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Changeset
2453
for
GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/CleanTheLab
Timestamp:
06/13/07 20:55:27 (
18 years
ago)
Author:
szirmay
Message:
Location:
GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/CleanTheLab
Files:
678 added
.
(added)
bin
(added)
bin/res
(added)
bin/res/client
(added)
bin/res/client/actor
(added)
bin/res/client/actor/.sconsign
(added)
bin/res/client/actor/client.s3d_actor_run
(added)
bin/res/client/actor/display.s3d_actor_run
(added)
bin/res/client/actor/displayworld.s3d_actor_run
(added)
bin/res/client/actor/gfx.s3d_actor_run
(added)
bin/res/client/actor/io.s3d_actor_run
(added)
bin/res/client/actor/motion.s3d_actor_run
(added)
bin/res/client/actor/snd.s3d_actor_run
(added)
bin/res/client/model
(added)
bin/res/client/model/.sconsign
(added)
bin/res/client/model/displaymodel$loading$0.s3d_model_run
(added)
bin/res/client/model/displaymodel$loading.s3d_model_run
(added)
bin/res/client/model/displaymodel$logo$0.s3d_model_run
(added)
bin/res/client/model/displaymodel$logo.s3d_model_run
(added)
bin/res/client/model/displaymodel$saving$0.s3d_model_run
(added)
bin/res/client/model/displaymodel$saving.s3d_model_run
(added)
bin/res/client/model/displaymodel.s3d_inst_run
(added)
bin/res/client/model/displaymodel.s3d_model_run
(added)
bin/res/client/model/displaymodel.s3d_pospath_run
(added)
bin/res/client/texture
(added)
bin/res/client/texture/.sconsign
(added)
bin/res/client/texture/charset.tga
(added)
bin/res/client/texture/cursor_def.tga
(added)
bin/res/client/texture/cursor_sel.tga
(added)
bin/res/client/texture/loading_clamp.tga
(added)
bin/res/client/texture/logo_clamp.tga
(added)
bin/res/client/texture/saving_clamp.tga
(added)
bin/res/client/texture/statecursor.tga
(added)
bin/res/client/texture/test.tga
(added)
bin/res/level
(added)
bin/res/level/actor
(added)
bin/res/level/actor/.sconsign
(added)
bin/res/level/actor/content.s3d_actor_run
(added)
bin/res/level/actor/levelplayer.s3d_actor_run
(added)
bin/res/level/actor/levelplayerbasis.s3d_actor_run
(added)
bin/res/level/actor/main.s3d_actor_run
(added)
bin/res/level/actor/sky.s3d_actor_run
(added)
bin/res/level/actor/world.s3d_actor_run
(added)
bin/res/level/model
(added)
bin/res/level/model/.sconsign
(added)
bin/res/level/model/bloom$bloom$0.s3d_model_run
(added)
bin/res/level/model/bloom$bloom$1.s3d_model_run
(added)
bin/res/level/model/bloom$bloom.s3d_model_run
(added)
bin/res/level/model/bloom.s3d_inst_run
(added)
bin/res/level/model/bloom.s3d_model_run
(added)
bin/res/level/model/bloom.s3d_pospath_run
(added)
bin/res/level/model/playermodel$scene_root$0.s3d_model_run
(added)
bin/res/level/model/playermodel$scene_root.s3d_model_run
(added)
bin/res/level/model/playermodel.s3d_inst_run
(added)
bin/res/level/model/playermodel.s3d_model_run
(added)
bin/res/level/model/playermodel.s3d_pospath_run
(added)
bin/res/level/model/skymodel$box$0.s3d_model_run
(added)
bin/res/level/model/skymodel$box.s3d_model_run
(added)
bin/res/level/model/skymodel.s3d_inst_run
(added)
bin/res/level/model/skymodel.s3d_model_run
(added)
bin/res/level/model/skymodel.s3d_pospath_run
(added)
bin/res/level/model/worldmodel$board$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$board$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$board.s3d_model_run
(added)
bin/res/level/model/worldmodel$boardborder$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$boardborder$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$boardborder.s3d_model_run
(added)
bin/res/level/model/worldmodel$bottle$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$bottle$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$bottle.s3d_model_run
(added)
bin/res/level/model/worldmodel$bulb$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$bulb.s3d_model_run
(added)
bin/res/level/model/worldmodel$container$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$container$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$container.s3d_model_run
(added)
bin/res/level/model/worldmodel$head$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$head$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$head.s3d_model_run
(added)
bin/res/level/model/worldmodel$head_group$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$head_group.s3d_model_run
(added)
bin/res/level/model/worldmodel$labourwalls$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$labourwalls$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$labourwalls.s3d_model_run
(added)
bin/res/level/model/worldmodel$lampbura$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$lampbura$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$lampbura.s3d_model_run
(added)
bin/res/level/model/worldmodel$lamphanger$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$lamphanger$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$lamphanger.s3d_model_run
(added)
