- Timestamp:
- 12/22/08 10:58:52 (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Vis/FriendlyCulling/toto.txt
r3225 r3228 154 154 for the paper: make ao more efficient, for example we do not need to downsample normal texture for ao version 1 155 155 also for full resolution mode: test what happens if we do not use downsampling, look why currently so slow with full resolution (was previously > 80 frame or so!!) 156 157 158 /////////////// 159 160 always update tempcoh after changes to sample intensity usw. 161 make halton sequence local to sampling method, no global static!! 162 163 164 implement dof
Note: See TracChangeset
for help on using the changeset viewer.