Changeset 3079 for GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp
- Timestamp:
- 10/29/08 18:21:41 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp
r3078 r3079 458 458 //-- load some dynamic stuff 459 459 460 LoadModel("hbuddha.dem", dynamicObjects);460 /*LoadModel("hbuddha.dem", dynamicObjects); 461 461 buddha = dynamicObjects.back(); 462 462 … … 480 480 ent->SetTransform(transform); 481 481 dynamicObjects.push_back(ent); 482 } 482 }*/ 483 483 484 484 … … 880 880 881 881 Matrix4x4 mat = TranslationMatrix(planepos); 882 buddha->GetTransform()->SetMatrix(mat);882 //buddha->GetTransform()->SetMatrix(mat); 883 883 884 884 Vector3 oldPos = camera->GetPosition(); … … 942 942 943 943 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 944 945 944 glEnableClientState(GL_NORMAL_ARRAY); 946 947 945 break; 948 946 … … 963 961 // (should be handled by render state) 964 962 glShadeModel(GL_FLAT); 965 966 967 963 break; 968 964 … … 978 974 // (should be handled by render state) 979 975 glShadeModel(GL_FLAT); 980 981 982 976 break; 983 977 … … 994 988 glEnableClientState(GL_NORMAL_ARRAY); 995 989 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 996 997 990 break; 998 991 } … … 1019 1012 } 1020 1013 else 1021 { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);1014 { 1022 1015 // actually render the scene geometry using the specified algorithm 1023 1016 traverser->RenderScene(); 1024 //for (int i = 0; i < sceneEntities.size(); ++ i)1025 // sceneEntities[i]->Render(&state);1026 1017 } 1027 1018
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