GtpVisibility
::
HierarchyInterface
CheckFrustumVisible
GetFrameId
GetNextOcclusionQuery
GetQueue
GetSceneRoot
HasGeometry
HasGreaterDistance
HierarchyInterface
InitFrame
IsLeaf
IsNodeVisible
IssueOcclusionQuery
LastVisited
mCurrentTestIdx
mDistanceQueue
mFrameId
mNumRenderedGeometry
mNumRenderedNodes
mNumSceneNodes
mNumTraversedNodes
mSceneRoot
PullUpVisibility
RenderNode
SetLastVisited
SetNodeVisible
SetSceneRoot
TraverseNode
~HierarchyInterface
virtual void GtpVisibility::HierarchyInterface::PullUpVisibility
(
HierarchyNode
*
node
)
[pure virtual]
Pulls up the visibility from the current node recursively to the parent nodes.
Parameters:
node
the current node
Generated on Fri Apr 29 19:49:36 2005 for GameTools Visibility Modules by
1.4.2