Changeset 2153 for GTP/trunk/Lib/Geom/shared/GTGeometry/include
- Timestamp:
- 02/22/07 17:41:33 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Geom/shared/GTGeometry/include/GeoLodManager.h
r1526 r2153 21 21 class lodobj_node_t; 22 22 23 /// This class implements a LOD manager for level of detail objects such as (LodStrips and LodTree objects) 24 /** This class automatically manages the level of detail of all objects added to the lod manager. 25 The key idea is to minimize the number of real changes in levels of detail because they consume 26 CPU and that can cause stalls and CPU bottlenecks in massive applications. The LodManager solves 27 this issue by deciding which objects have to change the level of detail and which objects can just 28 share an already calculated one. The system also decides whether an object can chage its level of 29 detail or it is not needed because it would take not effect on the performance. This drastically 30 reduces the CPU usage. in a completely transparent way to the user. */ 31 23 32 class LodManager 24 33 { 25 34 public: 35 /// LodManager constructor 36 /** Constucts a LodManager object from the following parameters: 37 - The near and far distances that define the active LOD range. 38 - The initial camera position 39 - The number of LOD slots in the snapshot list (this parameter is optional) 40 */ 26 41 LodManager(Real near, Real far, const Geometry::Vector3 &campos, int numslots=10); 42 43 /// class destructor 27 44 ~LodManager(void); 45 46 /// Adds a new LOD object (a LodStrips or a LodTree object) 47 /** When an object is added to the system, its level of detail is automatically managed, and the 48 client application does not need to manually change its level of detail. 49 The parameters needed to add an object to the system are: 50 - The class name of the object. The class name is the type of object. This is used by the system to 51 know which objects are compatible to change the level of detail between themselves. 52 - A reference to the LodObject itself (a LodStrips or a LodTree object). 53 - The initial position in the 3D space of the added object. */ 28 54 void AddLodObj(const std::string &name, LodObject*, const Geometry::Vector3 &); 29 void UpdateLOD(uint32 currFPS, uint32 targetFPS=30); 55 56 /// Performs all needed LOD updates 57 /** This function should be called once per frame (or at some reasonable interval). 58 Internally it performs all needed steps to change the level of detail of the objects. */ 59 void UpdateLOD(void); 60 61 /// Updates the camera position 30 62 void UpdateCamera(const Geometry::Vector3 &); 63 64 /// Updates the position of a certain LodObject 31 65 void UpdateLODObjectPos(LodObject*,const Geometry::Vector3 &); 32 66 33 bool always_calculate_lod; // if true, there is no instant LOD changing 34 bool force_highest_lod; // if set to true, all objects will be set to their highest level of detail 67 /// Set it to true to force all LOD calculations (disable the LodManager features) 68 bool always_calculate_lod; 69 70 /// if set to true, all objects will be set to their highest level of detail 71 bool force_highest_lod; 35 72 36 73 private:
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