = Vector3(0,0,1); 63 directions[3] = Vector3(-1,0,0); 64 directions[4] = Vector3(0,-1,0); 65 directions[5] = Vector3(0,0,-1); 66 67 sample.mVisibleObjects = 0; 68 69 // reset object counters 70 ObjectContainer::const_iterator it, it_end = mObjects.end(); 71 72 for (it = mObjects.begin(); it != it_end; ++ it) 73 { 74 (*it)->mCounter = 0; 75 } 76 77 ++ mFrame; 78 79 //glCullFace(GL_FRONT); 80 glCullFace(GL_BACK); 81 glDisable(GL_CULL_FACE); 82 83 84 // query all 6 directions for a full point sample 85 for (int i = 0; i < 6; ++ i) 86 { 87 mViewDirection = directions[i]; 88 SetupCamera(); 89 90 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); 91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 92 //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); 93 glDepthFunc(GL_LESS); 94 95 mUseFalseColors = true; 96 97 // the actual scene rendering fills the depth (for occlusion queries) 98 // and the frame buffer (for item buffer) 99 RenderScene(); 100 101 102 if (0) 103 { 104 char filename[256]; 105 sprintf(filename, "snap/frame-%04d-%d.png", mFrame, i); 106 QImage im = toImage(); 107 im.save(filename, "PNG"); 108 } 109 110 // evaluate the sample 111 if (useOcclusionQueries) 112 { 113 EvalQueryWithOcclusionQueries(); 114 } 115 else 116 { 117 EvalQueryWithItemBuffer(); 118 } 119 } 120 121 // now evaluate the statistics over that sample 122 // currently only the number of visible objects is taken into account 123 sample.Reset(); 124 125 for (it = mObjects.begin(); it != it_end; ++ it) 126 { 127 Intersectable *obj = *it; 128 if (obj->mCounter >= threshold) 129 { 130 ++ sample.mVisibleObjects; 131 sample.mVisiblePixels += obj->mCounter; 132 } 133 } 134 135 //cout << "RS=" << sample.mVisibleObjects << " "; 136 } 137 138 139 QtGlRendererBuffer::~QtGlRendererBuffer() 22 /*QtGlRendererBuffer::~QtGlRendererBuffer() 140 23 { 141 24 if (sCgFragmentProgram) … … 147 30 } 148 31 149 150 void 151 QtGlRendererBuffer::SampleRenderCost(const int numSamples, 152 vector<RenderCostSample> &samples, 153 const bool useOcclusionQueries, 154 const int threshold 155 ) 156 { 157 makeCurrent(); 158 159 if (mPixelBuffer == NULL) 160 mPixelBuffer = new unsigned int[GetWidth()*GetHeight()]; 161 162 // using 90 degree projection to capture 360 view with 6 samples 163 SetupProjection(GetHeight(), GetHeight(), 90.0f); 164 165 //samples.resize(numSamples); 166 halton.Reset(); 167 168 // the number of queries queried in batch mode 169 const int numQ = 500; 170 171 //const int numQ = (int)mObjects.size(); 172 if (useOcclusionQueries) 173 { 174 cout << "\ngenerating " << numQ << " queries ... "; 175 OcclusionQuery::GenQueries(mOcclusionQueries, numQ); 176 cout << "finished" << endl; 177 } 178 179 // sampling queries 180 for (int i = 0; i < numSamples; ++ i) 181 { 182 cout << "."; 183 EvalRenderCostSample(samples[i], useOcclusionQueries, threshold); 184 } 185 186 doneCurrent(); 187 188 } 189 190 191 192 QtGlRendererBuffer::QtGlRendererBuffer(const int w, 193 const int h, 194 SceneGraph *sceneGraph, 195 ViewCellsManager *viewcells, 196 KdTree *tree): 197 QGLPixelBuffer(QSize(w, h)), 198 GlRendererBuffer(sceneGraph, viewcells, tree) { 199 200 Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames); 201 mPvsErrorBuffer.resize(mPvsStatFrames); 202 ClearErrorBuffer(); 203 204 mPixelBuffer = NULL; 205 206 makeCurrent(); 207 InitGL(); 208 doneCurrent(); 209 210 } 211 212 float 213 QtGlRendererBuffer::GetPixelError(int &pvsSize) 214 { 215 float pErrorPixels = -1.0f; 216 217 glReadBuffer(GL_BACK); 218 219 mUseFalseColors = false; 220 unsigned int pixelCount; 221 222 OcclusionQuery query; 223 224 if (mDetectEmptyViewSpace) 225 { 226 // now check whether any backfacing polygon would pass the depth test 227 SetupCamera(); 228 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 229 glEnable( GL_CULL_FACE ); 230 231 RenderScene(); 232 233 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 234 glDepthMask(GL_FALSE); 235 glDisable( GL_CULL_FACE ); 236 237 238 query.BeginQuery(); 239 240 RenderScene(); 241 242 query.EndQuery(); 243 244 // at this point, if possible, go and do some other computation 245 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 246 glDepthMask(GL_TRUE); 247 glEnable( GL_CULL_FACE ); 248 249 // reenable other state 250 pixelCount = query.GetQueryResult(); 251 252 if (pixelCount > 0) 253 return -1.0f; // backfacing polygon found -> not a valid viewspace sample 254 } 255 else 256 { 257 glDisable( GL_CULL_FACE ); 258 } 259 260 ViewCell *viewcell = NULL; 261 262 PrVs prvs; 263 264 mViewCellsManager->SetMaxFilterSize(0); 265 mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); 266 viewcell = prvs.mViewCell; 267 268 // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint); 269 pvsSize = 0; 270 if (viewcell) 271 { 272 SetupCamera(); 273 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 274 275 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); 276 277 // Render PVS 278 ObjectPvsIterator pit = viewcell->GetPvs().GetIterator(); 279 280 while (pit.HasMoreEntries()) 281 { 282 const ObjectPvsEntry &entry = pit.Next(); 283 Intersectable *obj = entry.mObject; 284 285 RenderIntersectable(obj); 286 } 287 288 // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); 289 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 290 mUseFalseColors = true; 291 292 query.BeginQuery(); 293 294 SetupCamera(); 295 296 RenderScene(); 297 298 query.EndQuery(); 299 300 unsigned int pixelCount; 301 // reenable other state 302 pixelCount = query.GetQueryResult(); 303 304 pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); 305 if (mSnapErrorFrames && pErrorPixels > 0.01) 306 { 307 char filename[256]; 308 309 sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels); 310 QImage im = toImage(); 311 string str = mSnapPrefix + filename; 312 QString qstr(str.c_str()); 313 314 im.save(qstr, "PNG"); 315 if (1) 316 { 317 int x,y; 318 int lastIndex = -1; 319 for (y=0; y < im.height(); y++) 320 { 321 for (x=0; x < im.width(); x++) 322 { 323 QRgb p = im.pixel(x,y); 324 325 int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16); 326 327 if (qGreen(p) != 255 && index!