Changeset 21 for trunk/VUT/OcclusionCullingSceneManager/include
- Timestamp:
- 03/17/05 22:40:51 (20 years ago)
- File:
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- 1 edited
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trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingSceneManager.h
r19 r21 48 48 void traverseNode(SceneNode *node); 49 49 void renderSceneNode(SceneNode *node); 50 void switchMode(bool switch2QueryMode); 51 52 void renderStopAndWait(); 50 53 /** renders the scene with view frustum culling only */ 51 54 void renderCullFrustum(); 55 56 void issueOcclusionQuery(SceneNode *node, bool wasVisible); 52 57 53 58 /** we use a priority queue rather than a renderstack */ … … 55 60 // RenderQueue* mDistanceQueue; 56 61 57 int mFrameID; 62 int mFrameID; 63 int mVisibilityThreshold; 64 int mCurrentTestIdx; 65 bool mIsQueryMode; 66 67 std::vector<HardwareOcclusionQuery *> mOcclusionQueries; 58 68 }; 59 69
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