Changeset 485
- Timestamp:
- 12/30/05 12:08:15 (19 years ago)
- Location:
- trunk/VUT/GtpVisibilityPreprocessor
- Files:
-
- 19 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/GtpVisibilityPreprocessor/scripts/default.env
r484 r485 160 160 maxPvs 150 161 161 # how much samples are used for post processing 162 samples 10 162 samples 100000 163 163 } 164 164 … … 170 170 #colorCode MergedTreeDiff 171 171 colorCode Random 172 exportRays false 173 exportGeometry true 172 174 } 173 175 174 176 # filename ../data/atlanta/atlanta_viewcells_large.x3d 175 filename ../data/vienna/viewcells-25-sel.x3d177 # filename ../data/vienna/viewcells-25-sel.x3d 176 178 # filename ../data/vienna/viewcells-25.x3d 177 179 # filename ../data/vienna/viewcells-large-sel.x3d … … 196 198 Termination { 197 199 maxDepth 40 198 minPvs 1200 minPvs 50 199 201 minRays 300 200 202 minSize 0.1 201 203 maxCostRatio 0.9 202 missTolerance 6203 maxRayContribution 0. 3204 } 205 206 maxTotalMemory 400207 maxStaticMemory 200204 missTolerance 4 205 maxRayContribution 0.5 206 } 207 208 maxTotalMemory 100 209 maxStaticMemory 50 208 210 209 211 splitType regular 210 212 #splitType heuristics 213 splitUseOnlyDrivingAxis true 211 214 ct_div_ci 0.0 212 215 … … 214 217 PostProcess { 215 218 maxCostRatio 0.005 216 minViewCells 50219 minViewCells 200 217 220 maxPvsSize 50000 218 221 } … … 220 223 221 224 Visualization { 222 exportRays true223 exportGeometry true224 225 } 225 226 } … … 272 273 } 273 274 275 splitUseOnlyDrivingAxis false 276 274 277 Visualization { 275 278 # x3d visualization of the split planes 276 279 exportSplits true 277 exportRays true278 exportGeometry true279 280 } 280 281 281 282 PostProcess { 282 maxCostRatio 0. 005283 minViewCells 100283 maxCostRatio 0.1 284 minViewCells 200 284 285 maxPvsSize 500 286 useRaysForMerge false 285 287 } 286 288 } … … 378 380 # x3d visualization of the split planes 379 381 exportSplits true 380 exportRays true 381 exportGeometry false 382 } 383 } 382 } 383 } -
trunk/VUT/GtpVisibilityPreprocessor/src/Environment.cpp
r482 r485 1231 1231 "-view_cells_height=", 1232 1232 "5.0"); 1233 1233 1234 RegisterOption("ViewCells.Visualization.colorCode", 1234 1235 optString, … … 1236 1237 "PVS"); 1237 1238 1239 RegisterOption("ViewCells.Visualization.exportRays", 1240 optBool, 1241 "-bsp_visualization.export_rays", 1242 "false"); 1243 1244 RegisterOption("ViewCells.Visualization.exportGeometry", 1245 optBool, 1246 "-bsp_visualization.export_geometry", 1247 "false"); 1248 1238 1249 /************************************************************************************/ 1239 1250 /* Render simulation related options */ … … 1374 1385 "false"); 1375 1386 1376 RegisterOption("BspTree.Visualization.exportRays",1377 optBool,1378 "-bsp_visualization.export_rays",1379 "false");1380 1381 RegisterOption("BspTree.Visualization.exportGeometry",1382 optBool,1383 "-bsp_visualization.export_geometry",1384 "false");1385 1387 1386 1388 RegisterOption("BspTree.Factor.verticalSplits", optFloat, "-bsp_factor_vertical=", "1.0"); … … 1456 1458 "queries"); 1457 1459 1460 RegisterOption("VspKdTree.splitAxis", 1461 optString, 1462 "split=", 1463 "drivingAxis"); 1464 1465 RegisterOption("VspKdTree.splitUseOnlyDrivingAxis", 1466 optBool, 1467 "vsp_kd_splitdriving=", 1468 "false"); 1469 1458 1470 RegisterOption("VspKdTree.numberOfEndPointDomains", 1459 1471 optInt, … … 1505 1517 "vsp_kd_term_post_process_max_pvs_size=", 1506 1518 "100"); 1507 1508 RegisterOption("VspKdTree.Visualization.exportRays",1509 optBool,1510 "-vsp_kd_visualization.export_rays",1511 "false");1512 1513 RegisterOption("VspKdTree.Visualization.exportGeometry",1514 optBool,1515 "-vsp_kd_visualization.export_geometry",1516 "false");1517 1519 1518 1520 RegisterOption("VspKdTree.Termination.missTolerance", … … 1719 1721 "-vsp_bsp_visualization.export_splits", 1720 1722 "false"); 1721 1722 RegisterOption("VspBspTree. Visualization.exportRays",1723 optBool, 1724 " -vsp_bsp_visualization.export_rays",1723 1724 RegisterOption("VspBspTree.splitUseOnlyDrivingAxis", 1725 optBool, 1726 "vsp_bsp_splitdriving=", 1725 1727 "false"); 1726 1727 RegisterOption("VspBspTree.Visualization.exportGeometry", 1728 optBool, 1729 "-vsp_bsp_visualization.export_geometry", 1730 "false"); 1731 1732 1728 1729 1733 1730 RegisterOption("VspBspTree.Factor.leastRaySplits", optFloat, "-vsp_bsp_factor_least_ray_splits=", "1.0"); 1734 1731 RegisterOption("VspBspTree.Factor.balancedRays", optFloat, "-vsp_bsp_factor_balanced_rays=", "1.0"); … … 1749 1746 "vsp_bsp_term_post_process_max_pvs_size=", 1750 1747 "100"); 1748 1749 RegisterOption("VspBspTree.PostProcess.useRaysForMerge", 1750 optBool, 1751 "vsp_bsp_term_post_process_use_rays_for_merge=", 1752 "false"); 1751 1753 1752 1754 ////////////////////////////////////////////////////////////////////////////////// -
trunk/VUT/GtpVisibilityPreprocessor/src/Mesh.cpp
r469 r485 271 271 Mesh::GetRandomSurfacePoint(Vector3 &point, Vector3 &normal) 272 272 { 273 int faceIndex = RandomValue(0, mFaces.size()-1);273 int faceIndex = (int)RandomValue(0, (Real)((int)mFaces.size()-1)); 274 274 275 275 // assume the face is convex and generate a convex combination … … 298 298 { 299 299 Plane3 plane; 300 int faceIndex = RandomValue(0, mFaces.size()-1);300 int faceIndex = (int)RandomValue(0, (Real)((int)mFaces.size()-1)); 301 301 int tries; 302 302 for (tries = 0; tries < maxTries; tries++) { -
trunk/VUT/GtpVisibilityPreprocessor/src/Plane3.h
r448 r485 76 76 @returns -1 if coplanar, else parameter t 77 77 */ 78 float FindT(const Vector3 &a, 79 const Vector3 &b) const 78 float FindT(const Vector3 &a, const Vector3 &b) const 80 79 { 81 80 const Vector3 v = b - a; // line from A to B -
trunk/VUT/GtpVisibilityPreprocessor/src/Pvs.h
r469 r485 72 72 int AddSample(T sample); 73 73 74 /** Adds one pvs to another one. 75 @returns new pvs size 76 */ 77 int AddPvs(const Pvs<T> &pvs); 78 /** Subtracts one pvs from another one. 79 @returns new pvs size 80 */ 81 int SubtractPvs(const Pvs<T> &pvs); 74 82 /** Returns PVS data, i.e., how often it was seen from the view cell, 75 83 and the object itsef. … … 80 88 */ 81 89 void CollectEntries(std::vector<T> &entries); 90 91 /** Removes sample from PVS if reference count is zero. 92 @param visibleSampels number of references to be removed 93 */ 94 bool RemoveSample(T sample, const int visibleSamples); 82 95 83 96 /// Map of PVS entries … … 108 121 // todo: copy all elements instead of inserting 109 122 for (it = a.mEntries.begin(); it != a.mEntries.end(); ++ it) 110 {111 123 mEntries.insert(*it); 112 } 113 124 114 125 for (it = b.mEntries.begin(); it != b.mEntries.end(); ++ it) 115 126 { … … 135 146 template <typename T> 136 147 void Pvs<T>::GetData(const int index, 137 138 148 T &entry, 149 PvsData<T> &data) 139 150 { 140 151 std::map<T, PvsData<T>, LtSample<T> >::iterator i = mEntries.begin(); … … 170 181 171 182 template <typename T> 183 bool Pvs<T>::RemoveSample(T sample, const int visibleSamples) 184 { 185 std::map<T, PvsData<T>, LtSample<T> >:: 186 iterator it = mEntries.find(sample); 187 188 if (it == mEntries.end()) 189 return false; 190 191 PvsData<T> *data = &(*it).second; 192 193 data->mVisibleSamples -= visibleSamples; 194 if (data->mVisibleSamples <= 0) 195 mEntries.erase(it); 196 197 return true; 198 } 199 200 template <typename T> 201 int Pvs<T>::AddPvs(const Pvs<T> &pvs) 202 { 203 std::map<T, PvsData<T>, LtSample<T> >:: 204 const_iterator it, it_end = pvs.mEntries.end(); 205 206 float contri; 207 // output PVS of view cell 208 for (it = pvs.mEntries.begin(); it != it_end; ++ it) 209 AddSample((*it).first, contri); 210 211 return GetSize(); 212 } 213 214 template <typename T> 215 int Pvs<T>::SubtractPvs(const Pvs<T> &pvs) 216 { 217 std::map<T, PvsData<T>, LtSample<T> >:: 218 const_iterator it, it_end = pvs.mEntries.end(); 219 220 // output PVS of view cell 221 for (it = pvs.mEntries.begin(); it != it_end; ++ it) 222 RemoveSample((*it).first, (*it).second.mVisibleSamples); 223 224 return GetSize(); 225 } 226 227 template <typename T> 172 228 void Pvs<T>::CollectEntries(std::vector<T> &entries) 173 229 { 174 PvsMap<T>::const_iterator it, it_end = mEntries.end(); 230 std::map<T, PvsData<T>, LtSample<T> >:: 231 const_iterator it, it_end = mEntries.end(); 175 232 176 233 // output PVS of view cell -
trunk/VUT/GtpVisibilityPreprocessor/src/Ray.cpp
r475 r485 50 50 Ray::CorrectZeroComponents() 51 51 { 52 const float eps = 1e-6 ;52 const float eps = 1e-6f; 53 53 54 54 // it does change the ray direction very slightly, … … 99 99 } 100 100 else 101 invDir.x = 1.0 / dir.x;101 invDir.x = 1.0f / dir.x; 102 102 103 103 if (fabs(dir.y) < eps) { … … 108 108 } 109 109 else 110 invDir.y = 1.0 / dir.y;110 invDir.y = 1.0f / dir.y; 111 111 112 112 if (fabs(dir.z) < eps) { 113 if (dir.z < 0.0 )113 if (dir.z < 0.0f) 114 114 invDir.z = -invEps; 115 115 else … … 117 117 } 118 118 else 119 invDir.z = 1.0 / dir.z;119 invDir.z = 1.0f / dir.z; 120 120 121 121 return; … … 165 165 float x, y; 166 166 dir.ExtractVerts(&x, &y, axis); 167 int ix = ( x + 1.0f)*0.5f*Resolution;168 int iy = ( y + 1.0f)*0.5f*Resolution;167 int ix = (int)((x + 1.0f)*0.5f*Resolution); 168 int iy = (int)((y + 1.0f)*0.5f*Resolution); 169 169 170 170 return Resolution*(Resolution*axis + iy) + ix; -
trunk/VUT/GtpVisibilityPreprocessor/src/RayInfo.cpp
