Changeset 279


Ignore:
Timestamp:
09/16/05 15:27:52 (19 years ago)
Author:
mattausch
Message:

scireport updated

Location:
trunk/VUT/doc/SciReport
Files:
2 added
1 edited

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  • trunk/VUT/doc/SciReport/sampling.tex

    r277 r279  
    303303  \#input polygons & 525 & 82235 \\\hline\hline 
    304304  BSP tree generation time & 0.016s & 10.328s \\\hline\hline 
    305   view cell insertion time & 0.016s & 7.984s \\\hline\hline 
     305  %%view cell insertion time & 0.016s & 7.984s \\\hline\hline 
    306306  \#nodes & 1137 & 597933 \\\hline\hline 
    307307  \#interior nodes & 568 & 298966\\\hline\hline 
     
    320320\item We use a number of input view cells given in advance. As input 
    321321view cell  any closed mesh can be applied. The only requirement is 
    322 that the any two view cells do not overlap.  First the view cell 
    323 polygons are extracted, and the BSP is build from these polygons using 
    324 some global optimizations like tree balancing or least splits. Then 
    325 one view cell after the other is inserted into the tree to find out 
    326 the leaves where they are contained in. The polygons of the view cell 
    327 are filtered down the tree, guiding the insertion process. Once we 
    328 reach a leaf and there are no more polygons left, we terminate the 
    329 tree subdivision. If we are on the inside of the last split plane 
    330 (i.e., the leaf represents the inside of the view cell), we associate 
    331 the leaf with the view cell (i.e., add a pointer to the view 
    332 cell). One input view cell can be associated with many leaves, whereas 
    333 each leafs has only one view cell.  Some statistics about using this 
     322that the any two view cells do not overlap.  The view cell 
     323polygons are extracted, storing a pointer to the parent view cell 
     324with the polygon. The BSP is build from these polygons using 
     325some global optimizations like tree balancing or least splits. The  
     326polygons guide the split process as they are filtered down the tree.  
     327The subdivision terminates when there is only one polygon left, which is coincident  
     328to the last split plane. Then two leaves are created and the view cell pointer  
     329(stored with the polygon) is inserted into the leaf representing the inside of the view cell.  
     330One input view cell can be associated with many leaves in case 
     331a view cell was split during the traversal. On the other hand, each leafs corresponds 
     332to exactly one or no view cell.  Some statistics about using this 
    334333method on the Vienna view cells set are given in 
    335 table~\ref{tab:viewcell_bsp}.  However, sometimes a good set of view 
     334table~\ref{tab:viewcell_bsp}. 
     335 
     336However, sometimes a good set of view 
    336337cells is not available. Or the scene is changed frequently, and the 
    337338designer does not want to create new view cells on each change.  In 
     
    345346the view cell borders  along some discontinuities in the visibility 
    346347function. 
     348 
     349\begin{figure}[htb] 
     350  \centerline{ 
     351    \includegraphics[height=0.35\textwidth,draft=\DRAFTFIGS]{figs/viewcell_part} 
     352      } 
     353  \caption{A good view cell partition with respect to the sample rays piercing the scene objects 
     354  and the view cell minimizes the number of rays 
     355  piercing more than one view cell. During subdivision, this can be achieved by aligning 
     356  the split plane with one of the long sides of occluder $O$. } 
     357  \label{fig:viewcell_part} 
     358\end{figure} 
    347359 
    348360\item  The view cell generation can be guided by the sampling 
     
    369381occlusion power. This criterion can be naturally combined with the 
    370382second one.  As termination criterion we can choose the minimum PVS / 
    371 piercing ray size or the maximal tree depth. 
     383piercing ray size or the maximal tree depth. An illustration of 
     384a good and a bad choice of a split plane is given in figure~\ref{fig:viewcell_part}. 
    372385\end{itemize} 
    373386 
     
    381394% which intersect subregions of the given view cell. 
    382395 
    383 \subsection{From-object based visibility} 
     396\subsection{From-Object Based Visibility} 
    384397 
    385398 Our framework is based on the idea of sampling visibility by casting 
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