Changeset 283


Ignore:
Timestamp:
09/16/05 18:40:33 (19 years ago)
Author:
mattausch
Message:
 
Location:
trunk/VUT/doc/SciReport
Files:
13 edited

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  • trunk/VUT/doc/SciReport/analysis.tex

    r277 r283  
    5454coordinates of 2D lines defined in this chapter are a simplified form 
    5555of the \plucker coordinates for 3D lines, which will be discussed 
    56 bellow in this chapter: \plucker coordinates of a 2D line correspond 
     56below in this chapter: \plucker coordinates of a 2D line correspond 
    5757to the \plucker coordinates of a 3D line embedded in the $z = 0$ plane 
    5858after removal of redundant coordinates (equal to 0) and permutation of 
  • trunk/VUT/doc/SciReport/figs/basic.eps

    r272 r283  
    22%%Title: basic.fig 
    33%%Creator: fig2dev Version 3.2 Patchlevel 4 
    4 %%CreationDate: Thu Sep 15 12:53:12 2005 
     4%%CreationDate: Fri Sep 16 18:25:50 2005 
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  • trunk/VUT/doc/SciReport/figs/cut.eps

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    22%%Title: cut.fig 
    33%%Creator: fig2dev Version 3.2 Patchlevel 4 
    4 %%CreationDate: Thu Sep 15 12:53:13 2005 
     4%%CreationDate: Fri Sep 16 18:25:52 2005 
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  • trunk/VUT/doc/SciReport/figs/dummy.eps

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    22%%Title: dummy.fig 
    33%%Creator: fig2dev Version 3.2 Patchlevel 4 
    4 %%CreationDate: Thu Sep 15 12:53:14 2005 
     4%%CreationDate: Fri Sep 16 18:25:53 2005 
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    66%%BoundingBox: 0 0 474 443 
  • trunk/VUT/doc/SciReport/figs/latency.eps

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    22%%Title: latency.fig 
    33%%Creator: fig2dev Version 3.2 Patchlevel 4 
    4 %%CreationDate: Thu Sep 15 12:53:15 2005 
     4%%CreationDate: Fri Sep 16 18:25:55 2005 
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    66%%BoundingBox: 0 0 1153 326 
  • trunk/VUT/doc/SciReport/figs/latency2.eps

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    22%%Title: latency2.fig 
    33%%Creator: fig2dev Version 3.2 Patchlevel 4 
    4 %%CreationDate: Thu Sep 15 12:53:16 2005 
     4%%CreationDate: Fri Sep 16 18:25:55 2005 
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    66%%BoundingBox: 0 0 992 393 
  • trunk/VUT/doc/SciReport/mutual.tex

    r282 r283  
    426426the shaft are not blocked by scene objects, a pixel error induced due 
    427427to omission of objects potential visible behind the shaft will be 
    428 bellow a given threshold. 
     428below a given threshold. 
    429429 
    430430For the computation of the maximal error due to the current shaft we 
  • trunk/VUT/doc/SciReport/sampling.tex

    r282 r283  
    1414can be easily integrated into the game development cycle. The 
    1515aggressive sampling will terminate when the average contribution of new 
    16 ray samples falls bellow a predefined threshold. 
     16ray samples falls below a predefined threshold. 
    1717 
    1818\item The second step is mutual visibility verification. This step 
     
    461461cells to the terminating object. Thus as the ray samples are cast we 
    462462can measure the average contribution of a certain number of most 
    463 recent samples.  If this contribution falls bellow a predefined 
     463recent samples.  If this contribution falls below a predefined 
    464464constant we move on to the next sampling strategy, which aim to 
    465465discover more complicated visibility relations. 
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