Ignore:
Timestamp:
06/08/07 00:05:53 (17 years ago)
Author:
szirmay
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/MoriaHallBase.hlsl

    r2417 r2422  
    129129        //do Path Map to gather indirect illumination 
    130130         
    131         //float4 indirect = PathMapIndirect(PathMap, WeightIndexMap, WeightMap, IN.texCoord2.zw) * 1.2; 
    132         //indirect *= diffuseColor; 
    133         //Color = Color + indirect; 
     131        float4 indirect = PathMapIndirect(PathMap, WeightIndexMap, WeightMap, IN.texCoord2.zw) * 1.2; 
     132        indirect *= diffuseColor; 
     133        //Color = Color + indirect * 1.5; 
    134134         
    135         Color += lightPower1 * diffuseColor * 0.0005; 
     135        //Color += lightPower1 * diffuseColor * 0.0005; 
    136136         
    137137        //gather caustics for all casters 
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