Changeset 3355
- Timestamp:
- 04/15/09 09:13:01 (16 years ago)
- Location:
- GTP/trunk/App/Demos/Vis/FriendlyCulling/src
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SampleGenerator.cpp
r3354 r3355 65 65 { 66 66 // q: should we use halton or does it conflict with the poisson disc properties? 67 r[0] = RandomValue(0, 1); r[1] = RandomValue(0, 1);68 //mHalton->GetNext(r);67 //r[0] = RandomValue(0, 1); r[1] = RandomValue(0, 1); 68 mHalton->GetNext(r); 69 69 70 70 #if 0 -
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h
r3354 r3355 11 11 //#define NUM_SAMPLES 16 12 12 //#define NUM_SAMPLES 24 13 #define NUM_SAMPLES 8 13 #define NUM_SAMPLES 32 14 //#define NUM_SAMPLES 8 14 15 15 16 //#define MIN_SAMPLES 48 -
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg
r3354 r3355 569 569 // the weight equals the number of sampled shot in this pass 570 570 const float newWeight = ao.z; 571 572 571 // completely reset the ao in this pixel 573 572 const float completelyResetThres = 20.0f;
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