r448 r485 133 133 { 134 134 t = splitPlane.FindT(mRay->GetOrigin(), mRay->GetTermination()); 135 // Debug << "t: " << t << " mint " << GetMinT() << " maxt " << GetMaxT() << 136 // " orig: " << mRay->GetOrigin() << " term " << mRay->GetTermination() << endl; 135 137 136 // Debug << "t: " << t << " mint " << GetMinT() << " maxt " << GetMaxT() << " orig: " << mRay->GetOrigin() << 137 // " term " << mRay->GetTermination() << endl; 138 if ((t < GetMinT()) || (t > GetMaxT())) 138 // NOTE: if plane equals end point of ray, the ray should be classified 139 // non-intersecting, otherwise polygon-plane intersections of bsp tree 140 // approaches are not eliminating any rays intersecting the polygon! 141 142 //if (t > GetMaxT()) 143 if (t >= GetMaxT() - 1e-20) 139 144 return splitPlane.Side(ExtrapOrigin()); 145 //if (t < GetMinT()) 146 if (t <= GetMinT() + 1e-20) 147 return splitPlane.Side(ExtrapTermination()); 140 148 141 149 return 0; -
trunk/VUT/GtpVisibilityPreprocessor/src/RssTree.cpp
r466 r485 824 824 float sizeBox = maxBox - minBox; 825 825 826 float minBand = minBox + 0.1 *(maxBox - minBox);827 float maxBand = minBox + 0.9 *(maxBox - minBox);828 829 float minRatio = 1e20 ;826 float minBand = minBox + 0.1f*(maxBox - minBox); 827 float maxBand = minBox + 0.9f*(maxBox - minBox); 828 829 float minRatio = 1e20f; 830 830 831 831 Intersectable::NewMail(); … … 1123 1123 1124 1124 // update stats 1125 stat.rayRefs -= leaf->rays.size();1125 stat.rayRefs -= (int)leaf->rays.size(); 1126 1126 stat.rayRefs += raysBack + raysFront; 1127 1127 … … 1296 1296 1297 1297 if (removeAllScheduledRays) { 1298 int tail = leaf->rays.size()-1;1298 int tail = (int)leaf->rays.size()-1; 1299 1299 1300 1300 for (int i=0; i < (int)(leaf->rays.size()); i++) { … … 2069 2069 } 2070 2070 } 2071 return rays.size();2071 return (int)rays.size(); 2072 2072 } 2073 2073 … … 2103 2103 } 2104 2104 2105 return rays.size();2106 } 2105 return (int)rays.size(); 2106 } -
trunk/VUT/GtpVisibilityPreprocessor/src/ViewCell.cpp
r479 r485 105 105 app << "#N_PAVGPVS ( average PVS )\n" << AvgPvs() << endl; 106 106 107 app << "#N_PEMPTYPVS ( view cells with PVS smaller 2)\n" << emptyPvs << endl;107 app << "#N_PEMPTYPVS ( view cells with empty PVS )\n" << emptyPvs << endl; 108 108 109 109 app << "#N_VIEWCELLS ( number of view cells)\n" << viewCells << endl; -
trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellBsp.cpp
r483 r485 144 144 145 145 146 BspLeaf::BspLeaf(): mViewCell(NULL) 147 { 146 BspLeaf::BspLeaf(): mViewCell(NULL), mPvs(NULL) 147 { 148 } 149 150 151 BspLeaf::~BspLeaf() 152 { 153 DEL_PTR(mPvs); 148 154 } 149 155 … … 156 162 157 163 BspLeaf::BspLeaf(BspInterior *parent): 158 BspNode(parent), mViewCell(NULL) 164 BspNode(parent), mViewCell(NULL), mPvs(NULL) 159 165 {} 160 166 … … 162 168 163 169 BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell): 164 BspNode(parent), mViewCell(viewCell) 170 BspNode(parent), mViewCell(viewCell), mPvs(NULL) 165 171 { 166 172 } … … 406 412 { 407 413 DEL_PTR(mRoot); 408 DEL_PTR(mRootCell); 414 415 // root cell not used 416 if (mGenerateViewCells) 417 DEL_PTR(mRootCell); 409 418 } 410 419 … … 795 804 // generate new view cell for each leaf 796 805 if (mGenerateViewCells) 797 {798 806 viewCell = new BspViewCell(); 799 }800 807 else 801 {802 808 // add view cell to leaf 803 809 viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell); 804 } 805 810 806 811 leaf->SetViewCell(viewCell); 807 812 viewCell->mLeaves.push_back(leaf); … … 1312 1317 } 1313 1318 1314 //-- choose candidate planes extracted from rays 1315 //-- different methods are available 1319 // choose candidate planes extracted from rays 1316 1320 for (int i = 0; i < mMaxRayCandidates; ++ i) 1317 1321 { -
trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellBsp.h
r482 r485 63 63 BspRayTraversalData(BspNode *n, const Vector3 &extp, const float maxt): 64 64 mNode(n), mExitPoint(extp), mMaxT(maxt) 65 {} 66 67 BspRayTraversalData(BspNode *n, const Vector3 &extp): 68 mNode(n), mExitPoint(extp) 65 69 {} 66 70 }; … … 122 126 int sampleContributions; 123 127 /// largest pvs 124 int largestPvs;128 int maxPvs; 125 129 126 130 // Constructor … … 156 160 contributingSamples = 0; 157 161 sampleContributions = 0; 162 163 maxPvs = 0; 158 164 } 159 165 … … 274 280 BspLeaf(BspInterior *parent, BspViewCell *viewCell); 275 281 282 ~BspLeaf(); 283 276 284 /** @return true since it is an interior node 277 285 */ … … 287 295 288 296 VssRayContainer mVssRays; 297 298 /// leaf pvs 299 ObjectPvs *mPvs; 300 /// leaf area 301 float mArea; 289 302 290 303 protected: 291 304 292 305 /// if NULL this does not correspond to feasible viewcell 293 306 BspViewCell *mViewCell; -
trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.cpp
r484 r485 40 40 environment->GetIntValue("ViewCells.PostProcess.maxPvs", mMaxPvs); 41 41 42 environment->GetBoolValue("ViewCells.Visualization.exportRays", mExportRays); 43 environment->GetBoolValue("ViewCells.Visualization.exportGeometry", mExportGeometry); 44 42 45 char buf[50]; 43 46 … … 56 59 } 57 60 61 58 62 ViewCellsManager::~ViewCellsManager() 59 63 { … … 62 66 CLEAR_CONTAINER(mViewCells); 63 67 } 68 64 69 65 70 bool ViewCellsManager::LoadViewCells(const string filename) … … 74 79 return success; 75 80 } 81 76 82 77 83 void ViewCellsManager::ComputeSampleContributions(const VssRayContainer &rays) … … 82 88 83 89 VssRayContainer::const_iterator it, it_end = rays.end(); 84 90 int i = 0; 85 91 for (it = rays.begin(); it != it_end; ++ it) 86 { 92 { if ((i ++) % 50000 == 0) 93 cout << "Computed 50000 samples" << endl; 87 94 ComputeSampleContributions(*(*it)); 88 95 } 89 96 } 97 90 98 91 99 void ViewCellsManager::EvaluateViewCellsStats() … … 99 107 } 100 108 109 101 110 void ViewCellsManager::AddViewCell(ViewCell *viewCell) 102 111 { … … 104 113 } 105 114 115 106 116 float ViewCellsManager::GetArea(ViewCell *viewCell) const 107 117 { … … 114 124 return viewCell->GetVolume(); 115 125 } 126 116 127 117 128 void ViewCellsManager::DeriveViewCells(const ObjectContainer &objects, … … 138 149 } 139 150 } 151 140 152 141 153 ViewCell *ViewCellsManager::ExtrudeViewCell(const Triangle3 &baseTri, … … 174 186 } 175 187 188 176 189 ViewCell *ViewCellsManager::MergeViewCells(ViewCell &front, ViewCell &back) const 177 190 { … … 193 206 } 194 207 208 195 209 void ViewCellsManager::SetRenderer(Renderer *renderer) 196 210 { … … 198 212 } 199 213 214 200 215 ViewCell *ViewCellsManager::GenerateViewCell(Mesh *mesh) const 201 216 { … … 209 224 } 210 225 226 211 227 void ViewCellsManager::SetConstructionSamples(const int constructionSamples) 212 228 { … … 214 230 } 215 231 232 216 233 void ViewCellsManager::SetPostProcessSamples(const int postProcessSamples) 217 234 { … … 219 236 } 220 237 238 221 239 int ViewCellsManager::GetVisualizationSamples() const 222 240 { … … 224 242 } 225 243 244 226 245 int ViewCellsManager::GetConstructionSamples() const 227 246 { … … 229 248 } 230 249 250 231 251 int ViewCellsManager::GetPostProcessSamples() const 232 252 { … … 234 254 } 235 255 236 void 237 ViewCellsManager::GetPvsStatistics(PvsStatistics &stat)256 257 void ViewCellsManager::GetPvsStatistics(PvsStatistics &stat) 238 258 { 239 259 ViewCellContainer::const_iterator it = mViewCells.begin(); … … 257 277 } 258 278 279 259 280 void ViewCellsManager::PrintPvsStatistics(ostream &s) 260 281 { … … 267 288 } 268 289 290 269 291 ViewCellContainer &ViewCellsManager::GetViewCells() 270 292 { 271 293 return mViewCells; 272 294 } 295 273 296 274 297 void ViewCellsManager::ResetViewCells() … … 282 305 } 283 306 307 284 308 void ViewCellsManager::ComputeSampleContributions(VssRay &ray) 285 309 { 286 310 ViewCellContainer viewcells; 287 311 312 ray.mPvsContribution = 0; 313 ray.mRelativePvsContribution = 0.0f; 314 315 // matt TODO: remove this!! 288 316 Ray hray(ray); 289 317 float tmin = 0, tmax = 1.0; 290 // matt TODO: remove this!!318 Debug << "here2" << endl; 291 319 //hray.Init(ray.GetOrigin(), ray.GetDir(), Ray::LINE_SEGMENT); 292 293 320 if (!GetSceneBbox().GetRaySegment(hray, tmin, tmax) || (tmin > tmax)) 294 321 return; … … 300 327 termination, 301 328 viewcells); 302 303 ray.mPvsContribution = 0;304 ray.mRelativePvsContribution = 0.0f;305 329 306 330 ViewCellContainer::const_iterator it = viewcells.begin(); … … 320 344 321 345 ray.mRelativePvsContribution += contribution; 322 } 346 }Debug << "here5" << endl; 323 347 } 324 348 325 349 326 350 void ViewCellsManager::GetRaySets(const VssRayContainer &sourceRays, 327 VssRayContainer &constructionRays, 328 VssRayContainer &savedRays) const 329 { 330 const int limit = min(mConstructionSamples, (int)sourceRays.size()); 351 const int maxSize, 352 VssRayContainer &usedRays, 353 VssRayContainer *savedRays) const 354 { 355 const int limit = min(maxSize, (int)sourceRays.size()); 356 const float prop = (float)limit / ((float)sourceRays.size() + Limits::Small); 331 357 332 358 VssRayContainer::const_iterator it, it_end = sourceRays.end(); 333 334 const float prop = (float)limit / ((float)sourceRays.size() + Limits::Small);335 336 359 for (it = sourceRays.begin(); it != it_end; ++ it) 337 360 { 338 361 if (Random(1.0f) < prop) 339 constructionRays.push_back(*it);340 else 341 savedRays .push_back(*it);362 usedRays.push_back(*it); 363 else if (savedRays) 364 savedRays->push_back(*it); 342 365 } 343 366 } … … 378 401 { 379 402 ExportColor(exporter, *it); 380 Export Geometry(exporter, *it);403 ExportVcGeometry(exporter, *it); 381 404 } 382 405 } … … 512 535 513 536 EvaluateViewCellsStats(); 514 Debug << " original view cell partition:\n" << mViewCellsStats << endl;537 Debug << "\noriginal view cell partition:\n" << mViewCellsStats << endl; 515 538 516 539 