Changeset 287 for trunk/VUT/doc
- Timestamp:
- 09/16/05 19:26:14 (19 years ago)
- Location:
- trunk/VUT/doc/SciReport
- Files:
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- 2 edited
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trunk/VUT/doc/SciReport/preprocessing.tex
r272 r287 49 49 \end{itemize} 50 50 51 Both of these points are addressed bel low in more detail.51 Both of these points are addressed below in more detail. 52 52 53 53 \subsection{From-object based visibility} -
trunk/VUT/doc/SciReport/sampling.tex
r283 r287 295 295 296 296 297 \begin{table}298 \centering \footnotesize299 \begin{tabular}{|l|c|c|}300 \hline\hline301 View cells & Vienna selection & Vienna full \\\hline\hline302 \#view cells & 105 & 16447 \\\hline\hline303 \#input polygons & 525 & 82235 \\\hline\hline304 BSP tree generation time & 0.016s & 10.328s \\\hline\hline305 %%view cell insertion time & 0.016s & 7.984s \\\hline\hline306 \#nodes & 1137 & 597933 \\\hline\hline307 \#interior nodes & 568 & 298966\\\hline\hline308 \#leaf nodes & 569 & 298967\\\hline\hline309 \#splits & 25 & 188936\\\hline\hline310 max tree depth & 13 & 27\\\hline\hline311 avg tree depth & 9.747 & 21.11\\\hline\hline312 313 \end{tabular}314 \caption{Statistics for view cell BSP tree on the Vienna view cells and a selection of the Vienna view cells.}\label{tab:viewcell_bsp}315 \end{table}316 317 297 318 298 \begin{itemize} 319 299 320 \item We use a number of input view cells given in advance. As input 321 view cell any closed mesh can be applied. The only requirement is 300 \item A number of input view cells is given in advance, and we insert them into 301 a BSP tree (i.e., we are changing their representation for a fast BSP tree lookup). As input 302 view cell any closed mesh can be applied. The only requirement is 322 303 that the any two view cells do not overlap. The view cell 323 304 polygons are extracted, storing a pointer to the parent view cell … … 330 311 One input view cell can be associated with many leaves in case 331 312 a view cell was split during the traversal. On the other hand, each leafs corresponds 332 to exactly one or no view cell. Some statistics about using this 333 method on the Vienna view cells set are given in 334 table~\ref{tab:viewcell_bsp}. 313 to exactly one or no view cell. 335 314 336 315 However, sometimes a good set of view … … 364 343 resulting in a large PVS), the view cell is subdivided into smaller 365 344 cells using some criteria. 345 346 \begin{table} 347 \centering \footnotesize 348 \begin{tabular}{|l|c|c|c|} 349 \hline\hline 350 Input & Vienna view cells selection & Vienna view cells full & Vienna simple scene\\\hline\hline 351 method & insert input viewcells & insert input view cells & generate from scene polygons\\\hline\hline 352 \#view cells & 105 & 16447 & 4867\\\hline\hline 353 \#input polygons & 525 & 82235 & 16151\\\hline\hline 354 BSP tree generation time & 0.016s & 10.328s & 0.61s\\\hline\hline 355 %%view cell insertion time & 0.016s & 7.984s \\\hline\hline 356 \#nodes & 1137 & 597933 & 9733\\\hline\hline 357 \#interior nodes & 568 & 298966 & 4866\\\hline\hline 358 \#leaf nodes & 569 & 298967& 4867\\\hline\hline 359 \#splits & 25 & 188936 & 2010\\\hline\hline 360 max tree depth & 13 & 27 & 17\\\hline\hline 361 avg tree depth & 9.747 & 21.11 & 12.48\\\hline\hline 362 \end{tabular} 363 \caption{Statistics for the view cell BSP tree. In the first column we insert a selection of given view cells from the Vienna scene 364 into a BSP tree. In the second column we do the same for the full Vienna view cell set. In the third column we generate 365 new view cells using a BSP tree subdivision of the Vienna simple scene. The termination criterium was to stop subdivision if there are 366 3 or less polygons per node.}\label{tab:viewcell_bsp} 367 \end{table} 368 366 369 367 370 In order to evaluate the best split plane, we first have to define the … … 385 388 \end{itemize} 386 389 390 391 392 Some statistics about the first two methods (i.e., the insertion of the view cells into the BSP tree, 393 and the automatic generation from the scene polygons using a BSP tree subdivision) is given in table~\ref{tab:viewcell_bsp}. 394 We used a selection from given view cells for the Vienna scene for the first column, 395 the full set for the second column, and the Vienna simple scene geometry for the 396 automatic view cell generation. The measurements were conducted on a PC with 3.4GHz 397 P4 CPU. 387 398 388 399 % In the future we aim to extend the view cell construction by using
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