Changeset 287 for trunk


Ignore:
Timestamp:
09/16/05 19:26:14 (19 years ago)
Author:
mattausch
Message:
 
Location:
trunk/VUT/doc/SciReport
Files:
2 edited

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  • trunk/VUT/doc/SciReport/preprocessing.tex

    r272 r287  
    4949\end{itemize} 
    5050 
    51 Both of these points are addressed bellow in more detail. 
     51Both of these points are addressed below in more detail. 
    5252 
    5353\subsection{From-object based visibility} 
  • trunk/VUT/doc/SciReport/sampling.tex

    r283 r287  
    295295 
    296296 
    297 \begin{table} 
    298 \centering \footnotesize 
    299 \begin{tabular}{|l|c|c|} 
    300   \hline\hline 
    301   View cells & Vienna selection & Vienna full \\\hline\hline 
    302   \#view cells & 105 & 16447 \\\hline\hline 
    303   \#input polygons & 525 & 82235 \\\hline\hline 
    304   BSP tree generation time & 0.016s & 10.328s \\\hline\hline 
    305   %%view cell insertion time & 0.016s & 7.984s \\\hline\hline 
    306   \#nodes & 1137 & 597933 \\\hline\hline 
    307   \#interior nodes & 568 & 298966\\\hline\hline 
    308   \#leaf nodes  & 569 & 298967\\\hline\hline 
    309   \#splits & 25 & 188936\\\hline\hline 
    310   max tree depth & 13 & 27\\\hline\hline 
    311   avg tree depth & 9.747 & 21.11\\\hline\hline 
    312    
    313  \end{tabular} 
    314  \caption{Statistics for view cell BSP tree on the Vienna view cells and a selection of the Vienna view cells.}\label{tab:viewcell_bsp} 
    315 \end{table} 
    316  
    317297 
    318298\begin{itemize} 
    319299 
    320 \item We use a number of input view cells given in advance. As input 
    321 view cell  any closed mesh can be applied. The only requirement is 
     300\item A number of input view cells is given in advance, and we insert them into 
     301a BSP tree (i.e., we are changing their representation for a fast BSP tree lookup). As input 
     302view cell any closed mesh can be applied. The only requirement is 
    322303that the any two view cells do not overlap.  The view cell 
    323304polygons are extracted, storing a pointer to the parent view cell 
     
    330311One input view cell can be associated with many leaves in case 
    331312a view cell was split during the traversal. On the other hand, each leafs corresponds 
    332 to exactly one or no view cell.  Some statistics about using this 
    333 method on the Vienna view cells set are given in 
    334 table~\ref{tab:viewcell_bsp}. 
     313to exactly one or no view cell. 
    335314 
    336315However, sometimes a good set of view 
     
    364343resulting in a large PVS), the view cell is subdivided into smaller 
    365344cells using some criteria. 
     345 
     346\begin{table} 
     347\centering \footnotesize 
     348\begin{tabular}{|l|c|c|c|} 
     349  \hline\hline 
     350  Input & Vienna view cells selection & Vienna view cells full & Vienna simple scene\\\hline\hline 
     351  method & insert input viewcells & insert input view cells & generate from scene polygons\\\hline\hline 
     352  \#view cells & 105 & 16447 & 4867\\\hline\hline 
     353  \#input polygons & 525 & 82235 & 16151\\\hline\hline 
     354  BSP tree generation time & 0.016s & 10.328s & 0.61s\\\hline\hline 
     355  %%view cell insertion time & 0.016s & 7.984s \\\hline\hline 
     356  \#nodes & 1137 & 597933 & 9733\\\hline\hline 
     357  \#interior nodes & 568 & 298966 & 4866\\\hline\hline 
     358  \#leaf nodes  & 569 & 298967& 4867\\\hline\hline 
     359  \#splits & 25 & 188936 & 2010\\\hline\hline 
     360  max tree depth & 13 & 27 & 17\\\hline\hline 
     361  avg tree depth & 9.747 & 21.11 & 12.48\\\hline\hline  
     362 \end{tabular} 
     363 \caption{Statistics for the view cell BSP tree. In the first column we insert a selection of given view cells from the Vienna scene 
     364 into a BSP tree. In the second column we do the same for the full Vienna view cell set. In the third column we generate  
     365 new view cells using a BSP tree subdivision of the Vienna simple scene. The termination criterium was to stop subdivision if there are   
     366 3 or less polygons per node.}\label{tab:viewcell_bsp} 
     367\end{table} 
     368 
    366369 
    367370In order to evaluate the best split plane, we first have to define the 
     
    385388\end{itemize} 
    386389 
     390 
     391 
     392Some statistics about the first two methods (i.e., the insertion of the view cells into the BSP tree,  
     393and the automatic generation from the scene polygons using a BSP tree subdivision) is given in table~\ref{tab:viewcell_bsp}. 
     394We used a selection from given view cells for the Vienna scene for the first column, 
     395the full set for the second column, and the Vienna simple scene geometry for the 
     396automatic view cell generation. The measurements were conducted on a PC with 3.4GHz  
     397P4 CPU. 
    387398 
    388399% In the future we aim to extend the view cell construction by using 
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