mRenderer->RenderScene(); … … 531 554 ExportViewCells(exporter); 532 555 533 if ( 0)556 if (mExportGeometry) 534 557 { 535 558 Material m; … … 552 575 553 576 // $$JB we do not have connectivity information from the ray in the moment 554 // perhaps we could recast the rays or rem ber the cells traversed inside the577 // perhaps we could recast the rays or remember the cells traversed inside the 555 578 // vssray (which would on other hand create some overhead) 556 579 //-- merge or subdivide view cells … … 558 581 559 582 vector<BspIntersection>::const_iterator iit; 560 561 if (mBspRays.empty()) 562 ConstructBspRays(rays, mPostProcessSamples); 583 CLEAR_CONTAINER(mBspRays); 584 ConstructBspRays(rays, mPostProcessSamples); 563 585 564 586 for (int i = 0; i < (int)mBspRays.size(); ++ i) … … 597 619 598 620 Debug << "Postprocessing: Merged " << merged << " view cells in " 599 << TimeDiff(startTime, GetTime()) *1e-3 << " secs" << endl << endl; 600 621 << TimeDiff(startTime, GetTime()) *1e-3 << " secs" 622 << "using " << (int)mBspRays.size() << " samples" << endl << endl; 623 624 CLEAR_CONTAINER(mBspRays); 625 601 626 // reset view cells and stats 602 627 ResetViewCells(); … … 623 648 if (!ViewCellsConstructed()) 624 649 return; 625 626 if (mBspRays.empty()) 627 ConstructBspRays(sampleRays, mVisualizationSamples); 650 CLEAR_CONTAINER(mBspRays); 651 ConstructBspRays(sampleRays, mVisualizationSamples); 628 652 629 653 if (1) // export view cells … … 697 721 } 698 722 699 if ( 0)723 if (mExportGeometry) 700 724 exporter->ExportGeometry(objects); 701 725 … … 707 731 void BspViewCellsManager::ExportBspPvs(const ObjectContainer &objects) 708 732 { 709 bool exportRays = false;710 bool exportGeometry = false;711 712 environment->GetBoolValue("VspBspTree.Visualization.exportRays", exportRays);713 environment->GetBoolValue("VspBspTree.Visualization.exportRays", exportRays);714 715 733 const int leafOut = 10; 716 734 … … 777 795 } 778 796 779 780 797 Debug << i << ": pvs size=" << (int)vc->GetPvs().GetSize() 781 << ", piercing rays=" << (int)vcRays.size() << endl; 798 << ", piercing rays=" << (int)vcRays.size() 799 << ", leaves=" << (int)vc->mLeaves.size() << endl; 782 800 783 801 … … 951 969 } 952 970 953 void BspViewCellsManager::Export Geometry(Exporter *exporter,971 void BspViewCellsManager::ExportVcGeometry(Exporter *exporter, 954 972 ViewCell *vc) const 955 973 { … … 959 977 { 960 978 PolygonContainer cell; 961 mBspTree->ConstructGeometry( dynamic_cast<BspViewCell *>(vc), cell);962 979 mBspTree->ConstructGeometry( 980 dynamic_cast<BspViewCell *>(vc), cell); 963 981 exporter->ExportPolygons(cell); 964 982 } … … 1221 1239 1222 1240 1223 void KdViewCellsManager::ExportGeometry(Exporter *exporter, 1224 ViewCell *vc) const 1225 { 1226 // TODO 1241 void KdViewCellsManager::ExportVcGeometry(Exporter *exporter, 1242 ViewCell *vc) const 1243 { 1244 KdViewCell *kdVc = dynamic_cast<KdViewCell *>(vc); 1245 vector<KdLeaf *>::const_iterator it, it_end = kdVc->mLeaves.end(); 1246 1247 for (it = kdVc->mLeaves.begin(); it != it_end; ++ it) 1248 exporter->ExportBox(mKdTree->GetBox(*it)); 1227 1249 } 1228 1250 … … 1297 1319 VssRayContainer savedRays; 1298 1320 1299 GetRaySets(rays, constructionRays, savedRays); 1321 GetRaySets(rays, 1322 mConstructionSamples, 1323 constructionRays, 1324 &savedRays); 1300 1325 1301 1326 Debug << "constructing vsp kd tree using " … … 1308 1333 ExportLeaves(objects, rays); 1309 1334 1310 mVspKdTree->CollectMergeCandidates();1311 1335 // finally merge kd leaf building blocks to view cells 1312 const int merged = mVspKdTree->MergeLeaves(); 1336 const int merged = mVspKdTree->MergeViewCells(rays); 1337 1338 // collapse siblings belonging to the same view cell 1339 mVspKdTree->CollapseTree(mVspKdTree->GetRoot()); 1340 1341 // collapse siblings belonging to the same view cell 1342 mVspKdTree->RefineViewCells(); 1343 1313 1344 // evaluale view cell stats 1314 1345 ResetViewCells(); … … 1316 1347 Debug << "\nView cells after construction:\n" << mViewCellsStats << endl; 1317 1348 1349 long startTime = GetTime(); 1318 1350 // recast rest of rays 1319 1351 ComputeSampleContributions(savedRays); 1352 1353 Debug << "Computed remaining ray contribution in " << TimeDiff(startTime, GetTime()) * 1e-3 1354 << " secs" << endl; 1320 1355 1321 1356 return merged; … … 1355 1390 const VssRayContainer &sampleRays) 1356 1391 { 1357 bool exportRays = false;1358 bool exportGeometry = false;1359 1360 environment->GetBoolValue("VspKdTree.Visualization.exportRays", exportRays);1361 environment->GetBoolValue("VspKdTree.Visualization.exportGeometry", exportGeometry);1362 1363 1392 if (!ViewCellsConstructed()) 1364 1393 return; … … 1373 1402 exporter->ExportVspKdTree(*mVspKdTree); 1374 1403 1375 if ( exportGeometry)1404 if (mExportGeometry) 1376 1405 exporter->ExportGeometry(objects); 1377 1406 1378 if ( exportRays)1407 if (mExportRays) 1379 1408 { 1380 1409 const float prob = (float)mVisualizationSamples … … 1400 1429 const VssRayContainer &sampleRays) 1401 1430 { 1402 bool exportRays = false;1403 bool exportGeometry = false;1404 1405 environment->GetBoolValue("VspKdTree.Visualization.exportRays", exportRays);1406 environment->GetBoolValue("VspKdTree.Visualization.exportGeometry", exportGeometry);1407 1408 1431 if (!ViewCellsConstructed()) 1409 1432 return; … … 1429 1452 exporter->SetWireframe(); 1430 1453 1431 Export Geometry(exporter, vc);1454 ExportVcGeometry(exporter, vc); 1432 1455 1433 1456 //-- export stored rays 1434 if ( exportRays)1457 if (mExportRays) 1435 1458 { 1436 1459 vector<VspKdLeaf *>::const_iterator it, … … 1454 1477 for (it = vssRays.begin(); it != it_end; ++ it) 1455 1478 { 1456 if (Random Value(0,1) < prop)1479 if (Random(1) < prop) 1457 1480 if ((*it)->mTerminationObject == NULL) 1458 1481 castRays.push_back(*it); … … 1497 1520 Exporter *exporter = Exporter::GetExporter("vspkdtree_merged.x3d"); 1498 1521 1499 / *if (exportGeometry) exporter->SetWireframe();1500 else exporter->SetFilled();*/1522 //if (exportGeometry) exporter->SetWireframe(); 1523 //else exporter->SetFilled(); 1501 1524 1502 1525 ExportViewCells(exporter); 1503 1526 1504 if ( exportGeometry)1527 if (mExportGeometry) 1505 1528 { 1506 1529 exporter->SetFilled(); … … 1508 1531 } 1509 1532 1510 if ( exportRays)1533 if (mExportRays) 1511 1534 { 1512 1535 const float prob = (float)mVisualizationSamples … … 1566 1589 } 1567 1590 break; 1568 case 3: // merge tree differene1591 case 3: // merged tree depth difference 1569 1592 { 1570 1593 //importance = (float)GetMaxTreeDiff(vc) / … … 1585 1608 1586 1609 1587 void VspKdViewCellsManager::Export Geometry(Exporter *exporter,1610 void VspKdViewCellsManager::ExportVcGeometry(Exporter *exporter, 1588 1611 ViewCell *vc) const 1589 1612 { 1590 1613 VspKdViewCell *kdVc = dynamic_cast<VspKdViewCell *>(vc); 1591 1592 1614 vector<VspKdLeaf *>::const_iterator it, it_end = kdVc->mLeaves.end(); 1593 1615 1594 1616 for (it = kdVc->mLeaves.begin(); it != it_end; ++ it) 1595 {1596 1617 exporter->ExportBox(mVspKdTree->GetBBox(*it)); 1597 }1598 1618 } 1599 1619 … … 1615 1635 VspBspViewCellsManager::~VspBspViewCellsManager() 1616 1636 { 1617 CLEAR_CONTAINER(mBspRays);1618 1637 } 1619 1638 … … 1672 1691 VssRayContainer savedRays; 1673 1692 1674 GetRaySets(rays, constructionRays, savedRays); 1675 1693 GetRaySets(rays, mConstructionSamples, constructionRays, &savedRays); 1694 1695 Debug << "construction rays: " << (int)savedRays.size() << endl; 1696 Debug << "saved rays: " << (int)constructionRays.size() << endl; 1697 1676 1698 mVspBspTree->Construct(constructionRays, sceneBbox); 1677 1699 Debug << mVspBspTree->GetStatistics() << endl; … … 1680 1702 1681 1703 Debug << "\nView cells after construction:\n" << mViewCellsStats << endl; 1704 1705 long startTime = GetTime(); 1682 1706 // recast rest of rays 1683 1707 ComputeSampleContributions(savedRays); 1684 1708 1709 Debug << "Computed remaining ray contribution in " << TimeDiff(startTime, GetTime()) * 1e-3 1710 << " secs" << endl; 1711 1712 cout << "construction finished" << endl; 1685 1713 return sampleContributions; 1686 1714 } 1687 1715 1688 1689 void VspBspViewCellsManager::ConstructBspRays(const VssRayContainer &rays, 1690 const int numSamples) 1691 { 1692 VssRayContainer::const_iterator it, it_end = rays.end();1693 1694 for (it = rays.begin(); it != rays.end() && mBspRays.size() < numSamples; ++ it) 1695 {1696 VssRay *vssRay = *it; 1697 1698 Ray hray(*vssRay);1699 float tmin = 0, tmax = 1.0;1700 1701 // hray.Init(ray.GetOrigin(), ray.GetDir(), Ray::LINE_SEGMENT);1702 1703 if ( !GetSceneBbox().GetRaySegment(hray, tmin, tmax) || (tmin > tmax))1716 // matt TODO: remove 1717 int VspBspViewCellsManager::MergeViewCells(const VssRayContainer &rays) const 1718 { 1719 vector<BspIntersection>::const_iterator iit; 1720 vector<BspRay *>bspRays; 1721 int merged = 0; 1722 1723 mVspBspTree->ConstructBspRays(bspRays, rays); 1724 1725 for (int i = 0; i < (int)bspRays.size(); ++ i) 1726 { 1727 BspRay *ray = bspRays[i]; 1728 1729 // traverse leaves stored in the rays and compare and merge consecutive 1730 // leaves (i.e., the neighbors in the tree) 1731 if (ray->intersections.size() < 2) 1704 1732 continue; 1705 1706 Vector3 origin = hray.Extrap(tmin);1707 Vector3 termination = hray.Extrap(tmax); 1708 1709 BspRay *ray = new BspRay(vssRay);1710 1711 ViewCellContainer viewCells;1712 1713 // cast line segment and store intersections with the rays1714 CastLineSegment(origin, termination, viewCells); 1715 1716 ViewCellContainer::const_iterator