=0) 328 { 329 if (index != lastIndex) 330 { 331 lastIndex = index; 332 } 333 } 334 } 335 } 336 } 337 338 mUseFalseColors = false; 339 glPushAttrib(GL_CURRENT_BIT); 340 glColor3f(0,1,0); 341 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 342 SetupCamera(); 343 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 344 345 // Render PVS 346 ObjectPvsIterator pit = viewcell->GetPvs().GetIterator(); 347 348 while (pit.HasMoreEntries()) 349 { 350 const ObjectPvsEntry &entry = pit.Next(); 351 Intersectable *obj = entry.mObject; 352 353 RenderIntersectable(obj); 354 } 355 356 im = toImage(); 357 sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels); 358 str = mSnapPrefix + filename; 359 qstr = str.c_str(); 360 im.save(qstr, "PNG"); 361 glPopAttrib(); 362 } 363 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 364 } 365 366 if (viewcell && mViewCellsManager->GetMaxFilterSize() > 0) 367 mViewCellsManager->DeleteLocalMergeTree(viewcell); 368 369 return pErrorPixels; 370 } 371 372 373 void 374 QtGlRendererBuffer::ClearErrorBuffer() 375 { 376 for (int i=0; i < mPvsStatFrames; i++) { 377 mPvsErrorBuffer[i].mError = 1.0f; 378 } 379 } 380 381 382 void 383 QtGlRendererBuffer::EvalPvsStat() 384 { 385 mPvsStat.Reset(); 386 halton.Reset(); 387 388 makeCurrent(); 389 390 391 SetupProjection(GetWidth(), GetHeight()); 392 393 394 for (int i=0; i < mPvsStatFrames; i++) { 395 float err; 396 // set frame id for saving the error buffer 397 mFrame = i; 398 RandomViewPoint(); 399 400 // atlanta problematic frames: 325 525 691 1543 401 #if 0 402 if (mFrame != 325 && 403 mFrame != 525 && 404 mFrame != 691 && 405 mFrame != 1543) 406 mPvsErrorBuffer[i] = -1; 407 else { 408 Debug<<"frame ="<<mFrame<<" vp="<<mViewPoint<<" vd="<<mViewDirection<<endl; 409 } 410 #endif 411 if (mPvsErrorBuffer[i].mError > 0.0f) { 412 int pvsSize; 413 414 415 float error = GetPixelError(pvsSize); 416 mPvsErrorBuffer[i].mError = error; 417 mPvsErrorBuffer[i].mPvsSize = pvsSize; 418 419 emit UpdatePvsErrorItem(i, 420 mPvsErrorBuffer[i]); 421 422 cout<<"("<<i<<","<<mPvsErrorBuffer[i].mError<<")"; 423 // swapBuffers(); 424 } 425 426 err = mPvsErrorBuffer[i].mError; 427 428 if (err >= 0.0f) { 429 if (err > mPvsStat.maxError) 430 mPvsStat.maxError = err; 431 mPvsStat.sumError += err; 432 mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize; 433 434 if (err == 0.0f) 435 mPvsStat.errorFreeFrames++; 436 mPvsStat.frames++; 437 } 438 } 439 440 glFinish(); 441 doneCurrent(); 442 443 cout<<endl<<flush; 444 // mRenderingFinished.wakeAll(); 445 } 446 447 448 449 450 451 452 453 void QtGlRendererBuffer::SampleBeamContributions(Intersectable *sourceObject, 454 Beam &beam, 455 const int desiredSamples, 456 BeamSampleStatistics &stat) 457 { 458 // TODO: should be moved out of here (not to be done every time) 459 // only back faces are interesting for the depth pass 460 glShadeModel(GL_FLAT); 461 glDisable(GL_LIGHTING); 462 463 // needed to kill the fragments for the front buffer 464 glEnable(GL_ALPHA_TEST); 465 glAlphaFunc(GL_GREATER, 0); 466 467 // assumes that the beam is constructed and contains kd-tree nodes 468 // and viewcells which it intersects 469 470 471 // Get the number of viewpoints to be sampled 472 // Now it is a sqrt but in general a wiser decision could be made. 473 // The less viewpoints the better for rendering performance, since less passes 474 // over the beam is needed. 475 // The viewpoints could actually be generated outside of the bounding box which 476 // would distribute the 'efective viewpoints' of the object surface and thus 477 // with a few viewpoints better sample the viewpoint space.... 478 479 //TODO: comment in 480 //int viewPointSamples = sqrt((float)desiredSamples); 481 int viewPointSamples = max(desiredSamples / (GetWidth() * GetHeight()), 1); 482 483 // the number of direction samples per pass is given by the number of viewpoints 484 int directionalSamples = desiredSamples / viewPointSamples; 485 486 Debug << "directional samples: " << directionalSamples << endl; 487 for (int i = 0; i < viewPointSamples; ++ i) 488 { 489 Vector3 viewPoint = beam.mBox.GetRandomPoint(); 490 491 // perhaps the viewpoint should be shifted back a little bit so that it always lies 492 // inside the source object 493 // 'ideally' the viewpoints would be distributed on the soureObject surface, but this 494 // would require more complicated sampling (perhaps hierarchical rejection sampling of 495 // the object surface is an option here - only the mesh faces which are inside the box 496 // are considered as candidates) 497 498 SampleViewpointContributions(sourceObject, 499 viewPoint, 500 beam, 501 directionalSamples, 502 stat); 503 } 504 505 506 // note: 507 // this routine would be called only if the number of desired samples is sufficiently 508 // large - for other rss tree cells the cpu based sampling is perhaps more efficient 509 // distributing the work between cpu and gpu would also allow us to place more sophisticated 510 // sample distributions (silhouette ones) using the cpu and the jittered once on the GPU 511 // in order that thios scheme is working well the gpu render buffer should run in a separate 512 // thread than the cpu sampler, which would not be such a big problem.... 513 514 // disable alpha test again 515 glDisable(GL_ALPHA_TEST); 516 } 517 518 519 520 void QtGlRendererBuffer::SampleViewpointContributions(Intersectable *sourceObject, 521 const Vector3 viewPoint, 522 Beam &beam, 523 const int samples, 524 BeamSampleStatistics &stat) 525 { 526 // 1. setup the view port to match the desired samples 527 glViewport(0, 0, samples, samples); 528 529 // 2. setup the projection matrix and view matrix to match the viewpoint + beam.mDirBox 530 SetupProjectionForViewPoint(viewPoint, beam, sourceObject); 531 532 533 // 3. reset z-buffer to 0 and render the source object for the beam 534 // with glCullFace(Enabled) and glFrontFace(GL_CW) 535 // save result to the front depth map 536 // the front depth map holds ray origins 537 538 539 // front depth buffer must be initialised to 0 540 float clearDepth; 541 542 glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth); 543 glClearDepth(0.0f); 544 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 545 546 547 //glFrontFace(GL_CW); 548 glEnable(GL_CULL_FACE); 549 glCullFace(GL_FRONT); 550 glColorMask(0, 0, 0, 0); 551 552 553 // stencil is increased where the source object is located 554 glEnable(GL_STENCIL_TEST); 555 glStencilFunc(GL_ALWAYS, 0x1, 0x1); 556 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); 557 558 559 #if 0 560 static int glSourceObjList = -1; 561 if (glSourceObjList != -1) 562 { 563 glSourceObjList = glGenLists(1); 564 glNewList(glSourceObjList, GL_COMPILE); 565 566 RenderIntersectable(sourceObject); 567 568 glEndList(); 569 } 570 glCallList(glSourceObjList); 571 572 #else 573 RenderIntersectable(sourceObject); 574 575 #endif 576 577 // copy contents of the front depth buffer into depth texture 578 glBindTexture(GL_TEXTURE_2D, frontDepthMap); 579 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize); 580 581 582 // reset clear function 583 glClearDepth(clearDepth); 584 585 586 587 // 4. set up the termination depth buffer (= standard depth buffer) 588 // only rays which have non-zero entry in the origin buffer are valid since 589 // they realy start on the object surface (this is tagged by setting a 590 // stencil buffer bit at step 3). 