Ignore:
Timestamp:
06/12/07 12:04:31 (17 years ago)
Author:
szirmay
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Illum/Ogre/Media/materials/GTPBasic/GTPShadowMap_PS.hlsl

    r2438 r2442  
    2020 
    2121//#define shadowColor float4(0.95,0.95,0.95,1) 
    22 #define shadowColor float4(0.2,0.2,0.2,1) 
     22#define shadowColor float4(0.8,0.8,0.8,1) 
     23//#define shadowColor float4(0.2,0.2,0.2,1) 
     24//#define shadowColor float4(0.0,0.0,0.0,1) 
    2325 
    2426float4 shadowMapDepth(LightVPos_OUT IN, 
     
    102104                              uniform sampler2D shadowMap) : COLOR 
    103105{ 
    104   float4 light = float4(1,1,1,1); 
     106  float4 light = 0;//loat4(1,1,1,1); 
    105107   
    106108  if( IN.LightVPos.z > 0.0) 
Note: See TracChangeset for help on using the changeset viewer.