vit, vit_end = viewCells.end();1717 1718 for (vit = viewCells.begin(); vit != vit_end; ++ vit)1719 {1720 BspViewCell *vc = dynamic_cast<BspViewCell *>(*vit);1721 ray->intersections.push_back(BspIntersection(0, vc->mLeaves[0]));1722 1723 1724 mBspRays.push_back(ray); 1725 }1726 } 1727 1733 1734 iit = ray->intersections.begin(); 1735 1736 BspLeaf *previousLeaf = (*iit).mLeaf; 1737 ++ iit; 1738 1739 for (; iit != ray->intersections.end(); ++ iit) 1740 { 1741 BspLeaf *leaf = (*iit).mLeaf; 1742 1743 if (ShouldMerge(leaf, previousLeaf)) 1744 { 1745 mVspBspTree->MergeViewCells(leaf, previousLeaf); 1746 ++ merged; 1747 } 1748 previousLeaf = leaf; 1749 } 1750 } 1751 CLEAR_CONTAINER(bspRays); 1752 1753 return merged; 1754 } 1755 1728 1756 1729 1757 int VspBspViewCellsManager::PostProcess(const ObjectContainer &objects, … … 1740 1768 int pvsSize = 0; 1741 1769 1770 VssRayContainer postProcessRays; 1771 GetRaySets(rays, mPostProcessSamples, postProcessRays); 1772 1773 Debug << "post processing using " << (int)postProcessRays.size() << " samples" << endl; 1742 1774 EvaluateViewCellsStats(); 1743 Debug << " original view cell partition:\n" << mViewCellsStats<< endl;1775 Debug << "\noriginal view cell partition:\n" << mViewCellsStats << endl << endl; 1744 1776 1745 1777 mRenderer->RenderScene(); … … 1759 1791 ExportViewCells(exporter); 1760 1792 1761 bool exportGeometry = false; 1762 environment->GetBoolValue("VspBspTree.Visualization.exportGeometry", exportGeometry); 1763 1764 if (exportGeometry) 1793 if (mExportGeometry) 1765 1794 { 1766 1795 Material m; … … 1777 1806 } 1778 1807 1779 cout << "starting post processing using " << mPostProcessSamples << " samples ... ";1780 1781 long startTime = GetTime();1782 1783 1784 // $$JB we do not have connectivity information from the ray in the moment1785 // perhaps we could recast the rays or rember the cells traversed inside the1786 // vssray (which would on other hand create some overhead)1787 1808 //-- merge or subdivide view cells 1788 1809 int merged = 0; 1789 1790 vector<BspIntersection>::const_iterator iit; 1791 1792 // matt TODO: remove 1793 if (0) 1794 { 1795 if (mBspRays.empty()) 1796 ConstructBspRays(rays, mPostProcessSamples); 1797 1798 for (int i = 0; i < (int)mBspRays.size(); ++ i) 1799 { 1800 BspRay *ray = mBspRays[i]; 1801 1802 // traverse leaves stored in the rays and compare and merge consecutive 1803 // leaves (i.e., the neighbors in the tree) 1804 if (ray->intersections.size() < 2) 1805 continue; 1806 1807 iit = ray->intersections.begin(); 1808 1809 BspLeaf *previousLeaf = (*iit).mLeaf; 1810 ++ iit; 1811 1812 for (; iit != ray->intersections.end(); ++ iit) 1813 { 1814 BspLeaf *leaf = (*iit).mLeaf; 1815 1816 if (ShouldMerge(leaf, previousLeaf)) 1817 { 1818 MergeVspBspLeafViewCells(leaf, previousLeaf); 1819 ++ merged; 1820 } 1821 previousLeaf = leaf; 1822 } 1823 } 1824 } 1825 else 1826 { 1827 merged = mVspBspTree->MergeLeaves(); 1828 } 1810 1811 cout << "starting merge using " << mPostProcessSamples << " samples ... "; 1812 long startTime = GetTime(); 1813 1814 merged = mVspBspTree->MergeViewCells(postProcessRays); 1829 1815 1830 1816 //-- stats and visualizations … … 1836 1822 << TimeDiff(startTime, GetTime()) *1e-3 << " secs" << endl << endl; 1837 1823 1824 ResetViewCells(); 1825 //BspLeaf::NewMail(); 1826 if (1) // export merged view cells 1827 { 1828 Exporter *exporter = Exporter::GetExporter("merged_view_cells.x3d"); 1829 Debug << "\nView cells after merge:\n" << mViewCellsStats << endl; 1830 1831 cout << "exporting view cells after merge ... "; 1832 1833 if (exporter) 1834 { 1835 //exporter->SetWireframe(); 1836 exporter->SetFilled(); 1837 ExportViewCells(exporter); 1838 1839 if (mExportGeometry) 1840 { 1841 Material m; 1842 m.mDiffuseColor = RgbColor(0, 1, 0); 1843 exporter->SetForcedMaterial(m); 1844 exporter->SetFilled(); 1845 1846 exporter->ExportGeometry(objects); 1847 } 1848 1849 delete exporter; 1850 } 1851 cout << "finished" << endl; 1852 } 1853 1854 Debug << "render time before refine:" << endl; 1855 mRenderer->RenderScene(); 1856 dynamic_cast<RenderSimulator *>(mRenderer)->GetStatistics(ss); 1857 Debug << ss << endl; 1858 1859 cout << "Refining the view cells ... "; 1860 startTime = GetTime(); 1861 1862 // refining the merged view cells 1863 const int refined = mVspBspTree->RefineViewCells(rays); 1864 1865 //-- stats and visualizations 1866 cout << "finished" << endl; 1867 cout << "refined " << refined << " view cells in " 1868 << TimeDiff(startTime, GetTime()) *1e-3 << " secs" << endl; 1869 1870 Debug << "Postprocessing: refined " << refined << " view cells in " 1871 << TimeDiff(startTime, GetTime()) *1e-3 << " secs" << endl << endl; 1872 1873 // collapse sibling leaves that share the same view cell 1874 mVspBspTree->CollapseTree(mVspBspTree->GetRoot()); 1838 1875 // reset view cells and stats 1839 1876 ResetViewCells(); … … 1854 1891 return; 1855 1892 1856 #if 1 1857 if (mBspRays.empty()) 1858 ConstructBspRays(sampleRays, mVisualizationSamples); 1859 #endif 1893 VssRayContainer visRays; 1894 1895 GetRaySets(sampleRays, mVisualizationSamples, visRays); 1860 1896 1861 1897 if (1) // export view cells 1862 1898 { 1863 1899 cout << "exporting view cells after post process ... "; 1864 Exporter *exporter = Exporter::GetExporter(" merged_view_cells.x3d");1900 Exporter *exporter = Exporter::GetExporter("final_view_cells.x3d"); 1865 1901 1866 1902 if (exporter) 1867 1903 { 1904 if (mExportGeometry) 1905 exporter->ExportGeometry(objects); 1868 1906 ExportViewCells(exporter); 1869 1907 delete exporter; … … 1880 1918 { 1881 1919 cout << "exporting splits ... "; 1882 ExportSplits(objects );1920 ExportSplits(objects, visRays); 1883 1921 cout << "finished" << endl; 1884 1922 } 1885 1923 1886 ExportBspPvs(objects); 1887 } 1888 1889 1890 void VspBspViewCellsManager::ExportSplits(const ObjectContainer &objects) 1924 // export single view cells 1925 ExportBspPvs(objects, visRays); 1926 } 1927 1928 1929 void VspBspViewCellsManager::ExportSplits(const ObjectContainer &objects, 1930 const VssRayContainer &rays) 1891 1931 { 1892 1932 Exporter *exporter = Exporter::GetExporter("bsp_splits.x3d"); 1893 1894 bool exportRays = false;1895 bool exportGeometry = false;1896 1897 environment->GetBoolValue("VspBspTree.Visualization.exportRays", exportRays);1898 environment->GetBoolValue("VspBspTree.Visualization.exportGeometry", exportGeometry);1899 1933 1900 1934 if (exporter) … … 1915 1949 1916 1950 // export rays 1917 if (exportRays) 1918 { 1919 VssRayContainer outRays; 1920 1921 int raysSize = min((int)mBspRays.size(), mVisualizationSamples); 1922 1923 for (int i = 0; i < raysSize; ++ i) 1924 // only rays piercing geometry 1925 outRays.push_back(mBspRays[i]->vssRay); 1926 1927 // export rays 1928 exporter->ExportRays(outRays, RgbColor(1, 1, 0)); 1929 } 1930 1931 if (exportGeometry) 1951 if (mExportRays) 1952 exporter->ExportRays(rays, RgbColor(1, 1, 0)); 1953 1954 if (mExportGeometry) 1932 1955 exporter->ExportGeometry(objects); 1933 1956 … … 1936 1959 } 1937 1960 1938 void VspBspViewCellsManager::ExportBspPvs(const ObjectContainer &objects) 1939 { 1940 bool exportRays = false; 1941 bool exportGeometry = false; 1942 1943 environment->GetBoolValue("VspBspTree.Visualization.exportRays", exportRays); 1944 environment->GetBoolValue("VspBspTree.Visualization.exportGeometry", exportGeometry); 1945 1961 void VspBspViewCellsManager::ExportBspPvs(const ObjectContainer &objects, 1962 const VssRayContainer &rays) 1963 { 1946 1964 const int leafOut = 10; 1947 1965 1948 1966 ViewCell::NewMail(); 1949 1950 //-- some rays for output1951 const int raysOut = min((int)mBspRays.size(), mVisualizationSamples);1952 1967 1953 1968 cout << "visualization using " << mVisualizationSamples << " samples" << endl; 1954 1969 Debug << "\nOutput view cells: " << endl; 1955 1970 1956 // sort view cells to getlargest view cells1971 // sort view cells to visualize the largest view cells 1957 1972 #if 0 1958 1973 stable_sort(mViewCells.begin(), mViewCells.end(), vc_gt); … … 1960 1975 int limit = min(leafOut, (int)mViewCells.size()); 1961 1976 1977 #if 1 1978 //-- some rays for output 1979 vector<BspRay *> bspRays; 1980 mVspBspTree->ConstructBspRays(bspRays, rays); 1981 1982 const int raysOut = min((int)bspRays.size(), mVisualizationSamples); 1983 #endif 1984 1962 1985 for (int i = 0; i < limit; ++ i) 1963 1986 { 1964 1987 cout << "creating output for view cell " << i << " ... "; 1988 1965 1989 VssRayContainer vcRays; 1966 1990 Intersectable::NewMail(); 1967 1991 #if 0 1968 1992 BspViewCell *vc = dynamic_cast<BspViewCell *>(mViewCells[i]); 1969 1993 #else 1970 BspViewCell *vc = dynamic_cast<BspViewCell *>(mViewCells[Random((int)mViewCells.size())]); 1994 BspViewCell *vc = dynamic_cast<BspViewCell *> 1995 (mViewCells[Random((int)mViewCells.size())]); 1971 1996 #endif 1972 cout << "creating output for view cell " << i << " ... ";1973 1997 1974 1998 #if 1 … … 1976 2000 for (int k = 0; k < raysOut; ++ k) 1977 2001 { 1978 BspRay *ray = mBspRays[k];2002 BspRay *ray = bspRays[k]; 1979 2003 for (int j = 0; j < (int)ray->intersections.size(); ++ j) 1980 2004 { … … 1987 2011 //bspLeaves[j]->Mail(); 1988 2012 char s[64]; sprintf(s, "bsp-pvs%04d.x3d", i); 1989 1990 2013 Exporter *exporter = Exporter::GetExporter(s); 1991 1992 2014 exporter->SetWireframe(); 1993 2015 … … 1996 2018 exporter->SetForcedMaterial(m); 1997 2019 1998 if (vc->GetMesh()) 1999 exporter->ExportViewCell(vc); 2000 else 2001 { 2002 PolygonContainer vcGeom; 2003 // export view