bin/res/level/model/worldmodel$lampwire$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$lampwire$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$lampwire.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe04$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe04$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe04.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe3$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe3$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$pipe3.s3d_model_run
(added)
bin/res/level/model/worldmodel$redlamp$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$redlamp$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$redlamp.s3d_model_run
(added)
bin/res/level/model/worldmodel$self$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$self$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$self.s3d_model_run
(added)
bin/res/level/model/worldmodel$self2$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$self2$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$self2.s3d_model_run
(added)
bin/res/level/model/worldmodel$table$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$table$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$table.s3d_model_run
(added)
bin/res/level/model/worldmodel.s3d_inst_run
(added)
bin/res/level/model/worldmodel.s3d_model_run
(added)
bin/res/level/model/worldmodel.s3d_pospath_run
(added)
bin/res/level/shader
(added)
bin/res/level/shader/.sconsign
(added)
bin/res/level/shader/fire.s3d_shader_run
(added)
bin/res/level/shader/world.s3d_shader_run
(added)
bin/res/level/texture
(added)
bin/res/level/texture/.sconsign
(added)
bin/res/level/texture/GOLDFOIL.tga
(added)
bin/res/level/texture/MtlPlat2.jpg
(added)
bin/res/level/texture/MtlPlat2_Bump.jpg
(added)
bin/res/level/texture/blueside.tga
(added)
bin/res/level/texture/dummy1to1.tga
(added)
bin/res/level/texture/dummy1to2.tga
(added)
bin/res/level/texture/dummy1to4.tga
(added)
bin/res/level/texture/dummy2to1.tga
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bin/res/level/texture/dummy4to1.tga
(added)
bin/res/level/texture/firecolor.tga
(added)
bin/res/level/texture/green.tga
(added)
bin/res/level/texture/greenside.tga
(added)
bin/res/level/texture/laborwall.jpg
(added)
bin/res/level/texture/lamp.jpg
(added)
bin/res/level/texture/particle.tga
(added)
bin/res/level/texture/pillarbump2.dds
(added)
bin/res/level/texture/pillarbump3.tga
(added)
bin/res/level/texture/pillarcolor.tga
(added)
bin/res/level/texture/red.tga
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bin/res/level/texture/redbackground.tga
(added)
bin/res/level/texture/sima.tga
(added)
bin/res/level/texture/sky_back_clamp.tga
(added)
bin/res/level/texture/sky_bottom_clamp.tga
(added)
bin/res/level/texture/sky_front_clamp.tga
(added)
bin/res/level/texture/sky_left_clamp.tga
(added)
bin/res/level/texture/sky_right_clamp.tga
(added)
bin/res/level/texture/sky_top_clamp.tga
(added)
bin/res/level/texture/steelplt.jpg
(added)
bin/res/level/texture/szar.png
(added)
bin/res/level/texture/texdiffuse.tga
(added)
bin/res/level/texture/texnormal.tga
(added)
bin/res/level/texture/white.tga
(added)
bin/res/levelutil
(added)
bin/res/levelutil/actor
(added)
bin/res/levelutil/actor/.sconsign
(added)
bin/res/levelutil/actor/door.s3d_perch_run
(added)
bin/res/levelutil/shader
(added)
bin/res/levelutil/shader/.sconsign
(added)
bin/res/levelutil/shader/basic.s3d_shader_run
(added)
bin/res/levelutil/shader/comic.s3d_shader_run
(added)
bin/res/levelutil/shader/display.s3d_shader_run
(added)
bin/res/levelutil/shader/ordinary.s3d_shader_run
(added)
bin/res/levelutil/shader/ordinary_transp.s3d_shader_run
(added)
bin/res/levelutil/shader/posteffects.s3d_shader_run
(added)
bin/res/levelutil/shader/prog
(added)
bin/res/levelutil/shader/prog/.sconsign
(added)
bin/res/levelutil/shader/prog/black.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_mild.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/comic.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/.sconsign
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_diffuse.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_envmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_envmap_metal.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_envmap_refract.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog
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src/res/levelutil/shader/prog/lightfilter.s3d_shaderprog
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src/res/levelutil/shader/prog/ogl_glsl
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src/res/levelutil/shader/prog/ogl_glsl/.sconsign
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src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/partic.s3d_shaderprog
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src/res/levelutil/shader/prog/plain_point.s3d_shaderprog
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src/res/levelutil/shader/prog/plain_pointcol.s3d_shaderprog
