Changeset 3288 for GTP/trunk/App/Demos/Vis/FriendlyCulling
- Timestamp:
- 01/20/09 10:38:08 (16 years ago)
- Location:
- GTP/trunk/App/Demos/Vis/FriendlyCulling
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env
r3287 r3288 13 13 #filename=mypompeii 14 14 #bvhname=mypompeii 15 #filename=pompeii/pompeii_full15 filename=pompeii/pompeii_full 16 16 #filename=pompeii/pompeii_part 17 filename=city18 bvhname=city19 useLODs= 017 #filename=city 18 #bvhname=city 19 useLODs=1 20 20 # shadow map size 21 21 shadowSize=4096 … … 76 76 77 77 # initial camera position 78 camPosition=483.398f 242.364f 186.078f78 #camPosition=483.398f 242.364f 186.078f 79 79 # pompeii view point 80 #camPosition=1300.0f -2500.0f 10.0f80 camPosition=1300.0f -2500.0f 10.0f 81 81 # pompeii problematic 82 82 #camPosition=627.003 -1725.33 25.2 … … 170 170 171 171 172 camPosition=1145.31 413.602 186.678173 camDirection=-0.917729 -0.397207 -0174 lightDirection=0.509293 0.784034 -0.35484172 #camPosition=1145.31 413.602 186.678 173 #camDirection=-0.917729 -0.397207 -0 174 #lightDirection=0.509293 0.784034 -0.35484 -
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SkyPreetham.cpp
r3287 r3288 296 296 ambient *= 1e-1f; 297 297 298 // could be too blueish ...298 // slightly too blueish => scale 299 299 ambient.x *= 1.3f; 300 ambient.y *= 1. 2f;300 ambient.y *= 1.1f; 301 301 ambient.z = max(max(ambient.z, ambient.x), ambient.y); 302 302 -
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp
r3287 r3288 616 616 //LoadModel("sibenik.dem", dynamicObjects); 617 617 618 if ( 0) LoadPompeiiFloor();618 if (1) LoadPompeiiFloor(); 619 619 620 620 #if 0 … … 2399 2399 sprintf(msg[7], "%s: %6.1f fps", alg_str[renderMode], fps); 2400 2400 myfont.DrawString(msg[7], 1.3f, winWidth - 350, winHeight - 30.0f); 2401 2402 //int mrays = (int)shotRays / 1000000; 2403 //sprintf(msg[7], "%s: %04d M rays", alg_str[renderMode], mrays); 2404 //myfont.DrawString(msg[7], 1.3f, winWidth - 350, winHeight - 60.0f); 2401 2405 } 2402 2403 int mrays = (int)shotRays / 1000000;2404 sprintf(msg[7], "%s: %04d M rays", alg_str[renderMode], mrays);2405 myfont.DrawString(msg[7], 1.3f, winWidth - 350, winHeight - 60.0f);2406 2406 } 2407 2407 else
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