cell 2004 mVspBspTree->ConstructGeometry(vc, vcGeom); 2005 exporter->ExportPolygons(vcGeom); 2006 CLEAR_CONTAINER(vcGeom); 2007 } 2020 ExportVcGeometry(exporter, vc); 2008 2021 2009 2022 2010 2023 Debug << i << ": pvs size=" << (int)vc->GetPvs().GetSize() 2011 << ", piercing rays=" << (int)vcRays.size() << endl;2012 2013 2014 // export rays piercing this view cell2024 << ", piercing rays=" << (int)vcRays.size() 2025 << ", leaves=" << (int)vc->mLeaves.size() << endl; 2026 2027 //-- export rays piercing this view cell 2015 2028 #if 1 2016 2029 exporter->ExportRays(vcRays, RgbColor(0, 1, 0)); … … 2049 2062 } 2050 2063 2064 #if 1 2065 CLEAR_CONTAINER(bspRays); 2066 #endif 2051 2067 Debug << endl; 2052 2068 } 2053 2069 2054 2055 bool VspBspViewCellsManager::MergeVspBspLeafViewCells(BspLeaf *front,2056 BspLeaf *back) const2057 {2058 BspViewCell *viewCell =2059 dynamic_cast<BspViewCell *>(MergeViewCells(*front->GetViewCell(),2060 *back->GetViewCell()));2061 2062 if (!viewCell)2063 return false;2064 2065 // change view cells of all leaves2066 // associated with the previous view cells2067 BspViewCell *fVc = front->GetViewCell();2068 BspViewCell *bVc = back->GetViewCell();2069 2070 vector<BspLeaf *> fLeaves = fVc->mLeaves;2071 vector<BspLeaf *> bLeaves = bVc->mLeaves;2072 2073 vector<BspLeaf *>::const_iterator it;2074 2075 for (it = fLeaves.begin(); it != fLeaves.end(); ++ it)2076 {2077 (*it)->SetViewCell(viewCell);2078 viewCell->mLeaves.push_back(*it);2079 }2080 for (it = bLeaves.begin(); it != bLeaves.end(); ++ it)2081 {2082 (*it)->SetViewCell(viewCell);2083 viewCell->mLeaves.push_back(*it);2084 }2085 2086 DEL_PTR(fVc);2087 DEL_PTR(bVc);2088 2089 return true;2090 }2091 2070 2092 2071 bool VspBspViewCellsManager::ShouldMerge(BspLeaf *front, BspLeaf *back) const … … 2095 2074 ViewCell *bvc = back->GetViewCell(); 2096 2075 2097 if ((fvc == mVspBspTree->GetRootCell()) || 2098 (bvc == mVspBspTree->GetRootCell()) || 2099 (fvc == bvc)) 2076 if (fvc == bvc) 2100 2077 return false; 2101 2078 … … 2106 2083 if ((fvc->GetPvs().GetSize() < mMinPvs) || 2107 2084 (bvc->GetPvs().GetSize() < mMinPvs) || 2108 ((fdiff < mMinPvsDif) && (bvc->GetPvs().Diff(fvc->GetPvs()) < mMinPvsDif))) 2085 ((fdiff < mMinPvsDif) && 2086 (bvc->GetPvs().Diff(fvc->GetPvs()) < mMinPvsDif))) 2109 2087 { 2110 2088 return true; … … 2167 2145 2168 2146 2169 void VspBspViewCellsManager::ExportGeometry(Exporter *exporter, 2170 ViewCell *vc) const 2171 { 2172 if (vc->GetMesh()) 2173 exporter->ExportViewCell(vc); 2174 else 2175 { 2176 PolygonContainer cell; 2177 mVspBspTree-> 2178 ConstructGeometry(dynamic_cast<BspViewCell *>(vc), cell); 2179 2180 exporter->ExportPolygons(cell); 2181 } 2147 void VspBspViewCellsManager::ExportVcGeometry(Exporter *exporter, 2148 ViewCell *vc) const 2149 { 2150 #if 1 2151 BspNodeGeometry geom; 2152 mVspBspTree-> 2153 ConstructGeometry(dynamic_cast<BspViewCell *>(vc), geom.mPolys); 2154 exporter->ExportPolygons(geom.mPolys); 2155 #else 2156 2157 Material m2; 2158 m2.mDiffuseColor.b = 0.3f + Random(0.7f); 2159 m2.mDiffuseColor.r = 0.0f;//0.3f + Random(0.7f); 2160 m2.mDiffuseColor.g = 0.3f + Random(0.7f); 2161 Material m; 2162 m.mDiffuseColor.b = 0.0f; 2163 m.mDiffuseColor.r = 1.0f; 2164 m.mDiffuseColor.g = 0.0f; 2165 2166 BspViewCell *bspVc = dynamic_cast<BspViewCell *>(vc); 2167 vector<BspLeaf *>::const_iterator it, it_end = bspVc->mLeaves.end(); 2168 2169 for (it = bspVc->mLeaves.begin(); it != it_end; ++ it) 2170 { 2171 if ((*it)->Mailed()) 2172 exporter->SetForcedMaterial(m); 2173 else 2174 exporter->SetForcedMaterial(m2); 2175 //exporter->ResetForcedMaterial(); 2176 BspNodeGeometry geom; 2177 mVspBspTree->ConstructGeometry(*it, geom); 2178 exporter->ExportPolygons(geom.mPolys); 2179 } 2180 #endif 2182 2181 } 2183 2182 -
trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.h
r482 r485 186 186 ViewCellContainer &GetViewCells(); 187 187 188 /** Helper function used to split ray set into one used for view cell 189 construction and one cast after construction. 188 /** Helper function used to split ray sets uniformly 189 into one that is currently used and the other that 190 is saved for later processing. 191 @param sourceRays the input ray set 192 @param maxSize the maximal number of rays that will be used 193 @param usedRays returns the used ray set 194 @param savedRays if not null, returns the saved ray set 190 195 */ 191 196 void GetRaySets(const VssRayContainer &sourceRays, 192 VssRayContainer &constructionRays, 193 VssRayContainer &savedRays) const; 194 197 const int maxSize, 198 VssRayContainer &usedRays, 199 VssRayContainer *savedRays = NULL) const; 200 195 201 /** Returns accumulated area of all view cells. 196 202 */ … … 242 248 /** Exports view cell geometry. 243 249 */ 244 virtual void Export Geometry(Exporter *exporter, ViewCell *vc) const = 0;250 virtual void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const = 0; 245 251 246 252 /// the view cell corresponding to unbounded space … … 266 272 float mTotalArea; 267 273 268 // visualization color code 274 //-- visualization options 275 276 /// color code for view cells 269 277 int mColorCode; 278 bool mExportGeometry; 279 bool mExportRays; 270 280 271 281 ViewCellsStatistics mViewCellsStats; … … 281 291 282 292 public: 283 293 /** Constructor taking the bsp tree and the number of samples 294 used to construct the bsp tree. 295 */ 284 296 BspViewCellsManager(BspTree *tree, int constructionSamples); 285 297 … … 330 342 331 343 void ExportColor(Exporter *exporter, ViewCell *vc) const; 332 void Export Geometry(Exporter *exporter, ViewCell *vc) const;344 void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const; 333 345 334 346 /// the BSP tree. … … 393 405 394 406 void ExportColor(Exporter *exporter, ViewCell *vc) const; 395 void Export Geometry(Exporter *exporter, ViewCell *vc) const;407 void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const; 396 408 397 409 /// the BSP tree. … … 450 462 451 463 void ExportColor(Exporter *exporter, ViewCell *vc) const; 452 void Export Geometry(Exporter *exporter, ViewCell *vc) const;464 void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const; 453 465 454 466 … … 499 511 500 512 protected: 501 502 /** Constructs bsp rays for post processing and visualization. 503 */ 504 void ConstructBspRays(const VssRayContainer &rays, const int numSamples); 505 506 /** Merges view cells front and back leaf view cell. 507 */ 508 bool MergeVspBspLeafViewCells(BspLeaf *front, BspLeaf *back) const; 513 /** DEPRECATED 514 */ 515 int MergeViewCells(const VssRayContainer &rays) const; 509 516 510 517 /** Returns true if front and back leaf should be merged. … … 513 520 514 521 void CollectViewCells(); 515 516 void ExportColor(Exporter *exporter, ViewCell *vc) const;517 void ExportGeometry(Exporter *exporter, ViewCell *vc) const;518 522 519 523 /** Returns maximal depth difference of view cell … … 521 525 */ 522 526 int GetMaxTreeDiff(ViewCell *vc) const; 527 528 529 void ExportColor(Exporter *exporter, ViewCell *vc) const; 530 void ExportVcGeometry(Exporter *exporter, ViewCell *vc) const; 531 523 532 524 533 /// the view space partition BSP tree. 525 534 VspBspTree *mVspBspTree; 526 535 527 /// helper array of rays528 vector<BspRay *> mBspRays;529 530 536 private: 531 537 532 538 /** Exports visualization of the BSP splits. 533 539 */ 534 void ExportSplits(const ObjectContainer &objects); 540 void ExportSplits(const ObjectContainer &objects, 541 const VssRayContainer &rays); 535 542 536 543 /** Exports visualization of the BSP PVS. 537 544 */ 538 void ExportBspPvs(const ObjectContainer &objects); 545 void ExportBspPvs(const ObjectContainer &objects, 546 const VssRayContainer &rays); 539 547 540 548 }; -
trunk/VUT/GtpVisibilityPreprocessor/src/VspBspTree.cpp
r484 r485 33 33 int VspBspTree::sFrontAndBackId = 0; 34 34 35 float BspMergeCandidate::sOverallCost = Limits::Small;35 float BspMergeCandidate::sOverallCost = 0; 36 36 37 37 /****************************************************************/ … … 44 44 mCostNormalizer(Limits::Small), 45 45 mViewCellsManager(NULL), 46 mStoreRays( true),46 mStoreRays(false), 47 47 mOnlyDrivingAxis(false) 48 48 { 49 mRootCell = new BspViewCell();50 51 49 Randomize(); // initialise random generator for heuristics 52 50 … … 82 80 environment->GetFloatValue("VspBspTree.PostProcess.maxCostRatio", mMergeMaxCostRatio); 83 81 82 environment->GetBoolValue("VspBspTree.splitUseOnlyDrivingAxis", mOnlyDrivingAxis); 83 environment->GetBoolValue("VspBspTree.PostProcess.useRaysForMerge", mUseRaysForMerge); 84 84 85 85 //-- debug output … … 137 137 { 138 138 DEL_PTR(mRoot); 139 DEL_PTR(mRootCell);140 139 DEL_PTR(mSplitCandidates); 141 140 } … … 216 215 { 217 216 mBox.Include(object->GetBox()); // add to BSP tree aabb 218 AddMeshToPolygons(mesh, polys, mRootCell);217 AddMeshToPolygons(mesh, polys, NULL); 219 218 } 220 219 } … … 360 359 (data.mPvs <= mTermMinPvs) || 361 360 (data.mArea <= mTermMinArea) || 362 (mStat. nodes / 2 + 1>= mMaxViewCells) ||361 (mStat.Leaves() >= mMaxViewCells) || 363 362 // (data.GetAvgRayContribution() >= mTermMaxRayContribution) || 364 363 (data.mDepth >= mTermMaxDepth)); … … 400 399 BspViewCell *viewCell = new BspViewCell(); 401 400 leaf->SetViewCell(viewCell); 402 401 403 402 if (mStoreRays) 404 403 { … … 410 409 viewCell->mLeaves.push_back(leaf); 411 410 viewCell->SetArea(tData.mArea); 411 leaf->mArea = tData.mArea; 412 412 413 413 //-- update pvs 414 414 int conSamp = 0, sampCon = 0; 415 415 AddToPvs(leaf, *tData.mRays, conSamp, sampCon); 