Changeset 2442 for GTP/trunk/App/Demos/Illum/Ogre/Media/materials/GTPBasic
- Timestamp:
- 06/12/07 12:04:31 (17 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/materials/GTPBasic/GTPShadowMap_PS.hlsl
r2438 r2442 20 20 21 21 //#define shadowColor float4(0.95,0.95,0.95,1) 22 #define shadowColor float4(0.2,0.2,0.2,1) 22 #define shadowColor float4(0.8,0.8,0.8,1) 23 //#define shadowColor float4(0.2,0.2,0.2,1) 24 //#define shadowColor float4(0.0,0.0,0.0,1) 23 25 24 26 float4 shadowMapDepth(LightVPos_OUT IN, … … 102 104 uniform sampler2D shadowMap) : COLOR 103 105 { 104 float4 light = float4(1,1,1,1);106 float4 light = 0;//loat4(1,1,1,1); 105 107 106 108 if( IN.LightVPos.z > 0.0)
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