- Timestamp:
- 05/12/07 14:21:03 (18 years ago)
- Location:
- GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgreCausticReceiverRenderTechnique.h
r2320 r2366 50 50 SceneBlendFactor passBlendingSRC, 51 51 SceneBlendFactor passBlendingDEST, 52 bool createNewPasses, 53 int startTextureUnitID, 54 String casterCenterVariableName, 55 String attenuationVariableName, 52 56 Pass* pass, 53 57 OgreRenderable* parentRenderable, … … 93 97 */ 94 98 SceneBlendFactor passBlendingDEST; 99 bool createNewPasses; 100 int startTextureUnitID; 101 String casterCenterVariableName; 102 String attenuationVariableName; 95 103 }; 96 104 … … 115 123 SceneBlendFactor passBlendingSRC; 116 124 SceneBlendFactor passBlendingDEST; 125 bool createNewPasses; 126 int startTextureUnitID; 127 String casterCenterVariableName; 128 String attenuationVariableName; 117 129 }; 118 130 -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgreDepthShadowReceiverRenderTechnique.h
r2320 r2366 67 67 SceneBlendFactor passBlendingSRC, 68 68 SceneBlendFactor passBlendingDEST, 69 bool createNewPasses, 70 int startTextureUnitID, 69 71 Pass* pass, 70 72 OgreRenderable* parentRenderable, … … 139 141 @brief destination blend factor of the new passes 140 142 */ 141 SceneBlendFactor passBlendingDEST; 143 SceneBlendFactor passBlendingDEST; 144 bool createNewPasses; 145 int startTextureUnitID; 142 146 }; 143 147 … … 170 174 SceneBlendFactor passBlendingSRC; 171 175 SceneBlendFactor passBlendingDEST; 176 bool createNewPasses; 177 int startTextureUnitID; 172 178 }; 173 179 -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgrePathMapRenderTechnique.h
r2320 r2366 34 34 SceneBlendFactor passBlendingSRC, 35 35 SceneBlendFactor passBlendingDEST, 36 bool createNewPasses, 37 int startTextureUnitID, 36 38 Pass* pass, 37 39 OgreRenderable* parentRenderable, … … 71 73 */ 72 74 SceneBlendFactor passBlendingDEST; 75 bool createNewPasses; 76 int startTextureUnitID; 73 77 }; 74 78 … … 89 93 SceneBlendFactor passBlendingSRC; 90 94 SceneBlendFactor passBlendingDEST; 95 bool createNewPasses; 96 int startTextureUnitID; 91 97 }; 92 98
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