416 416 417 417 mStat.contributingSamples += conSamp; 418 418 mStat.sampleContributions += sampCon; … … 1065 1065 // add the termination object 1066 1066 AddObjToPvs(ray->mTerminationObject, cf, frontPvs, backPvs); 1067 1068 1067 // add the source object 1069 1068 AddObjToPvs(ray->mOriginObject, cf, frontPvs, backPvs); … … 1081 1080 if (cf == 1) 1082 1081 pFront += len; 1083 if (cf == -1)1082 else if (cf == -1) 1084 1083 pBack += len; 1085 if (cf == 0)1084 else if (cf == 0) 1086 1085 { 1087 1086 // use length of rays to approximate volume … … 1231 1230 mStat.maxDepth = data.mDepth; 1232 1231 1232 if (data.mPvs > mStat.maxPvs) 1233 mStat.maxPvs = data.mPvs; 1233 1234 if (data.mDepth < mStat.minDepth) 1234 1235 mStat.minDepth = data.mDepth; 1235 1236 1236 if (data.mDepth >= mTermMaxDepth) 1237 1237 ++ mStat.maxDepthNodes; … … 1436 1436 float t; 1437 1437 1438 1438 // get classification and receive new t 1439 1439 const int cf = bRay.ComputeRayIntersection(plane, t); 1440 1440 … … 1448 1448 break; 1449 1449 case 0: 1450 //-- split ray1451 //-- look if start point behind or in front of plane1452 if (plane.Side(bRay.ExtrapOrigin()) <= 0)1453 1450 { 1454 backRays.push_back(RayInfo(ray, bRay.GetMinT(), t)); 1455 frontRays.push_back(RayInfo(ray, t, bRay.GetMaxT())); 1456 } 1457 else 1458 { 1459 frontRays.push_back(RayInfo(ray, bRay.GetMinT(), t)); 1460 backRays.push_back(RayInfo(ray, t, bRay.GetMaxT())); 1451 //-- split ray 1452 //-- test if start point behind or in front of plane 1453 const int side = plane.Side(bRay.ExtrapOrigin()); 1454 1455 if (side <= 0) 1456 { 1457 backRays.push_back(RayInfo(ray, bRay.GetMinT(), t)); 1458 frontRays.push_back(RayInfo(ray, t, bRay.GetMaxT())); 1459 } 1460 else 1461 { 1462 frontRays.push_back(RayInfo(ray, bRay.GetMinT(), t)); 1463 backRays.push_back(RayInfo(ray, t, bRay.GetMaxT())); 1464 } 1461 1465 } 1462 1466 break; 1463 1467 default: 1464 Debug << "Should not come here 4" << endl;1468 Debug << "Should not come here" << endl; 1465 1469 break; 1466 1470 } … … 1497 1501 } 1498 1502 1503 1499 1504 void VspBspTree::ConstructGeometry(BspNode *n, 1500 1505 BspNodeGeometry &cell) const 1501 1506 { 1502 PolygonContainer polys; 1503 ConstructGeometry(n, polys); 1504 cell.mPolys = polys; 1505 } 1507 ConstructGeometry(n, cell.mPolys); 1508 } 1509 1506 1510 1507 1511 void VspBspTree::ConstructGeometry(BspNode *n, … … 1588 1592 } 1589 1593 1590 void VspBspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &vcGeom) const 1594 1595 void VspBspTree::ConstructGeometry(BspViewCell *vc, 1596 PolygonContainer &vcGeom) const 1591 1597 { 1592 1598 vector<BspLeaf *> leaves = vc->mLeaves; 1593 1594 1599 vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); 1595 1600 … … 1598 1603 } 1599 1604 1605 1600 1606 int VspBspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, 1601 1607 const bool onlyUnmailed) const 1602 1608 { 1603 1609 PolygonContainer cell; 1604 1605 1610 ConstructGeometry(n, cell); 1606 1611 … … 1794 1799 } 1795 1800 1796 BspViewCell *VspBspTree::GetRootCell() const1797 {1798 return mRootCell;1799 }1800 1801 1801 1802 int VspBspTree::SplitPolygons(const Plane3 &plane, … … 1858 1859 BspNode *farChild = NULL; 1859 1860 1861 float t; 1860 1862 while (1) 1861 1863 { … … 1865 1867 1866 1868 Plane3 splitPlane = in->GetPlane(); 1869 1867 1870 const int entSide = splitPlane.Side(entp); 1868 1871 const int extSide = splitPlane.Side(extp); 1869 1872 1870 if (entSide < 0) 1873 if (entSide < 0) 1871 1874 { 1872 1875 node = in->GetBack(); 1873 1874 if (extSide <= 0) // plane does not split ray => no far child1876 // plane does not split ray => no far child 1877 if (extSide <= 0) 1875 1878 continue; 1876 1879 1877 1880 farChild = in->GetFront(); // plane splits ray 1878 } else if (entSide > 0) 1881 } 1882 else if (entSide > 0) 1879 1883 { 1880 1884 node = in->GetFront(); … … 1885 1889 farChild = in->GetBack(); // plane splits ray 1886 1890 } 1887 else // ray and plane are coincident 1888 { 1889 // WHAT TO DO IN THIS CASE ? 1890 //break; 1891 node = in->GetFront(); 1892 continue; 1891 else // ray end point on plane 1892 { // NOTE: what to do if ray is coincident with plane? 1893 if (extSide < 0) 1894 node = in->GetBack(); 1895 else if (extSide > 0) 1896 node = in->GetFront(); 1897 1898 continue; // no far child 1893 1899 } 1894 1900 1895 1901 // push data for far child 1896 tStack.push(BspRayTraversalData(farChild, extp , maxt));1902 tStack.push(BspRayTraversalData(farChild, extp)); 1897 1903 1898 1904 // find intersection of ray segment with plane 1899 float t;1900 1905 extp = splitPlane.FindIntersection(origin, extp, &t); 1901 maxt *= t; 1902 1903 } else 1906 } 1907 else 1904 1908 { 1905 1909 // reached leaf => intersection with view cell … … 1918 1922 1919 1923 entp = extp; 1920 mint = maxt; // NOTE: need this? 1921 1922 1924 1923 1925 BspRayTraversalData &s = tStack.top(); 1924 1926 1925 1927 node = s.mNode; 1926 1928 extp = s.mExitPoint; 1927 maxt = s.mMaxT;1928 1929 1929 1930 tStack.pop(); 1930 1931 } 1931 1932 } 1933 1932 1934 return hits; 1933 1935 } 1934 1936 1935 int VspBspTree::TreeDistance(BspNode *n1, BspNode *n2) 1937 int VspBspTree::TreeDistance(BspNode *n1, BspNode *n2) const 1936 1938 { 1937 1939 std::deque<BspNode *> path1; … … 1997 1999 } 1998 2000 } 2001 2002 // revalidate leaves 2003 RepairVcLeafLists(); 1999 2004 2000 2005 return node; … … 2040 2045 2041 2046 2042 int VspBspTree::MergeLeaves() 2043 { 2044 vector<BspLeaf *> leaves; 2045 priority_queue<BspMergeCandidate> mergeQueue; 2046 2047 // collect the leaves, e.g., the "voxels" that will build the view cells 2048 CollectLeaves(leaves); 2049 2050 int vcSize = (int)leaves.size(); 2051 int savedVcSize = vcSize; 2052 2053 BspLeaf::NewMail(); 2054 2055 vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); 2056 2057 // find merge candidates and push them into queue 2058 for (it = leaves.begin(); it != it_end; ++ it) 2059 { 2060 BspLeaf *leaf = *it; 2061 2062 // no leaf is part of two merge candidates 2063 if (!leaf->Mailed()) 2064 { 2065 leaf->Mail(); 2066 2067 vector<BspLeaf *> neighbors; 2068 FindNeighbors(leaf, neighbors, true); 2069 2070 vector<BspLeaf *>::const_iterator nit, 2071 nit_end = neighbors.end(); 2072 2073 for (nit = neighbors.begin(); nit != nit_end; ++ nit) 2074 { 2075 BspMergeCandidate mc = BspMergeCandidate(leaf, *nit); 2076 mergeQueue.push(mc); 2077 2078 BspMergeCandidate::sOverallCost += mc.GetLeaf1Cost(); 2079 BspMergeCandidate::sOverallCost += mc.GetLeaf2Cost(); 2080 } 2081 } 2082 } 2083 2084 int merged = 0; 2085 int mergedSiblings = 0; 2086 int accTreeDist = 0; 2087 int maxTreeDist = 0; 2088 const bool mergeStats = true; 2089 2090 2091 //-- use priority queue to merge leaf pairs 2092 while (!mergeQueue.empty() && (vcSize > mMergeMinViewCells) && 2093 (mergeQueue.top().GetMergeCost() < 2094 mMergeMaxCostRatio * BspMergeCandidate::sOverallCost)) 2095 { 2096 //Debug << "mergecost: " << mergeQueue.top().GetMergeCost() / BspMergeCandidate::sOverallCost << " " << mMergeMaxCostRatio << endl; 2097 BspMergeCandidate mc = mergeQueue.top(); 2098 mergeQueue.pop(); 2099 2100 // both view cells equal! 2101 if (mc.GetLeaf1()->GetViewCell() == mc.GetLeaf2()->GetViewCell()) 2102 continue; 2103 2104 if (mc.Valid()) 2105 { 2106 ViewCell::NewMail(); 2107 MergeViewCells(mc.GetLeaf1(), mc.GetLeaf2()); 2108 -- vcSize; 2109 // increase absolute merge cost 2110 BspMergeCandidate::sOverallCost += mc.GetMergeCost(); 2111 2112 //-- stats 2113 ++ merged; 2114 2115 if (mc.GetLeaf1()->IsSibling(mc.GetLeaf2())) 2116 ++ mergedSiblings; 2117 2118 if (mergeStats) 2119 { 2120 const int dist = TreeDistance(mc.GetLeaf1(), mc.GetLeaf2()); 2121 2122 if (dist > maxTreeDist) 2123 maxTreeDist = dist; 2124 2125 accTreeDist += dist; 2126 } 2127 } 2128 // merge candidate not valid, because one of the leaves was already 2129 // merged with another one 2130 else 2131 { 2132 // validate and reinsert into queue 2133 mc.SetValid(); 2134 mergeQueue.push(mc); 2135 //Debug << "validate " << mc.GetMergeCost() << endl; 2136 } 2137 } 2138 2139 // collapse tree according to view cell partition 2140 CollapseTree(mRoot); 2141 // revalidate leaves 2142 RepairVcLeafLists(); 2143 2144 Debug << "Merged " << merged << " nodes of " << savedVcSize 2145 << " (merged " << mergedSiblings << " siblings)" << endl; 2146 2147 if (mergeStats) 2148 { 2149 Debug << "maximal tree distance: " << maxTreeDist << endl; 2150 Debug << "Avg tree distance: " << (float)accTreeDist / (float)merged << endl; 2151 } 2152 2153 //TODO: should return sample contributions 2154 return merged; 2155 } 2156 2157 2158 bool VspBspTree::MergeViewCells(BspLeaf *l1, BspLeaf *l2) 2047 bool VspBspTree::MergeViewCells(BspLeaf *l1, BspLeaf *l2) const 2159 2048 { 2160 2049 //-- change pointer to view cells of all leaves associated … … 2204 2093 mViewCellsManager = vcm; 2205 2094 } 2095 2096 2097 int VspBspTree::CollectMergeCandidates() 2098 { 2099 vector<BspLeaf *> leaves; 2100 2101 // collect the leaves, e.g., the "voxels" that will build the view cells 2102 CollectLeaves(leaves); 2103 BspLeaf::NewMail(); 2104 2105 vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); 2106 2107 // find merge candidates and push them into queue 2108 for (it = leaves.begin(); it != it_end; ++ it) 2109 { 2110 BspLeaf *leaf = *it; 2111 2112 /// create leaf pvs (needed for post processing 2113 leaf->mPvs = new ObjectPvs(leaf->GetViewCell()->GetPvs()); 2114 2115 BspMergeCandidate::sOverallCost += 2116 leaf->mArea * leaf->mPvs->GetSize(); 