591 592 glStencilFunc(GL_EQUAL, 0x1, 0x1); 593 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); 594 595 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 596 glDepthMask(1); 597 598 glEnable(GL_DEPTH_TEST); 599 600 glEnable(GL_CULL_FACE); 601 glCullFace(GL_BACK); 602 603 // setup front depth buffer 604 glEnable(GL_TEXTURE_2D); 605 606 // bind pixel shader implementing the front depth buffer functionality 607 cgGLBindProgram(sCgFragmentProgram); 608 cgGLEnableProfile(sCgFragmentProfile); 609 610 611 // 5. render all objects inside the beam 612 // we can use id based false color to read them back for gaining the pvs 613 614 glColorMask(1, 1, 1, 1); 615 616 617 // if objects not stored in beam => extract objects 618 if (beam.mFlags & !Beam::STORE_OBJECTS) 619 { 620 vector<KdNode *>::const_iterator it, it_end = beam.mKdNodes.end(); 621 622 Intersectable::NewMail(); 623 for (it = beam.mKdNodes.begin(); it != it_end; ++ it) 624 { 625 mKdTree->CollectObjects(*it, beam.mObjects); 626 } 627 } 628 629 630 // (objects can be compiled to a gl list now so that subsequent rendering for 631 // this beam is fast - the same hold for step 3) 632 // Afterwards we have two depth buffers defining the ray origin and termination 633 634 635 #if 0 636 static int glObjList = -1; 637 if (glObjList != -1) 638 { 639 glObjList = glGenLists(1); 640 glNewList(glObjList, GL_COMPILE); 641 642 ObjectContainer::const_iterator it, it_end = beam.mObjects.end(); 643 for (it = beam.mObjects.begin(); it != it_end; ++ it) 644 { 645 // render all objects except the source object 646 if (*it != sourceObject) 647 RenderIntersectable(*it); 648 } 649 650 glEndList(); 651 } 652 653 glCallList(glObjList); 654 #else 655 ObjectContainer::const_iterator it, it_end = beam.mObjects.end(); 656 for (it = beam.mObjects.begin(); it != it_end; ++ it) 657 { 658 // render all objects except the source object 659 if (*it != sourceObject) 660 RenderIntersectable(*it); 661 } 662 #endif 663 664 665 666 // 6. Use occlusion queries for all viewcell meshes associated with the beam -> 667 // a fragment passes if the corresponding stencil fragment is set and its depth is 668 // between origin and termination buffer 669 670 // create new queries if necessary 671 OcclusionQuery::GenQueries(mOcclusionQueries, (int)beam.mViewCells.size()); 672 673 // check whether any backfacing polygon would pass the depth test? 674 // matt: should check both back /front facing because of dual depth buffer 675 // and danger of cutting the near plane with front facing polys. 676 677 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 678 glDepthMask(GL_FALSE); 679 glDisable(GL_CULL_FACE); 680 681 682 ViewCellContainer::const_iterator vit, vit_end = beam.mViewCells.end(); 683 684 int queryIdx = 0; 685 686 for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit) 687 { 688 mOcclusionQueries[queryIdx ++]->BeginQuery(); 689 690 RenderIntersectable(*vit); 691 692 mOcclusionQueries[queryIdx]->EndQuery(); 693 694 ++ queryIdx; 695 } 696 697 // at this point, if possible, go and do some other computation 698 699 // 7. The number of visible pixels is the number of sample rays which see the source 700 // object from the corresponding viewcell -> remember these values for later update 701 // of the viewcell pvs - or update immediately? 702 703 queryIdx = 0; 704 705 for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit) 706 { 707 // fetch queries 708 unsigned int pixelCount = mOcclusionQueries[queryIdx ++]->GetQueryResult(); 709 710 if (pixelCount) 711 Debug << "view cell " << (*vit)->GetId() << " visible pixels: " << pixelCount << endl; 712 } 713 714 715 // 8. Copmpute rendering statistics 716 // In general it is not neccessary to remember to extract all the rays cast. I hope it 717 // would be sufficient to gain only the intergral statistics about the new contributions 718 // and so the rss tree would actually store no new rays (only the initial ones) 719 // the subdivision of the tree would only be driven by the statistics (the glrender could 720 // evaluate the contribution entropy for example) 721 // However might be an option to extract/store only those the rays which made a contribution 722 // (new viewcell has been discovered) or relative contribution greater than a threshold ... 723 724 ObjectContainer pvsObj; 725 stat.pvsSize = ComputePvs(beam.mObjects, pvsObj); 726 727 // to gain ray source and termination 728 // copy contents of ray termination buffer into depth texture 729 // and compare with ray source buffer 730 #if 0 731 VssRayContainer rays; 732 733 glBindTexture(GL_TEXTURE_2D, backDepthMap); 734 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize); 735 736 ComputeRays(Intersectable *sourceObj, rays); 737 738 #endif 739 740 //////// 741 //-- cleanup 742 743 // reset gl state 744 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 745 glDepthMask(GL_TRUE); 746 glEnable(GL_CULL_FACE); 747 glDisable(GL_STENCIL_TEST); 748 cgGLDisableProfile(sCgFragmentProfile); 749 glDisable(GL_TEXTURE_2D); 750 751 // remove objects from beam 752 if (beam.mFlags & !Beam::STORE_OBJECTS) 753 beam.mObjects.clear(); 754 } 755 756 757 void QtGlRendererBuffer::SetupProjectionForViewPoint(const Vector3 &viewPoint, 758 const Beam &beam, 759 Intersectable *sourceObject) 760 { 761 float left, right, bottom, top, znear, zfar; 762 763 beam.ComputePerspectiveFrustum(left, right, bottom, top, znear, zfar, 764 mSceneGraph->GetBox()); 765 766 //Debug << left << " " << right << " " << bottom << " " << top << " " << znear << " " << zfar << endl; 767 glMatrixMode(GL_PROJECTION); 768 glLoadIdentity(); 769 glFrustum(left, right, bottom, top, znear, zfar); 770 //glFrustum(-1, 1, -1, 1, 1, 20000); 771 772 const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3f; 773 const Vector3 up = 774 Normalize(CrossProd(beam.mPlanes[0].mNormal, beam.mPlanes[4].mNormal)); 775 776 #ifdef _DEBUG 777 Debug << "view point: " << viewPoint << endl; 778 Debug << "eye: " << center << endl; 779 Debug << "up: " << up << endl; 780 #endif 781 782 glMatrixMode(GL_MODELVIEW); 783 glLoadIdentity(); 784 gluLookAt(viewPoint.x, viewPoint.y, viewPoint.z, 785 center.x, center.y, center.z, 786 up.x, up.y, up.z); 787 } 788 789 790 void QtGlRendererBuffer::CastGlobalLine(Beam &beam, const int samples) 791 { 792 // bind pixel shader implementing the front depth buffer functionality 793 cgGLBindProgram(sCgFragmentProgram); 794 cgGLEnableProfile(sCgFragmentProfile); 795 796 DepthPeeling(beam, samples); 797 } 798 799 800 void QtGlRendererBuffer::DepthPeeling(Beam &beam, const int samples) 801 { 802 /* if (rtNew->IsDoubleBuffered()) 803 glDrawBuffer(GL_BACK); 804 805 rtNew->BeginCapture(); 806 { 807 cgGLBindProgram(passthru); 808 glColor3f(0,0.0,0.0); 809 DrawGeometry(); //just random geomerty 810 } 811 rtNew->EndCapture(); 812 813 for(int l = 0; l < mCurrentDepth; l++) 814 { 815 // Peel another layer 816 pingpong(); // switch pointer between rendertextures 817 818 rtNew->BeginCapture(); 819 { 820 if (rtNew->IsDoubleBuffered()) 821 glDrawBuffer(GL_BACK); 822 823 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 824 825 cgGLBindProgram(fragmentProgram); 826 cgGLSetTextureParameter(input1, rtOld->GetDepthTextureID()); 827 cgGLEnableTextureParameter(input1); 828 829 glColor3f(0,0.0,0.0); 830 DrawGeometry(); 831 cgGLDisableTextureParameter(input1); 832 } 833 rtNew->EndCapture(); 834 }*/ 835 } 836 837 838 void QtGlRendererBuffer::InitGL() 839 { 840 makeCurrent(); 841 GlRenderer::InitGL(); 842 843 #if 1 844 // initialise dual depth buffer textures 845 glGenTextures(1, &frontDepthMap); 846 glBindTexture(GL_TEXTURE_2D, frontDepthMap); 847 848 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize, 849 depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL); 850 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 851 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 