- Timestamp:
- 12/20/08 09:00:10 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg
r3212 r3226 315 315 316 316 const float4 difVec = tex2Dlod(diffVals, float4(IN.texCoord, 0, 0)); 317 // normalize normal once more because of bilinear interpolation 317 318 const float3 normal = normalize(tex2Dlod(normalsTex, float4(IN.texCoord, 0, 0)).xyz); 318 319
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