Ignore:
Timestamp:
10/20/05 18:49:11 (19 years ago)
Author:
mattausch
Message:

added switch between NV and ARB queries in the render system and in the demos.
Fixed render queue bug: when clearing queue, we traversed through all priority groups
to clear the passmaps. This became very slow because had to traverse many elements (over 1000
for city demo). Now all we destroy the priority groups for each rendering (per hierarchy node).

File:
1 edited

Legend:

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Added
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  • trunk/VUT/GtpVisibility/src/CoherentHierarchicalCullingManager.cpp

    r295 r343  
    8383                                         
    8484                                // if we assume node to be visible in this frame => skip query  
     85                                // TODO: check this (not the expected speed up) 
    8586                                if (wasVisible && (mAssumedVisibility > 0) &&  DecideVisible(node) && mHierarchyInterface->HasGeometry(node)) 
    8687                                { 
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