2117 2118 // the same leaves must not be part of two merge candidates 2119 leaf->Mail(); 2120 vector<BspLeaf *> neighbors; 2121 FindNeighbors(leaf, neighbors, true); 2122 2123 vector<BspLeaf *>::const_iterator nit, nit_end = neighbors.end(); 2124 2125 // TODO: test if at least one ray goes from one leaf to the other 2126 for (nit = neighbors.begin(); nit != nit_end; ++ nit) 2127 { 2128 mMergeQueue.push(BspMergeCandidate(leaf, *nit)); 2129 } 2130 } 2131 2132 return (int)leaves.size(); 2133 } 2134 2135 2136 int VspBspTree::CollectMergeCandidates(const VssRayContainer &rays) 2137 { 2138 vector<BspRay *> bspRays; 2139 2140 ConstructBspRays(bspRays, rays); 2141 map<BspLeaf *, vector<BspLeaf*> > neighborMap; 2142 2143 vector<BspIntersection>::const_iterator iit; 2144 2145 int leaves = 0; 2146 2147 BspLeaf::NewMail(); 2148 2149 for (int i = 0; i < (int)bspRays.size(); ++ i) 2150 { 2151 BspRay *ray = bspRays[i]; 2152 2153 // traverse leaves stored in the rays and compare and 2154 // merge consecutive leaves (i.e., the neighbors in the tree) 2155 if (ray->intersections.size() < 2) 2156 continue; 2157 2158 iit = ray->intersections.begin(); 2159 BspLeaf *prevLeaf = (*(iit ++)).mLeaf; 2160 2161 // create leaf pvs (needed for post processing) 2162 if (!prevLeaf->mPvs) 2163 { 2164 prevLeaf->mPvs = 2165 new ObjectPvs(prevLeaf->GetViewCell()->GetPvs()); 2166 2167 BspMergeCandidate::sOverallCost += 2168 prevLeaf->mArea * prevLeaf->mPvs->GetSize(); 2169 2170 ++ leaves; 2171 } 2172 2173 // traverse intersections 2174 // consecutive leaves are neighbors => 2175 // add them to queue 2176 for (; iit != ray->intersections.end(); ++ iit) 2177 { 2178 BspLeaf *leaf = (*iit).mLeaf; 2179 2180 if (!leaf->mPvs) 2181 { 2182 leaf->mPvs = 2183 new ObjectPvs(leaf->GetViewCell()->GetPvs()); 2184 2185 BspMergeCandidate::sOverallCost += 2186 leaf->mArea * leaf->mPvs->GetSize(); 2187 2188 ++ leaves; 2189 } 2190 2191 vector<BspLeaf *> &neighbors = neighborMap[leaf]; 2192 2193 bool found = false; 2194 2195 // both leaves inserted in queue already => 2196 // look if double pair already exists 2197 if (leaf->Mailed() && prevLeaf->Mailed()) 2198 { 2199 vector<BspLeaf *>::const_iterator it, it_end = neighbors.end(); 2200 2201 for (it = neighbors.begin(); !found && (it != it_end); ++ it) 2202 if (*it == prevLeaf) 2203 found = true; // already in queue 2204 } 2205 2206 if (!found) 2207 { 2208 // this pair is not in map already 2209 // => insert into the neighbor map and the queue 2210 neighbors.push_back(prevLeaf); 2211 neighborMap[prevLeaf].push_back(leaf); 2212 2213 leaf->Mail(); 2214 prevLeaf->Mail(); 2215 2216 mMergeQueue.push(BspMergeCandidate(leaf, prevLeaf)); 2217 } 2218 2219 prevLeaf = leaf; 2220 } 2221 } 2222 Debug << "neighbormap size: " << (int)neighborMap.size() << endl; 2223 Debug << "mergequeue: " << (int)mMergeQueue.size() << endl; 2224 Debug << "leaves in queue: " << leaves << endl; 2225 Debug << "overall cost: " << BspMergeCandidate::sOverallCost << endl; 2226 2227 CLEAR_CONTAINER(bspRays); 2228 2229 return leaves; 2230 } 2231 2232 2233 void VspBspTree::ConstructBspRays(vector<BspRay *> &bspRays, 2234 const VssRayContainer &rays) 2235 { 2236 VssRayContainer::const_iterator it, it_end = rays.end(); 2237 2238 for (it = rays.begin(); it != rays.end(); ++ it) 2239 { 2240 VssRay *vssRay = *it; 2241 BspRay *ray = new BspRay(vssRay); 2242 2243 ViewCellContainer viewCells; 2244 2245 Ray hray(*vssRay); 2246 float tmin = 0, tmax = 1.0; 2247 // matt TODO: remove this!! 2248 //hray.Init(ray.GetOrigin(), ray.GetDir(), Ray::LINE_SEGMENT); 2249 if (!mBox.GetRaySegment(hray, tmin, tmax) || (tmin > tmax)) 2250 continue; 2251 2252 Vector3 origin = hray.Extrap(tmin); 2253 Vector3 termination = hray.Extrap(tmax); 2254 2255 // cast line segment to get intersections with bsp leaves 2256 CastLineSegment(origin, termination, viewCells); 2257 2258 ViewCellContainer::const_iterator vit, vit_end = viewCells.end(); 2259 for (vit = viewCells.begin(); vit != vit_end; ++ vit) 2260 { 2261 BspViewCell *vc = dynamic_cast<BspViewCell *>(*vit); 2262 vector<BspLeaf *>::const_iterator it, it_end = vc->mLeaves.end(); 2263 //NOTE: not sorted! 2264 for (it = vc->mLeaves.begin(); it != it_end; ++ it) 2265 ray->intersections.push_back(BspIntersection(0, *it)); 2266 } 2267 2268 bspRays.push_back(ray); 2269 } 2270 } 2271 2272 2273 int VspBspTree::MergeViewCells(const VssRayContainer &rays) 2274 { 2275 MergeStatistics mergeStats; 2276 mergeStats.Start(); 2277 // TODO: REMOVE LATER for performance! 2278 const bool showMergeStats = true; 2279 //BspMergeCandidate::sOverallCost = mBox.SurfaceArea() * mStat.maxPvs; 2280 long startTime = GetTime(); 2281 2282 if (mUseRaysForMerge) 2283 mergeStats.nodes = CollectMergeCandidates(rays); 2284 else 2285 mergeStats.nodes = CollectMergeCandidates(); 2286 2287 mergeStats.collectTime = TimeDiff(startTime, GetTime()); 2288 mergeStats.candidates = (int)mMergeQueue.size(); 2289 startTime = GetTime(); 2290 2291 int nViewCells = /*mergeStats.nodes*/ mStat.Leaves(); 2292 2293 2294 //-- use priority queue to merge leaf pairs 2295 while (!mMergeQueue.empty() && (nViewCells > mMergeMinViewCells) && 2296 (mMergeQueue.top().GetMergeCost() < 2297 mMergeMaxCostRatio * BspMergeCandidate::sOverallCost)) 2298 { 2299 //Debug << "abs mergecost: " << mMergeQueue.top().GetMergeCost() << " rel mergecost: " 2300 // << mMergeQueue.top().GetMergeCost() / BspMergeCandidate::sOverallCost 2301 // << " max ratio: " << mMergeMaxCostRatio << endl; 2302 BspMergeCandidate mc = mMergeQueue.top(); 2303 mMergeQueue.pop(); 2304 2305 // both view cells equal! 2306 if (mc.GetLeaf1()->GetViewCell() == mc.GetLeaf2()->GetViewCell()) 2307 continue; 2308 2309 if (mc.Valid()) 2310 { 2311 ViewCell::NewMail(); 2312 MergeViewCells(mc.GetLeaf1(), mc.GetLeaf2()); 2313 -- nViewCells; 2314 2315 ++ mergeStats.merged; 2316 2317 // increase absolute merge cost 2318 BspMergeCandidate::sOverallCost += mc.GetMergeCost(); 2319 2320 if (showMergeStats) 2321 { 2322 if (mc.GetLeaf1()->IsSibling(mc.GetLeaf2())) 2323 ++ mergeStats.siblings; 2324 2325 const int dist = 2326 TreeDistance(mc.GetLeaf1(), mc.GetLeaf2()); 2327 if (dist > mergeStats.maxTreeDist) 2328 mergeStats.maxTreeDist = dist; 2329 mergeStats.accTreeDist += dist; 2330 } 2331 } 2332 // merge candidate not valid, because one of the leaves was already 2333 // merged with another one => validate and reinsert into queue 2334 else 2335 { 2336 mc.SetValid(); 2337 mMergeQueue.push(mc); 2338 } 2339 } 2340 2341 mergeStats.mergeTime = TimeDiff(startTime, GetTime()); 2342 mergeStats.Stop(); 2343 2344 if (showMergeStats) 2345 Debug << mergeStats << endl << endl; 2346 2347 //TODO: should return sample contributions? 2348 return mergeStats.merged; 2349 } 2350 2351 2352 int VspBspTree::RefineViewCells(const VssRayContainer &rays) 2353 { 2354 int shuffled = 0; 2355 2356 Debug << "refining " << (int)mMergeQueue.size() << " candidates " << endl; 2357 BspLeaf::NewMail(); 2358 2359 // Use priority queue of remaining leaf pairs 2360 // These candidates either share the same view cells or 2361 // are border leaves which share a boundary. 2362 // We test if they can be shuffled, i.e., 2363 // either one leaf is made part of one view cell or the other 2364 // leaf is made part of the other view cell. It is tested if the 2365 // remaining view cells are "better" than the old ones. 2366 while (!mMergeQueue.empty()) 2367 { 2368 BspMergeCandidate mc = mMergeQueue.top(); 2369 mMergeQueue.pop(); 2370 2371 // both view cells equal or already shuffled 2372 if ((mc.GetLeaf1()->GetViewCell() == mc.GetLeaf2()->GetViewCell()) || 2373 (mc.GetLeaf1()->Mailed()) || (mc.GetLeaf2()->Mailed())) 2374 continue; 2375 2376 // candidate for shuffling 2377 const bool wasShuffled = 2378 ShuffleLeaves(mc.GetLeaf1(), mc.GetLeaf2()); 2379 2380 //-- stats 2381 if (wasShuffled) 2382 ++ shuffled; 2383 } 2384 2385 return shuffled; 2386 } 2387 2388 2389 inline int AddedPvsSize(ObjectPvs pvs1, const ObjectPvs &pvs2) 2390 { 2391 return pvs1.AddPvs(pvs2); 2392 } 2393 2394 /*inline int SubtractedPvsSize(BspViewCell *vc, BspLeaf *l, const ObjectPvs &pvs2) 2395 { 2396 ObjectPvs pvs; 2397 vector<BspLeaf *>::const_iterator it, it_end = vc->mLeaves.end(); 2398 for (it = vc->mLeaves.begin(); it != vc->mLeaves.end(); ++ it) 2399 if (*it != l) 2400 pvs.AddPvs(*(*it)->mPvs); 2401 return pvs.GetSize(); 2402 }*/ 2403 2404 inline int SubtractedPvsSize(ObjectPvs pvs1, const ObjectPvs &pvs2) 2405 { 2406 return pvs1.SubtractPvs(pvs2); 2407 } 2408 2409 2410 float GetShuffledVcCost(BspLeaf *leaf, BspViewCell *vc1, BspViewCell *vc2) 2411 { 2412 //const int pvs1 = SubtractedPvsSize(vc1, leaf, *leaf->mPvs); 2413 const int pvs1 = SubtractedPvsSize(vc1->GetPvs(), *leaf->mPvs); 2414 const int pvs2 = AddedPvsSize(vc2->GetPvs(), *leaf->mPvs); 2415 2416 const float area1 = vc1->GetArea() - leaf->mArea; 2417 const float area2 = vc2->GetArea() + leaf->mArea; 2418 2419 const float cost1 = pvs1 * area1; 2420 const float cost2 = pvs2 * area2; 2421 2422 return cost1 + cost2; 2423 } 2424 2425 2426 void VspBspTree::ShuffleLeaf(BspLeaf *leaf, 2427 BspViewCell *vc1, 2428 BspViewCell *vc2) const 2429 { 2430 //Debug << "old pvs: " << vc1->GetPvs().GetSize() + vc2->GetPvs().GetSize() 2431 // << " (" << vc1->GetPvs().GetSize() << ", " << vc2->GetPvs().GetSize() << ")" << endl; 2432 // compute new pvs and area 2433 vc1->GetPvs().SubtractPvs(*leaf->mPvs); 2434 vc2->GetPvs().AddPvs(*leaf->mPvs); 2435 2436 vc1->SetArea(vc1->GetArea() - leaf->mArea); 2437 vc2->SetArea(vc2->GetArea() + leaf->mArea); 