852 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 853 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 854 855 glGenTextures(1, &backDepthMap); 856 glBindTexture(GL_TEXTURE_2D, backDepthMap); 857 858 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize, 859 depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL); 860 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 861 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 862 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 863 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 864 865 // cg initialization 866 cgSetErrorCallback(handleCgError); 867 sCgContext = cgCreateContext(); 868 869 if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1)) 870 sCgFragmentProfile = CG_PROFILE_ARBFP1; 871 else 872 { 873 // try FP30 874 if (cgGLIsProfileSupported(CG_PROFILE_FP30)) 875 sCgFragmentProfile = CG_PROFILE_FP30; 876 else 877 { 878 Debug << "Neither arbfp1 or fp30 fragment profiles supported on this system" << endl; 879 exit(1); 880 } 881 } 882 883 884 sCgFragmentProgram = cgCreateProgramFromFile(sCgContext, 885 CG_SOURCE, "../src/dual_depth.cg", 886 sCgFragmentProfile, 887 NULL, 888 NULL); 889 890 if (!cgIsProgramCompiled(sCgFragmentProgram)) 891 cgCompileProgram(sCgFragmentProgram); 892 893 cgGLLoadProgram(sCgFragmentProgram); 894 cgGLBindProgram(sCgFragmentProgram); 895 896 Debug << "---- PROGRAM BEGIN ----\n" << 897 cgGetProgramString(sCgFragmentProgram, CG_COMPILED_PROGRAM) << "---- PROGRAM END ----\n"; 898 899 900 sCgDepthPeelingProgram = 901 cgCreateProgramFromFile(sCgContext, 902 CG_SOURCE, 903 "../src/depth_peeling.cg", 904 sCgFragmentProfile, 905 NULL, 906 NULL); 907 908 if (!cgIsProgramCompiled(sCgDepthPeelingProgram)) 909 cgCompileProgram(sCgDepthPeelingProgram); 910 911 cgGLLoadProgram(sCgDepthPeelingProgram); 912 cgGLBindProgram(sCgDepthPeelingProgram); 913 914 Debug << "---- PROGRAM BEGIN ----\n" 915 << cgGetProgramString(sCgDepthPeelingProgram, CG_COMPILED_PROGRAM) 916 << "---- PROGRAM END ----\n"; 917 918 #endif 919 doneCurrent(); 920 } 921 922 923 void QtGlRendererBuffer::ComputeRays(Intersectable *sourceObj, VssRayContainer &rays) 924 { 925 for (int i = 0; i < depthMapSize * depthMapSize; ++ i) 926 { 927 //todo glGetTexImage() 928 } 929 } 930 931 932 933 int QtGlRendererBuffer::ComputePvs(ObjectContainer &objects, 934 ObjectContainer &pvs) const 935 { 936 int pvsSize = 0; 937 QImage image = toImage(); 938 Intersectable::NewMail(); 939 940 std::stable_sort(objects.begin(), objects.end(), ilt); 941 942 MeshInstance dummy(NULL); 943 944 Intersectable *obj = NULL; 945 946 for (int x = 0; x < image.width(); ++ x) 947 { 948 for (int y = 0; y < image.height(); ++ y) 949 { 950 QRgb pix = image.pixel(x, y); 951 const int id = GetId(qRed(pix), qGreen(pix), qBlue(pix)); 952 953 dummy.SetId(id); 954 955 ObjectContainer::iterator oit = 956 lower_bound(objects.begin(), objects.end(), &dummy, ilt); 957 958 959 if (//(oit != oit.end()) && 960 ((*oit)->GetId() == id) && 961 !obj->Mailed()) 962 { 963 obj = *oit; 964 obj->Mail(); 965 ++ pvsSize; 966 pvs.push_back(obj); 967 } 968 } 969 } 970 971 return pvsSize; 972 } 973 974 975 976 void 977 QtGlRendererWidget::SetupProjection(const int w, const int h, const float angle) 978 { 979 if (!mTopView) 980 GlRenderer::SetupProjection(w, h, angle); 981 else { 982 glViewport(0, 0, w, h); 983 glMatrixMode(GL_PROJECTION); 984 glLoadIdentity(); 985 gluPerspective(50.0, 1.0, 0.1, 20.0*Magnitude(mSceneGraph->GetBox().Diagonal())); 986 glMatrixMode(GL_MODELVIEW); 987 } 988 } 989 990 void 991 QtGlRendererWidget::RenderPvs() 992 { 993 SetupCamera(); 994 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 995 996 ViewCell *viewcell = NULL; 997 998 PrVs prvs; 999 1000 if (!mUseFilter) { 1001 viewcell = mViewCellsManager->GetViewCell(mViewPoint, true); 1002 } else { 1003 // mViewCellsManager->SetMaxFilterSize(1); 1004 mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); 1005 viewcell = prvs.mViewCell; 1006 } 1007 1008 if (viewcell) 1009 { 1010 // copy the pvs so that it can be filtered... 1011 ObjectPvs pvs = viewcell->GetPvs(); 1012 1013 if (mUseSpatialFilter) { 1014 mViewCellsManager->ApplySpatialFilter(mKdTree, 1015 mSpatialFilterSize* 1016 Magnitude(mViewCellsManager->GetViewSpaceBox().Size()), 1017 pvs); 1018 } 1019 1020 // read back the texture 1021 mPvsSize = pvs.GetSize(); 1022 1023 ObjectPvsIterator pit = pvs.GetIterator(); 1024 1025 while (pit.HasMoreEntries()) 1026 { 1027 const ObjectPvsEntry &entry = pit.Next(); 1028 Intersectable *obj = entry.mObject; 1029 1030 float visibility = log10(entry.mData.mSumPdf + 1) / 5.0f; 1031 glColor3f(visibility, 0.0f, 0.0f); 1032 mUseForcedColors = true; 1033 RenderIntersectable(obj); 1034 mUseForcedColors = false; 1035 } 1036 1037 if (mRenderFilter) 1038 { 1039 mWireFrame = true; 1040 RenderIntersectable(viewcell); 1041 mWireFrame = false; 1042 } 1043 1044 if (mUseFilter) 1045 { 1046 mViewCellsManager->DeleteLocalMergeTree(viewcell); 1047 } 1048 } 1049 else 1050 { 1051 ObjectContainer::const_iterator oi = mObjects.begin(); 1052 for (; oi != mObjects.end(); oi++) 1053 RenderIntersectable(*oi); 1054 } 1055 } 1056 1057 float 1058 QtGlRendererWidget::RenderErrors() 1059 { 1060 float pErrorPixels = -1.0f; 1061 1062 glReadBuffer(GL_BACK); 1063 1064 mUseFalseColors = true; 1065 1066 SetupCamera(); 1067 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1068 1069 double eq[4]; 1070 eq[0] = mSceneCutPlane.mNormal.x; 1071 eq[1] = mSceneCutPlane.mNormal.y; 1072 eq[2] = mSceneCutPlane.mNormal.z; 1073 eq[3] = mSceneCutPlane.mD; 1074 1075 if (mCutScene) { 1076 glClipPlane(GL_CLIP_PLANE0, eq); 1077 glEnable(GL_CLIP_PLANE0); 1078 } 1079 1080 if (mDetectEmptyViewSpace) 1081 glEnable( GL_CULL_FACE ); 1082 else 1083 glDisable( GL_CULL_FACE ); 1084 1085 ObjectContainer::const_iterator oi = mObjects.begin(); 1086 for (; oi != mObjects.end(); oi++) 1087 RenderIntersectable(*oi); 1088 1089 ViewCell *viewcell = NULL; 1090 1091 QImage im1, im2; 1092 QImage diff; 1093 1094 if (viewcell) { 1095 // read back the texture 1096 im1 = grabFrameBuffer(true); 1097 1098 RenderPvs(); 1099 1100 // read back the texture 1101 im2 = grabFrameBuffer(true); 1102 1103 diff = im1; 1104 int x, y; 1105 int errorPixels = 0; 1106 1107 for (y = 0; y < im1.height(); y++) 1108 for (x = 0; x < im1.width(); x++) 1109 if (im1.pixel(x, y) == im2.pixel(x, y)) 1110 diff.setPixel(x, y, qRgba(0,0,0,0)); 1111 else { 1112 diff.setPixel(x, y, qRgba(255,128,128,255)); 1113 errorPixels++; 1114 } 1115 pErrorPixels = ((float)errorPixels)/(im1.height()*im1.width()); 1116 } 1117 1118 // now render the pvs again 1119 SetupCamera(); 1120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1121 mUseFalseColors = false; 1122 1123 oi = mObjects.begin(); 1124 for (; oi != mObjects.end(); oi++) 1125 RenderIntersectable(*oi); 1126 1127 // now render im1 1128 if (viewcell) { 1129 if (0 && mTopView) { 1130 mWireFrame = true; 1131 RenderIntersectable(viewcell); 1132 mWireFrame = false; 1133 } 1134 1135 // init ortographic projection 1136 glMatrixMode(GL_PROJECTION); 1137 glPushMatrix(); 1138 1139 glLoadIdentity(); 