Ignore:
Timestamp:
03/19/07 16:53:07 (18 years ago)
Author:
szirmay
Message:
 
Location:
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderTechniques
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderTechniques/OgreCausticCasterRenderTechnique.cpp

    r2200 r2265  
    256256        photonMapResolution = 64; 
    257257        causticCubeMapResolution = 128;  
    258         photonMapMaterialName = "GameTools/PhotonMapCaustic"; 
    259         causticMapMaterialName = "GameTools/Cau"; 
     258        photonMapMaterialName = "GTP/Caustic/PhotonMap_HitEnv"; 
     259        causticMapMaterialName = "GTP/Caustic/CauCube_PointSprite"; 
    260260        photonMapTexID = 0; 
    261261        useDistance = true; 
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderTechniques/OgreCausticRecieverRenderTechnique.cpp

    r2055 r2265  
    4949                                                                        GpuProgramParameters::ACT_WORLD_MATRIX); 
    5050                GpuProgramParameters* Fparams = newpass->getFragmentProgramParameters().getPointer(); 
    51                 Fparams->setNamedConstant("cubeMapCameraPosition", Vector3(0,0,0)); 
     51                //Fparams->setNamedConstant("cubeMapCameraPosition", Vector3(0,0,0)); 
    5252 
    5353                TextureUnitState* st = newpass->createTextureUnitState(); 
     
    5959                newpass->setSceneBlending(SBF_DEST_COLOUR, SBF_ONE); 
    6060                //newpass->setSceneBlending(SBF_ONE, SBF_ZERO); 
    61                 newpass->setDepthBias(5); 
     61                newpass->setDepthBias(1); 
    6262                //newpass->setSceneBlending(SBT_ADD); 
    6363                 
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderTechniques/OgreDistanceCubeMapRenderTechnique.cpp

    r1956 r2265  
    105105        OgreCubeMapRenderTechniqueFactory::resetParams(); 
    106106        texID = 1; 
    107         environmentMaterial = "GameTools/DistanceShader"; 
    108         selfMaterial = "GameTools/DistanceShader"; 
     107        environmentMaterial = "GTP/Basic/Distance"; 
     108        selfMaterial = "GTP/Basic/Distance"; 
    109109        OgreCubeMapRenderTechniqueFactory::parseParams(params);  
    110110        parseParams(params); 
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