Ignore:
Timestamp:
01/23/07 08:53:32 (18 years ago)
Author:
szirmay
Message:
 
Location:
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/programs
Files:
7 deleted
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Illum/Ogre/Media/materials/programs/GameTools_Blur.hlsl

    r1691 r2024  
    3838  return sum; 
    3939  return tex2D(Texture, uv); 
     40} 
     41 
     42float4 CopyPS(VS_OUTPUT IN, 
     43                        uniform sampler2D Texture : register(s0), 
     44                        uniform float alpha, 
     45                        uniform float width, 
     46                        uniform float height ) : COLOR 
     47 
     48  float2 pixel = float2(1.0 / width, 1.0 / height); 
     49  float2 uv = IN.Position + pixel * 0.5; 
     50 
     51  float4 Color = tex2D(Texture, uv); 
     52  Color.a = alpha;   
     53  //Color = float4(0,0,0,1); 
     54  return Color; 
    4055} 
    4156 
  • GTP/trunk/App/Demos/Illum/Ogre/Media/materials/programs/MetalTeapotNew.hlsl

    r1959 r2024  
    525525    I = readCubeMap(NormDistMap1, p); 
    526526  } 
     527<<<<<<< .mine 
     528I = max1 + 0.0000000000001 *x.x; 
     529======= 
    527530 I = max1 + 0.000000001 * x.x; 
     531>>>>>>> .r1994 
    528532  //I = readCubeMap(NormDistMap1, R)+0.00000000001*x.x;  
    529533  return I;      
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