1140 gluOrtho2D(0, 1.0f, 0, 1.0f); 1141 1142 glMatrixMode(GL_MODELVIEW); 1143 glLoadIdentity(); 1144 1145 bindTexture(diff); 1146 1147 glPushAttrib(GL_ENABLE_BIT); 1148 glEnable( GL_ALPHA_TEST ); 1149 glDisable( GL_CULL_FACE ); 1150 glAlphaFunc( GL_GREATER, 0.5 ); 1151 1152 glEnable( GL_TEXTURE_2D ); 1153 glBegin(GL_QUADS); 1154 1155 glTexCoord2f(0,0); 1156 glVertex3f(0,0,0); 1157 1158 glTexCoord2f(1,0); 1159 glVertex3f( 1, 0, 0); 1160 1161 glTexCoord2f(1,1); 1162 glVertex3f( 1, 1, 0); 1163 1164 glTexCoord2f(0,1); 1165 glVertex3f(0, 1, 0); 1166 glEnd(); 1167 1168 glPopAttrib(); 1169 1170 // restore the projection matrix 1171 glMatrixMode(GL_PROJECTION); 1172 glPopMatrix(); 1173 glMatrixMode(GL_MODELVIEW); 1174 } 1175 1176 glDisable(GL_CLIP_PLANE0); 1177 1178 mRenderError = pErrorPixels; 1179 return pErrorPixels; 1180 } 1181 1182 1183 void 1184 QtGlRendererWidget::mousePressEvent(QMouseEvent *e) 1185 { 1186 int x = e->pos().x(); 1187 int y = e->pos().y(); 1188 1189 mousePoint.x = x; 1190 mousePoint.y = y; 1191 1192 } 1193 1194 void 1195 QtGlRendererWidget::mouseMoveEvent(QMouseEvent *e) 1196 { 1197 float MOVE_SENSITIVITY = Magnitude(mSceneGraph->GetBox().Diagonal())*1e-3; 1198 float TURN_SENSITIVITY=0.1f; 1199 float TILT_SENSITIVITY=32.0 ; 1200 float TURN_ANGLE= M_PI/36.0 ; 1201 1202 int x = e->pos().x(); 1203 int y = e->pos().y(); 1204 1205 if (e->modifiers() & Qt::ControlModifier) { 1206 mViewPoint.y += (y-mousePoint.y)*MOVE_SENSITIVITY/2.0; 1207 mViewPoint.x += (x-mousePoint.x)*MOVE_SENSITIVITY/2.0; 1208 } else { 1209 mViewPoint += mViewDirection*((mousePoint.y - y)*MOVE_SENSITIVITY); 1210 float adiff = TURN_ANGLE*(x - mousePoint.x)*-TURN_SENSITIVITY; 1211 float angle = atan2(mViewDirection.x, mViewDirection.z); 1212 mViewDirection.x = sin(angle+adiff); 1213 mViewDirection.z = cos(angle+adiff); 1214 } 1215 1216 mousePoint.x = x; 1217 mousePoint.y = y; 1218 1219 updateGL(); 1220 } 1221 1222 void 1223 QtGlRendererWidget::mouseReleaseEvent(QMouseEvent *) 1224 { 32 */ 1225 33 1226 34 1227 35 } 1228 1229 void1230 QtGlRendererWidget::resizeGL(int w, int h)1231 {1232 SetupProjection(w, h);1233 updateGL();1234 }1235 1236 void1237 QtGlRendererWidget::paintGL()1238 {1239 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);1240 1241 1242 if (!mRenderViewCells) {1243 if (mRenderErrors)1244 RenderErrors();1245 else1246 RenderPvs();1247 RenderInfo();1248 } else {1249 RenderViewCells();1250 1251 mWireFrame = true;1252 RenderScene();1253 mWireFrame = false;1254 1255 RenderInfo();1256 }1257 1258 mFrame++;1259 }1260 1261 1262 void1263 QtGlRendererWidget::SetupCamera()1264 {1265 if (!mTopView)1266 GlRenderer::SetupCamera();1267 else {1268 if (0) {1269 float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*0.05;1270 Vector3 pos = mViewPoint - dist*Vector3(mViewDirection.x,1271 -1,1272 mViewDirection.y);1273 1274 Vector3 target = mViewPoint + dist*mViewDirection;1275 Vector3 up(0,1,0);1276 1277 glLoadIdentity();1278 gluLookAt(pos.x, pos.y, pos.z,1279 target.x, target.y, target.z,1280 up.x, up.y, up.z);1281 } else {1282 float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*mTopDistance;1283 Vector3 pos = mViewPoint + dist*Vector3(0,1284 1,1285 0);1286 1287 Vector3 target = mViewPoint;1288 Vector3 up(mViewDirection.x, 0, mViewDirection.z);1289 1290 glLoadIdentity();1291 gluLookAt(pos.x, pos.y, pos.z,1292 target.x, target.y, target.z,1293 up.x, up.y, up.z);1294 1295 }1296 }1297 1298 }1299 1300 void1301 QtGlRendererWidget::keyPressEvent ( QKeyEvent * e )1302 {1303 switch (e->key()) {1304 case Qt::Key_T:1305 mTopView = !mTopView;1306 SetupProjection(width(), height());1307 updateGL();1308 break;1309 case Qt::Key_V:1310 mRenderViewCells = !mRenderViewCells;1311 updateGL();1312 break;1313 case Qt::Key_P:1314 // set random viewpoint1315 mViewCellsManager->GetViewPoint(mViewPoint);1316 updateGL();1317 break;1318 1319 default:1320 e->ignore();1321 break;1322 }1323 }1324 1325 1326 1327 QtGlRendererWidget::QtGlRendererWidget(SceneGraph *sceneGraph,1328 ViewCellsManager *viewcells,1329 KdTree *tree,1330 QWidget * parent,1331 const QGLWidget * shareWidget,1332 Qt::WFlags f1333 )1334 :1335 GlRendererWidget(sceneGraph, viewcells, tree), QGLWidget(parent, shareWidget, f)1336 {1337 mTopView = false;1338 mRenderViewCells = false;1339 mTopDistance = 1.0f;1340 mCutViewCells = false;1341 mCutScene = false;1342 mRenderErrors = false;1343 mRenderFilter = true;1344 1345 bool tmp;1346 1347 Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilityFilter", tmp );1348 mUseFilter = tmp;1349 1350 Environment::GetSingleton()->GetBoolValue("Preprocessor.applyVisibilitySpatialFilter",1351 tmp );1352 1353 mUseSpatialFilter = tmp;1354 1355 mShowRenderCost = false;1356 mShowPvsSizes = false;1357 mSpatialFilterSize = 0.01;1358 mPvsSize = 0;1359 mRenderError = 0.0f;1360 mControlWidget = new QtRendererControlWidget(NULL);1361 1362 connect(mControlWidget, SIGNAL(SetViewCellGranularity(int)), this, SLOT(SetViewCellGranularity(int)));1363 connect(mControlWidget, SIGNAL(SetSceneCut(int)), this, SLOT(SetSceneCut(int)));1364 connect(mControlWidget, SIGNAL(SetTopDistance(int)), this, SLOT(SetTopDistance(int)));1365 1366 connect(mControlWidget, SIGNAL(SetVisibilityFilterSize(int)), this, SLOT(SetVisibilityFilterSize(int)));1367 connect(mControlWidget, SIGNAL(SetSpatialFilterSize(int)), this, SLOT(SetSpatialFilterSize(int)));1368 1369 connect(mControlWidget, SIGNAL(SetShowViewCells(bool)), this, SLOT(SetShowViewCells(bool)));1370 connect(mControlWidget, SIGNAL(SetShowRenderCost(bool)), this, SLOT(SetShowRenderCost(bool)));1371 connect(mControlWidget, SIGNAL(SetShowPvsSizes(bool)), this, SLOT(SetShowPvsSizes(bool)));1372 connect(mControlWidget, SIGNAL(SetTopView(bool)), this, SLOT(SetTopView(bool)));1373 connect(mControlWidget, SIGNAL(SetCutViewCells(bool)), this, SLOT(SetCutViewCells(bool)));1374 connect(mControlWidget, SIGNAL(SetCutScene(bool)), this, SLOT(SetCutScene(bool)));1375 connect(mControlWidget, SIGNAL(SetRenderErrors(bool)), this, SLOT(SetRenderErrors(bool)));1376 connect(mControlWidget, SIGNAL(SetRenderFilter(bool)), this, SLOT(SetRenderFilter(bool)));1377 connect(mControlWidget, SIGNAL(SetUseFilter(bool)), this, SLOT(SetUseFilter(bool)));1378 connect(mControlWidget, SIGNAL(SetUseSpatialFilter(bool)),1379 this, SLOT(SetUseSpatialFilter(bool)));1380 1381 1382 mControlWidget->show();1383 }1384 1385 1386 void1387 QtGlRendererWidget::RenderInfo()1388 {1389 QString s;1390 int vc = 0;1391 1392 if (mViewCellsManager)1393 vc = (int)mViewCellsManager->GetViewCells().size();1394 1395 int filter = 0;1396 if (mViewCellsManager)1397 filter = mViewCellsManager->GetMaxFilterSize();1398 1399 s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f) viewcells:%04d filter:%04d pvs:%04d error:%5.5f %",1400 mFrame,1401 mViewPoint.x,1402 mViewPoint.y,1403 mViewPoint.z,1404 mViewDirection.x,1405 mViewDirection.y,1406 mViewDirection.z,1407 vc,1408 1409 filter,1410 mPvsSize,1411 mRenderError*100.0f1412 );1413 1414 glColor3f(0.0f,0.0f,0.0f);1415 renderText(0,20,s);1416 1417 if (mShowRenderCost) {1418 static vector<float> costFunction;1419 static float maxCost = -1;1420 if (costFunction.size()==0) {1421 ViewCellsTree *tree = mViewCellsManager->GetViewCellsTree();1422 if (tree) {1423 tree->GetCostFunction(costFunction);1424 maxCost = -1;1425 for (int i=0; i < costFunction.size(); i++) {1426 // cout<<i<<":"<<costFunction[i]<<" ";1427 if (costFunction[i] > maxCost)1428 maxCost = costFunction[i];1429 }1430 }1431 }1432 1433 1434 int currentPos = (int)mViewCellsManager->GetViewCells().size();1435 float currentCost= -1;1436 1437 if (currentPos < costFunction.size())1438 currentCost = costFunction[currentPos];1439 #if 01440 cout<<"costFunction.size()="<<costFunction.size()<<endl;1441 cout<<"CP="<<currentPos<<endl;1442 cout<<"MC="<<maxCost<<endl;1443 cout<<"CC="<<currentCost<<endl;1444 #endif1445 if (costFunction.size()) {1446 glDisable(GL_DEPTH_TEST);1447 // init ortographic projection1448 glMatrixMode(GL_PROJECTION);1449 glPushMatrix();1450 1451 glLoadIdentity();1452 gluOrtho2D(0, 1.0f, 0, 1.0f);1453 1454 glTranslatef(0.1f, 0.1f, 0.0f);1455 glScalef(0.8f, 0.8f, 1.0f);1456 glMatrixMode(GL_MODELVIEW);1457 glLoadIdentity();1458 1459 glColor3f(1.0f,0,0);1460 glBegin(GL_LINE_STRIP);1461 // glVertex3f(0,0,0);1462 1463 for (int i=0; i < costFunction.size(); i++) {1464 float x = i/(float)costFunction.size();1465 float y = costFunction[i]/(maxCost*0.5f);1466 glVertex3f(x,y,0.0f);1467 }1468 glEnd();1469 1470 glColor3f(1.0f,0,0);1471 glBegin(GL_LINES);1472 float x = currentPos/(float)costFunction.size();1473 glVertex3f(x,0.0,0.0f);1474 glVertex3f(x,1.0f,0.0f);1475 glEnd();1476 1477 glColor3f(0.0f,0,0);1478 // show a grid1479 glBegin(GL_LINE_LOOP);1480 glVertex3f(0,0,0.0f);1481 glVertex3f(1,0,0.0f);1482 glVertex3f(1,1,0.0f);1483 glVertex3f(0,1,0.0f);1484 glEnd();1485 1486 glBegin(GL_LINES);1487 for (int i=0; i < 50000 && i < costFunction.size(); i+=10000) {1488 float x = i/(float)costFunction.size();1489 glVertex3f(x,0.0,0.0f);1490 glVertex3f(x,1.0f,0.0f);1491 }1492 1493 for (int i=0; i < maxCost; i+=100) {1494 float y = i/(maxCost*0.5f);1495 glVertex3f(0,y,0.0f);1496 glVertex3f(1,y,0.0f);1497 }1498 1499 glEnd();1500 1501 1502 // restore the projection matrix1503 glMatrixMode(GL_PROJECTION);1504 glPopMatrix();1505 glMatrixMode(GL_MODELVIEW);1506 glEnable(GL_DEPTH_TEST);1507 1508 }1509 }1510 }1511 1512 1513 void1514 QtGlRendererWidget::SetViewCellGranularity(int number)1515 {1516 if (mViewCellsManager)1517 // mViewCellsManager->SetMaxFilterSize(number);1518 mViewCellsManager->CollectViewCells(number);1519 1520 updateGL();1521 }1522 1523 void1524 QtGlRendererWidget::SetVisibilityFilterSize(int number)1525 {1526 if (mViewCellsManager)1527 mViewCellsManager->SetMaxFilterSize(number);1528 updateGL();1529 }1530 1531 void1532 QtGlRendererWidget::SetSpatialFilterSize(int number)1533 {1534 mSpatialFilterSize = 1e-3*number;1535 updateGL();1536 }1537 1538 void1539 QtGlRendererWidget::SetSceneCut(int number)1540 {1541 // assume the cut plane can only be aligned with xz plane1542 // shift it along y according to number, which is percentage of the bounding1543 // box position1544 if (mViewCellsManager) {1545 AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();1546 Vector3 p = box.Min() + (number/1000.0f)*box.Max();1547 mSceneCutPlane.mNormal = Vector3(0,-1,0);1548 mSceneCutPlane.mD = -DotProd(mSceneCutPlane.mNormal, p);1549 updateGL();1550 }1551 }1552 1553 void1554 QtGlRendererWidget::SetTopDistance(int number)1555 {1556 mTopDistance = number/1000.0f;1557 updateGL();1558 }1559 1560 void1561 QtGlRendererWidget::RenderViewCells()1562 {1563 mUseFalseColors = true;1564 1565 SetupCamera();1566 glEnable(GL_CULL_FACE);1567 //glDisable(GL_CULL_FACE);1568 glCullFace(GL_FRONT);1569 double eq[4];1570 eq[0] = mSceneCutPlane.mNormal.x;1571 eq[1] = mSceneCutPlane.mNormal.y;1572 eq[2] = mSceneCutPlane.mNormal.z;1573 eq[3] = mSceneCutPlane.mD;1574 1575 if (mCutViewCells)1576 {1577 glClipPlane(GL_CLIP_PLANE0, eq);1578 glEnable(GL_CLIP_PLANE0);1579 }1580 1581 //int i;1582 ViewCellContainer &viewCells = mViewCellsManager->GetViewCells();1583 float maxPvs = -1;1584 ViewCellContainer::const_iterator vit, vit_end = viewCells.end();1585 1586 for (vit = viewCells.begin(); vit != vit_end; ++ vit)1587 {1588 ViewCell *vc = *vit;1589 const float p = vc->GetPvs().EvalPvsCost();1590 if (p > maxPvs)1591 maxPvs = p;1592 }1593 1594 for (vit = viewCells.begin(); vit != vit_end; ++ vit)1595 {1596 ViewCell *vc = *vit;1597 1598 RgbColor c;1599 1600 if (!mShowPvsSizes)1601 {1602 c = vc->GetColor();1603 }1604 else1605 {1606 const float importance = (float)vc->GetPvs().EvalPvsCost() / (float)maxPvs;1607 c = RgbColor(importance, 1.0f - importance, 0.0f);1608 }1609 1610 glColor3f(c.r, c.g, c.b);1611 1612 RenderViewCell(vc);1613 }1614 1615 glDisable(GL_CLIP_PLANE0);1616 }1617 1618 1619 1620 1621 1622 /***********************************************************************/1623 /* QtGlDebuggerWidget implementation */1624 /***********************************************************************/1625 1626 1627 QtGlDebuggerWidget::QtGlDebuggerWidget(QtGlRendererBuffer *buf, QWidget *parent)1628 : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), mRenderBuffer(buf)1629 {1630 // create the pbuffer1631 //pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);1632 timerId = startTimer(20);1633 setWindowTitle(("OpenGL pbuffers"));1634 }1635 1636 1637 QtGlDebuggerWidget::~QtGlDebuggerWidget()1638 {1639 mRenderBuffer->releaseFromDynamicTexture();1640 glDeleteTextures(1, &dynamicTexture);1641 1642 DEL_PTR(mRenderBuffer);1643 }1644 1645 1646 1647 QtRendererControlWidget::QtRendererControlWidget(QWidget * parent, Qt::WFlags f):1648 QWidget(parent, f)1649 {1650 1651 QVBoxLayout *vl = new QVBoxLayout;1652 setLayout(vl);1653 1654 QWidget *vbox = new QGroupBox("ViewCells", this);1655 layout()->addWidget(vbox);1656 1657 vl = new QVBoxLayout;1658 vbox->setLayout(vl);1659 1660 QLabel *label = new QLabel("Granularity");1661 vbox->layout()->addWidget(label);1662 1663 QSlider *slider = new QSlider(Qt::Horizontal, vbox);1664 vl->addWidget(slider);1665 slider->show();1666 slider->setRange(1, 10000);1667 slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);1668 slider->setValue(200);1669 1670 connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetViewCellGranularity(int)));1671 1672 label = new QLabel("Filter size");1673 vbox->layout()->addWidget(label);1674 1675 slider = new QSlider(Qt::Horizontal, vbox);1676 vbox->layout()->addWidget(slider);1677 slider->show();1678 slider->setRange(1, 100);1679 slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);1680 slider->setValue(3);1681 1682 connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetVisibilityFilterSize(int)));1683 1684 1685 label = new QLabel("Spatial Filter size");1686 vbox->layout()->addWidget(label);1687 1688 slider = new QSlider(Qt::Horizontal, vbox);1689 vbox->layout()->addWidget(slider);1690 slider->show();1691 slider->setRange(1, 100);1692 slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);1693 slider->setValue(10);1694 1695 connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSpatialFilterSize(int)));1696 1697 1698 1699 QWidget *hbox = new QWidget(vbox);1700 vl->addWidget(hbox);1701 