bool GtpVisibility::QueryManager::ShootRay const Ray ray,
std::vector< Mesh * > *  visibleMeshes,
bool  isGlobalLine = false
[virtual]
 

Ray shooting intreface: finds an intersection with objects in the scene.

Parameters:
ray The given input ray (assuming the ray direction is normalized)
visibleMeshes List of meshes intersecting the ray
isGlobalLine If false only first intersection with opaque object is returned. Otherwise all intersections of the ray with the scene are found.
Returns:
true if there is any intersection.


Generated on Fri Apr 29 19:49:40 2005 for GameTools Visibility Modules by  doxygen 1.4.2