- Timestamp:
- 03/30/07 11:58:04 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgreSceneCameraDepthRenderingRun.cpp
r1670 r2302 43 43 { 44 44 45 setMaterialForVisibles(String("G ameTools/SceneCameraDepthShader"), playerCamera, false, true);45 setMaterialForVisibles(String("GTP/Basic/CameraDepth"), playerCamera, false, true); 46 46 47 47 RenderTarget* rt = depthTexture->getBuffer().getPointer()->getRenderTarget();
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