QHBoxLayout *hlayout = new QHBoxLayout;1702 hbox->setLayout(hlayout);1703 1704 QCheckBox *cb = new QCheckBox("Show viewcells", hbox);1705 hlayout->addWidget(cb);1706 cb->setChecked(false);1707 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowViewCells(bool)));1708 1709 cb = new QCheckBox("Show render cost", hbox);1710 hlayout->addWidget(cb);1711 cb->setChecked(false);1712 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRenderCost(bool)));1713 1714 cb = new QCheckBox("Show pvs sizes", hbox);1715 hlayout->addWidget(cb);1716 cb->setChecked(false);1717 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowPvsSizes(bool)));1718 1719 vbox->resize(800,100);1720 1721 1722 vbox = new QGroupBox("Rendering", this);1723 layout()->addWidget(vbox);1724 1725 vl = new QVBoxLayout;1726 vbox->setLayout(vl);1727 1728 1729 1730 slider = new QSlider(Qt::Horizontal, vbox);1731 vbox->layout()->addWidget(slider);1732 slider->show();1733 slider->setRange(0, 1000);1734 slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);1735 slider->setValue(1000);1736 1737 connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSceneCut(int)));1738 1739 cb = new QCheckBox("Render errors", vbox);1740 vbox->layout()->addWidget(cb);1741 cb->setChecked(false);1742 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderErrors(bool)));1743 1744 cb = new QCheckBox("Use filter", vbox);1745 vbox->layout()->addWidget(cb);1746 cb->setChecked(true);1747 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseFilter(bool)));1748 1749 cb = new QCheckBox("Use spatial filter", vbox);1750 vbox->layout()->addWidget(cb);1751 cb->setChecked(true);1752 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseSpatialFilter(bool)));1753 1754 cb = new QCheckBox("Render filter", vbox);1755 vbox->layout()->addWidget(cb);1756 cb->setChecked(true);1757 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderFilter(bool)));1758 1759 1760 cb = new QCheckBox("Cut view cells", vbox);1761 vbox->layout()->addWidget(cb);1762 cb->setChecked(false);1763 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutViewCells(bool)));1764 1765 cb = new QCheckBox("Cut scene", vbox);1766 vbox->layout()->addWidget(cb);1767 cb->setChecked(false);1768 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutScene(bool)));1769 1770 1771 slider = new QSlider(Qt::Horizontal, vbox);1772 vbox->layout()->addWidget(slider);1773 slider->show();1774 slider->setRange(1, 1000);1775 slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);1776 slider->setValue(500);1777 1778 connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetTopDistance(int)));1779 1780 cb = new QCheckBox("Top View", vbox);1781 vbox->layout()->addWidget(cb);1782 cb->setChecked(false);1783 connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetTopView(bool)));1784 1785 vbox = new QGroupBox("PVS Errors", this);1786 layout()->addWidget(vbox);1787 1788 vl = new QVBoxLayout;1789 vbox->setLayout(vl);1790 1791 mPvsErrorWidget = new QListWidget(vbox);1792 vbox->layout()->addWidget(mPvsErrorWidget);1793 1794 connect(mPvsErrorWidget,1795 SIGNAL(doubleClicked(const QModelIndex &)),1796 this,1797 SLOT(PvsErrorClicked(const QModelIndex &)));1798 1799 QPushButton *button = new QPushButton("Next Error Frame", vbox);1800 vbox->layout()->addWidget(button);1801 connect(button, SIGNAL(clicked(void)), SLOT(FocusNextPvsErrorFrame(void)));1802 1803 setWindowTitle("Preprocessor Control Widget");1804 adjustSize();1805 }1806 1807 1808 void1809 QtRendererControlWidget::FocusNextPvsErrorFrame(void)1810 {1811 1812 1813 }1814 1815 void1816 QtRendererControlWidget::UpdatePvsErrorItem(int row,1817 GlRendererBuffer::PvsErrorEntry &pvsErrorEntry)1818 {1819 1820 QListWidgetItem *i = mPvsErrorWidget->item(row);1821 QString s;1822 s.sprintf("%5.5f", pvsErrorEntry.mError);1823 if (i) {1824 i->setText(s);1825 } else {1826 new QListWidgetItem(s, mPvsErrorWidget);1827 }1828 mPvsErrorWidget->update();1829 }1830 1831 1832 void QtGlDebuggerWidget::initializeGL()1833 {1834 glMatrixMode(GL_PROJECTION);1835 glLoadIdentity();1836 1837 glFrustum(-1, 1, -1, 1, 10, 100);1838 glTranslatef(-0.5f, -0.5f, -0.5f);1839 glTranslatef(0.0f, 0.0f, -15.0f);1840 glMatrixMode(GL_MODELVIEW);1841 1842 glEnable(GL_CULL_FACE);1843 initCommon();1844 initPbuffer(mRenderBuffer, dynamicTexture);1845 1846 }1847 1848 1849 void QtGlDebuggerWidget::resizeGL(int w, int h)1850 {1851 glViewport(0, 0, w, h);1852 }1853 1854 1855 void QtGlDebuggerWidget::paintGL()1856 {1857 // draw a spinning cube into the pbuffer..1858 mRenderBuffer->makeCurrent();1859 1860 BeamSampleStatistics stats;1861 mRenderBuffer->SampleBeamContributions(mSourceObject, mBeam, mSamples, stats);1862 1863 glFlush();1864 1865 // rendering directly to a texture is not supported on X11, unfortunately1866 mRenderBuffer->updateDynamicTexture(dynamicTexture);1867 1868 // and use the pbuffer contents as a texture when rendering the1869 // background and the bouncing cubes1870 makeCurrent();1871 glBindTexture(GL_TEXTURE_2D, dynamicTexture);1872 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);1873 1874 // draw the background1875 glMatrixMode(GL_MODELVIEW);1876 glPushMatrix();1877 glLoadIdentity();1878 glMatrixMode(GL_PROJECTION);1879 glPushMatrix();1880 glLoadIdentity();1881 1882 glPopMatrix();1883 glMatrixMode(GL_MODELVIEW);1884 glPopMatrix();1885 }1886 1887 1888 void QtGlDebuggerWidget::initPbuffer(QtGlRenderBuffer *buffer, GLuint *dynTexture)1889 {1890 // set up the pbuffer context1891 buffer->makeCurrent();1892 /*mRenderBuffer->InitGL();1893 1894 glViewport(0, 0, mRenderBuffer->size().width(), mRenderBuffer->size().height());1895 glMatrixMode(GL_PROJECTION);1896 glLoadIdentity();1897 glOrtho(-1, 1, -1, 1, -99, 99);1898 glTranslatef(-0.5f, -0.5f, 0.0f);1899 glMatrixMode(GL_MODELVIEW);1900 glLoadIdentity();1901 1902 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);*/1903 1904 // generate a texture that has the same size/format as the pbuffer1905 dynTexture = buffer->generateDynamicTexture();1906 1907 // bind the dynamic texture to the pbuffer - this is a no-op under X111908 buffer->bindToDynamicTexture(dynTexture);1909 makeCurrent();1910 }1911 1912 1913 void QtGlDebuggerWidget::initCommon()1914 {1915 glEnable(GL_TEXTURE_2D);1916 glEnable(GL_DEPTH_TEST);1917 1918 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);1919 }1920 1921 1922 1923 } -
GTP/trunk/Lib/Vis/Preprocessing/src/QtInterface/GlobalLinesRenderer.h
