- Timestamp:
- 07/03/08 17:54:18 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg
r2811 r2812 76 76 float3 noise = tex2D(noiseTexture, IN.texCoord.xy).xyz * 2.0f - 1.0f; 77 77 78 // 78 // float2 offsetTransformed = offset; 79 79 float2 offsetTransformed; 80 80 offsetTransformed.x = noise.r*offset.x - noise.g*offset.y;
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