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src/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog
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src/res/levelutil/shader/prog/plain_pointtex.s3d_shaderprog
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src/res/levelutil/shader/prog/standard.s3d_shaderprog
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src/res/levelutil/shader/sky.s3d_shader
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src/res/main
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src/res/main/actor
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src/res/main/actor/.sconsign
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src/res/main/actor/cas.s3d_actor
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src/res/main/actor/common.s3d_actor
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src/res/main/actor/main.s3d_actor
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src/res/server
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src/res/server/actor
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src/res/server/actor/.sconsign
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src/res/server/actor/server.s3d_actor
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src/res/server/actor/serverlink.s3d_actor
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src/res/universe
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src/res/universe/actor
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src/res/universe/actor/.sconsign
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src/res/universe/actor/levels.s3d_actor
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src/res/universe/actor/setting.s3d_actor
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src/res/universe/actor/settingplayer.s3d_actor
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src/res/universe/actor/universe.s3d_actor
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src/res/universe/actor/universeplayer.s3d_actor
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tmp
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tmp/res
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tmp/res/client
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tmp/res/client/model
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tmp/res/client/model/displaymodel.s3d_model_log
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tmp/res/collect.txt
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tmp/res/level
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tmp/res/level/model
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tmp/res/level/model/bloom.s3d_model_log
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tmp/res/level/model/playermodel.s3d_model_log
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tmp/res/level/model/skymodel.s3d_model_log
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tmp/res/level/model/worldmodel.s3d_model_log
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tmp/res/levelutil
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tmp/res/levelutil/actor
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tmp/res/levelutil/actor/door.s3d_perch_lst
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tmp/res/levelutil/actor/door.s3d_perch_parse
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tmp/res/levelutil/actor/door.s3d_perch_rawim
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tmp/res/res_targets.lst
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win32_activex_install.bat
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win32_editor.bat
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win32_editor.cfg
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win32_env.bat
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win32_max_exp.cfg
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win32_max_expbutton.cfg
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win32_max_player.cfg
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win32_max_shadergui.cfg
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win32_max_shadermgr.cfg
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win32_max_shaderutil.cfg
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win32_max_toolbox.cfg
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win32_maya_exp.cfg
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win32_pack.bat
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win32_res_clear.bat
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win32_res_make.bat
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win32_res_maketarget.bat
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win32_run.bat
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win32_run.cfg
(added)
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