r1938 r1939 1 #ifndef __ QTGLRENDERER_H2 #define __ QTGLRENDERER_H1 #ifndef __GLOBALLINESRENDERER_H 2 #define __GLOBALLINESRENDERER_H 3 3 4 #include <QtOpenGL>5 #include <QWaitCondition>4 #include "common.h" 5 #include "Containers.h" 6 6 7 #include "Vector3.h" 8 #include "Containers.h" 9 #include "Halton.h" 10 #include "Renderer.h" 11 #include "GlRenderer.h" 12 #include "Beam.h" 13 14 class QWidget; 7 class Beam; 8 class Intersectable; 9 struct VssRayContainer; 15 10 16 11 namespace GtpVisibilityPreprocessor { 17 12 18 class SceneGraph;19 class ViewCellsManager;20 class Mesh;21 class MeshInstance;22 class Intersectable;23 class Material;24 class Beam;25 class KdTree;26 class GlRendererBuffer;27 class BeamSampleStatistics;28 class OcclusionQuery;29 class TransformedMeshInstance;30 13 31 struct VssRayContainer; 32 struct PvsRenderStatistics; 33 struct RenderCostSample;14 class __declspec(dllexport) GlobalLinesRenderer 15 { 16 GlobalLinesRenderer();//(QtGlPixelBuffer *buffer1, QtGlPixelBuffer *buffer2); 34 17 18 ~GlobalLinesRenderer(); 35 19 36 class __declspec(dllexport) QtGlRendererBuffer: public QObject, public QGLPixelBuffer, public GlRendererBuffer 37 { 38 Q_OBJECT 20 void CastGlobalLines(Beam &beam, const int samples); 39 21 40 public:41 QtGlRendererBuffer(const int w,42 const int h,43 SceneGraph *sceneGraph,44 ViewCellsManager *viewcells,45 KdTree *tree);46 47 ~QtGlRendererBuffer();48 49 /** Evaluates render cost of a point sample.50 @param sample the render cost sample to be evaluated51 @param useOcclusionQueries if occlusion queries should be used or item buffer52 @param threshold number of pixels / samples from where an object is considered visible.53 */54 void EvalRenderCostSample(RenderCostSample &sample,55 const bool useOcclusionQueries,56 const int threshold);57 58 /** Evaluates render cost of a number of point samples. The point samples59 are distributed uniformly over the defined view space.60 61 @param numSamples the number of point samples taken62 @param samples stores the taken point samples in a container63 @param useOcclusionQueries if occlusion queries should be used or item buffer64 @param threshold number of pixels / samples from where an object is considered visible.65 */66 void SampleRenderCost(const int numSamples,67 vector<RenderCostSample> &samples,68 const bool useOcclusionQueries,69 const int threshold = 0);70 71 void72 EvalPvsStat();73 74 void75 ClearErrorBuffer();76 77 virtual int GetWidth() const { return width(); }78 virtual int GetHeight() const { return height(); }79 80 void SampleBeamContributions(81 Intersectable *sourceObject,82 Beam &beam,83 const int samples,84 BeamSampleStatistics &stat85 );86 87 void88 SampleViewpointContributions(89 Intersectable *sourceObject,90 const Vector3 viewPoint,91 Beam &beam,92 const int desiredSamples,93 BeamSampleStatistics &stat94 );95 96 void CastGlobalLine(Beam &beam,97 const int samples);98 99 void DepthPeeling(Beam &beam, const int samples);100 22 101 23 void InitGL(); … … 109 31 int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const; 110 32 111 112 33 private: 113 34 114 void SetupProjectionForViewPoint(const Vector3 &viewPoint, 115 const Beam &beam, 116 Intersectable *sourceObject); 35 void ApplyDepthPeeling(Beam &beam, const int samples); 117 36 118 119 public: 120 signals: 121 void UpdatePvsErrorItem(int i, GlRendererBuffer::PvsErrorEntry &); 122 }; 123 124 125 class __declspec(dllexport) QtRendererControlWidget : public QWidget 126 { 127 Q_OBJECT 128 public: 129 130 QListWidget *mPvsErrorWidget; 131 132 QtRendererControlWidget(QWidget * parent = 0, Qt::WFlags f = 0); 133 134 public slots: 135 136 void FocusNextPvsErrorFrame(); 137 void UpdatePvsErrorItem(int i, 138 GlRendererBuffer::PvsErrorEntry &); 139 140 signals: 141 142 void SetViewCellGranularity(int); 143 void SetSceneCut(int); 144 void SetTopDistance(int); 145 void SetVisibilityFilterSize(int); 146 void SetSpatialFilterSize(int); 147 148 void SetRenderFilter(bool); 149 void SetUseFilter(bool); 150 void SetUseSpatialFilter(bool); 151 void SetRenderErrors(bool); 152 void SetShowViewCells(bool); 153 void SetShowRenderCost(bool); 154 void SetShowPvsSizes(bool); 155 void SetTopView(bool); 156 void SetCutViewCells(bool); 157 void SetCutScene(bool); 158 37 void SetupProjection(const Vector3 &viewPoint, 38 const Beam &beam); 159 39 160 40 }; 161 41 162 163 class __declspec(dllexport) QtGlRendererWidget : public QGLWidget, public GlRendererWidget164 {165 Q_OBJECT166 public:167 168 // point of the last mouse click used for movement in the scene169 Vector3 mousePoint;170 171 bool mTopView;172 bool mRenderViewCells;173 bool mCutViewCells;174 bool mCutScene;175 bool mRenderErrors;176 bool mRenderFilter;177 bool mUseFilter;178 bool mUseSpatialFilter;179 bool mShowRenderCost;180 181 bool mShowPvsSizes;182 float mSpatialFilterSize;183 184 Plane3 mSceneCutPlane;185 float mTopDistance;186 187 // some statistics188 int mPvsSize;189 float mRenderError;190 191 QtRendererControlWidget *mControlWidget;192 193 QtGlRendererWidget(SceneGraph *sceneGraph,194 ViewCellsManager *viewcells,195 KdTree *tree,196 QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WFlags f = 0197 );198 199 QtGlRendererWidget() {};200 201 virtual void SetupCamera();202 203 void initializeGL() {204 InitGL();205 }206 void resizeGL(int w, int h);207 void paintGL();208 void timerEvent(QTimerEvent *) {209 update();210 }211 212 void mousePressEvent(QMouseEvent *);213 void mouseReleaseEvent(QMouseEvent *);214 void mouseMoveEvent(QMouseEvent *);215 216 void keyPressEvent ( QKeyEvent * e ) ;217 218 void219 RenderPvs();220 221 float222 RenderErrors();223 void224 RenderInfo();225 226 virtual int GetWidth() const { return width(); }227 virtual int GetHeight() const { return height(); }228 229 virtual void230 SetupProjection(const int w, const int h, const float angle = 70.0f);231 232 void233 RenderViewCells();234 235 public slots:236 237 void SetRenderErrors(bool b) {238 mRenderErrors = b;239 updateGL();240 }241 242 void SetRenderFilter(bool b) {243 mRenderFilter = b;244 updateGL();245 }246 247 void SetUseFilter(bool b) {248 mUseFilter = b;249 updateGL();250 }251 252 void SetUseSpatialFilter(bool b) {253 mUseSpatialFilter = b;254 updateGL();255 }256 257 258 void259 SetViewCellGranularity(int number);260 261 void262 SetVisibilityFilterSize(int number);263 264 void265 SetSpatialFilterSize(int number);266 267 void268 SetSceneCut(int cut);269 270 void271 SetTopDistance(int dist);272 273 void SetShowViewCells(bool b) {274 mRenderViewCells = b;275 updateGL();276 }277 278 void SetShowRenderCost(bool b) {279 mShowRenderCost = b;280 updateGL();281 }282 283 void SetShowPvsSizes(bool b) {284 mShowPvsSizes = b;285 updateGL();286 }287 288 void SetTopView(bool b) {289 mTopView = b;290 updateGL();291 }292 293 void SetCutViewCells(bool b) {294 mCutViewCells = b;295 updateGL();296 }297 void SetCutScene(bool b) {298 mCutScene = b;299 updateGL();300 }301 302 // matt: dummy function, must be provided by jiri303 void RenderRenderCost() {}304 305 };306 307 308 class QtGlDebuggerWidget : public QGLWidget309 {310 Q_OBJECT311 public:312 QtGlDebuggerWidget(QtGlRendererBuffer *buf, QWidget *parent = NULL);313 ~QtGlDebuggerWidget();314 void initializeGL();315 void resizeGL(int w, int h);316 void paintGL();317 void timerEvent(QTimerEvent *) { update(); }318 void mousePressEvent(QMouseEvent *) { killTimer(timerId); }319 void mouseReleaseEvent(QMouseEvent *) { timerId = startTimer(20); }320 321 void initCommon();322 void initPbuffer(QtGlRenderBuffer *buffer, GLuint *dynTexture);323 324 325 QtGlRendererBuffer *mRenderBuffer;326 327 Beam mBeam;328 int mSamples;329 Intersectable *mSourceObject;330 331 private:332 333 GLuint dynamicTexture;334 int timerId;335 };336 337 extern QtGlDebuggerWidget *debuggerWidget;338 42 339 43 };
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