- Timestamp:
- 06/08/07 00:05:53 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/MORIA/MoriaHallBase.hlsl
r2417 r2422 129 129 //do Path Map to gather indirect illumination 130 130 131 //float4 indirect = PathMapIndirect(PathMap, WeightIndexMap, WeightMap, IN.texCoord2.zw) * 1.2;132 //indirect *= diffuseColor;133 //Color = Color + indirect ;131 float4 indirect = PathMapIndirect(PathMap, WeightIndexMap, WeightMap, IN.texCoord2.zw) * 1.2; 132 indirect *= diffuseColor; 133 //Color = Color + indirect * 1.5; 134 134 135 Color += lightPower1 * diffuseColor * 0.0005;135 //Color += lightPower1 * diffuseColor * 0.0005; 136 136 137 137 //gather caustics for all casters
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