2438 2439 /// add to second view cell 2440 vc2->mLeaves.push_back(leaf); 2441 2442 // erase leaf from old view cell 2443 vector<BspLeaf *>::iterator it = vc1->mLeaves.begin(); 2444 2445 for (; *it != leaf; ++ it); 2446 vc1->mLeaves.erase(it); 2447 2448 /*vc1->GetPvs().mEntries.clear(); 2449 for (; it != vc1->mLeaves.end(); ++ it) 2450 { 2451 if (*it == leaf) 2452 vc1->mLeaves.erase(it); 2453 else 2454 vc1->GetPvs().AddPvs(*(*it)->mPvs); 2455 }*/ 2456 2457 leaf->SetViewCell(vc2); // finally change view cell 2458 2459 //Debug << "new pvs: " << vc1->GetPvs().GetSize() + vc2->GetPvs().GetSize() 2460 // << " (" << vc1->GetPvs().GetSize() << ", " << vc2->GetPvs().GetSize() << ")" << endl; 2461 2462 } 2463 2464 2465 bool VspBspTree::ShuffleLeaves(BspLeaf *leaf1, BspLeaf *leaf2) const 2466 { 2467 BspViewCell *vc1 = leaf1->GetViewCell(); 2468 BspViewCell *vc2 = leaf2->GetViewCell(); 2469 2470 const float cost1 = vc1->GetPvs().GetSize() * vc1->GetArea(); 2471 const float cost2 = vc2->GetPvs().GetSize() * vc2->GetArea(); 2472 2473 const float oldCost = cost1 + cost2; 2474 2475 float shuffledCost1 = Limits::Infinity; 2476 float shuffledCost2 = Limits::Infinity; 2477 2478 // the view cell should not be empty after the shuffle 2479 if (vc1->mLeaves.size() > 1) 2480 shuffledCost1 = GetShuffledVcCost(leaf1, vc1, vc2); 2481 if (vc2->mLeaves.size() > 1) 2482 shuffledCost2 = GetShuffledVcCost(leaf2, vc2, vc1); 2483 2484 // shuffling unsuccessful 2485 if ((oldCost <= shuffledCost1) && (oldCost <= shuffledCost2)) 2486 return false; 2487 2488 if (shuffledCost1 < shuffledCost2) 2489 { 2490 //Debug << "old cost: " << oldCost << ", new cost: " << shuffledCost1 << endl; 2491 ShuffleLeaf(leaf1, vc1, vc2); 2492 leaf1->Mail(); 2493 } 2494 else 2495 { 2496 //Debug << "old cost: " << oldCost << ", new cost: " << shuffledCost2 << endl; 2497 ShuffleLeaf(leaf2, vc2, vc1); 2498 leaf2->Mail(); 2499 } 2500 2501 return true; 2502 } 2503 2206 2504 2207 2505 /************************************************************************/ … … 2220 2518 } 2221 2519 2520 float BspMergeCandidate::GetCost(ViewCell *vc) const 2521 { 2522 return vc->GetPvs().GetSize() * vc->GetArea(); 2523 } 2524 2222 2525 float BspMergeCandidate::GetLeaf1Cost() const 2223 2526 { 2224 2527 BspViewCell *vc = mLeaf1->GetViewCell(); 2225 return vc->GetPvs().GetSize() * vc->GetArea();2528 return GetCost(vc); 2226 2529 } 2227 2530 … … 2229 2532 { 2230 2533 BspViewCell *vc = mLeaf2->GetViewCell(); 2231 return vc->GetPvs().GetSize() * vc->GetVolume();2534 return GetCost(vc); 2232 2535 } 2233 2536 … … 2239 2542 2240 2543 const int diff1 = vc1->GetPvs().Diff(vc2->GetPvs()); 2241 const int vcPvs = diff1 + vc1->GetPvs().GetSize();2544 const int newPvs = diff1 + vc1->GetPvs().GetSize(); 2242 2545 2243 2546 //-- compute ratio of old cost … … 2247 2550 2248 2551 const float newCost = 2249 (float) vcPvs * (vc1->GetArea() + vc2->GetArea());2552 (float)newPvs * (vc1->GetArea() + vc2->GetArea()); 2250 2553 2251 2554 mMergeCost = newCost - oldCost; 2252 2253 2555 // if (vcPvs > sMaxPvsSize) // strong penalty if pvs size too large 2254 2556 // mMergeCost += 1.0; … … 2294 2596 EvalMergeCost(); 2295 2597 } 2598 2599 2600 /************************************************************************/ 2601 /* MergeStatistics implementation */ 2602 /************************************************************************/ 2603 2604 2605 void MergeStatistics::Print(ostream &app) const 2606 { 2607 app << "===== Merge statistics ===============\n"; 2608 2609 app << setprecision(4); 2610 2611 app << "#N_CTIME ( Overall time [s] )\n" << Time() << " \n"; 2612 2613 app << "#N_CCTIME ( Collect candidates time [s] )\n" << collectTime * 1e-3f << " \n"; 2614 2615 app << "#N_MTIME ( Merge time [s] )\n" << mergeTime * 1e-3f << " \n"; 2616 2617 app << "#N_NODES ( Number of nodes before merge )\n" << nodes << "\n"; 2618 2619 app << "#N_CANDIDATES ( Number of merge candidates )\n" << candidates << "\n"; 2620 2621 app << "#N_MERGEDSIBLINGS ( Number of merged siblings )\n" << siblings << "\n"; 2622 app << "#N_MERGEDNODES ( Number of merged nodes )\n" << merged << "\n"; 2623 2624 app << "#MAX_TREEDIST ( Maximal distance in tree of merged leaves )\n" << maxTreeDist << "\n"; 2625 2626 app << "#AVG_TREEDIST ( Average distance in tree of merged leaves )\n" << AvgTreeDist() << "\n"; 2627 2628 app << "===== END OF BspTree statistics ==========\n"; 2629 } -
trunk/VUT/GtpVisibilityPreprocessor/src/VspBspTree.h
r483 r485 21 21 class ViewCellsStatistics; 22 22 class ViewCellsManager; 23 class BspMergeCandidate; 24 struct BspRay; 23 25 24 26 … … 222 224 BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false); 223 225 224 /** Returns view cell corresponding to unbounded space.225 */226 BspViewCell *GetRootCell() const;227 228 226 /** Returns epsilon of this tree. 229 227 */ 230 228 float GetEpsilon() const; 231 229 232 230 /** Casts line segment into the tree. 231 @param origin the origin of the line segment 232 @param termination the end point of the line segment 233 @returns view cells intersecting the line segment. 234 */ 233 235 int CastLineSegment(const Vector3 &origin, 234 236 const Vector3 &termination, 235 237 ViewCellContainer &viewcells); 236 238 237 /** Merges leaves with similar PVS.238 */239 int MergeLeaves();240 239 241 240 /** Sets pointer to view cells manager. … … 243 242 void SetViewCellsManager(ViewCellsManager *vcm); 244 243 245 /** Helper function revalidating the view cell leaf list after merge. 246 */ 247 void RepairVcLeafLists(); 248 249 /** Collapses the tree with respect to the view cell partition. 250 @returns node of type leaf if the node could be collapsed, this node otherwise 244 /** Returns distance from node 1 to node 2. 245 */ 246 int TreeDistance(BspNode *n1, BspNode *n2) const; 247 248 /** Merges view cells according to some cost heuristics. 249 */ 250 int MergeViewCells(const VssRayContainer &rays); 251 252 /** Refines view cells using shuffling, i.e., border leaves 253 of two view cells are exchanged if the resulting view cells 254 are tested to be "better" than the old ones. 255 @returns number of refined view cells 256 */ 257 int RefineViewCells(const VssRayContainer &rays); 258 259 /** Collapses the tree with respect to the view cell partition, 260 i.e. leaves having the same view cell are collapsed. 261 @returns node of type leaf if the node could be collapsed, 262 this node otherwise 251 263 */ 252 264 BspNode *CollapseTree(BspNode *node); 253 254 255 /** Returns distance from node 1 to node 2. 256 */ 257 int TreeDistance(BspNode *n1, BspNode *n2); 265 266 /** Constructs bsp rays for post processing and visualization. 267 */ 268 void ConstructBspRays(vector<BspRay *> &bspRays, 269 const VssRayContainer &rays); 270 271 272 /** Merge view cells of leaves l1 and l2. 273 */ 274 bool MergeViewCells(BspLeaf *l1, BspLeaf *l2) const; 258 275 259 276 protected: … … 286 303 }; 287 304 305 /** Shuffles the leaves, i.e., tests if exchanging 306 the leaves helps in improving the view cells. 307 */ 308 bool ShuffleLeaves(BspLeaf *leaf1, BspLeaf *leaf2) const; 309 310 /** Helper function revalidating the view cell leaf list after merge. 311 */ 312 void RepairVcLeafLists(); 313 288 314 /** Evaluates tree stats in the BSP tree leafs. 289 315 */ … … 478 504 479 505 506 /** Collects candidates for the merge in the merge queue. 507 @returns number of leaves in queue 508 */ 509 int CollectMergeCandidates(); 510 /** Collects candidates for the merge in the merge queue. 511 @returns number of leaves in queue 512 */ 513 int CollectMergeCandidates(const VssRayContainer &rays); 514 480 515 /** Take 3 ray endpoints, where two are minimum and one a maximum 481 516 point or the other way round. … … 484 519 485 520 /** Take plane normal as plane normal and the midpoint of the ray. 486 PROBLEM: does not resemble any point where visibility is likely to change 521 PROBLEM: does not resemble any point where visibility is 522 likely to change 487 523 */ 488 524 Plane3 ChooseCandidatePlane2(const RayInfoContainer &rays) const; 489 525 490 /** Fit the plane between the two lines so that the plane has equal shortest491 distance to both lines.526 /** Fit the plane between the two lines so that the plane 527 has equal shortest distance to both lines. 492 528 */ 493 529 Plane3 ChooseCandidatePlane3(const RayInfoContainer &rays) const; 494 530 495 /** Merge view cells of leaves l1 and l2.496 */497 bool MergeViewCells(BspLeaf *l1, BspLeaf *l2);531 void ShuffleLeaf(BspLeaf *leaf, 532 BspViewCell *vc1, 533 BspViewCell *vc2) const; 498 534 499 535 /// Pointer to the root of the tree … … 513 549 /// box around the whole view domain 514 550 AxisAlignedBox3 mBox; 515 516 /// view cell corresponding to unbounded space517 BspViewCell *mRootCell;518 551 519 552 /// minimal number of rays before subdivision termination … … 574 607 float mMergeMaxCostRatio; 575 608 576 ViewCellsManager *mViewCellsManager;577 578 609 // if rays should be stored in leaves 579 610 bool mStoreRays; 611 612 /// if only driving axis should be used for split 613 bool mOnlyDrivingAxis; 614 615 ViewCellsManager *mViewCellsManager; 580 616 581 617 vector<SortableEntry> *mSplitCandidates; 582 618 583 bool mOnlyDrivingAxis; 584 619 typedef priority_queue<BspMergeCandidate> MergeQueue; 620 MergeQueue mMergeQueue; 621 622 bool mUseRaysForMerge; 585 623 586 624 private: … … 646 684 647 685 protected: 648 686 687 /** Cost of a view cell. 688 */ 689 float GetCost(ViewCell *vc) const; 649 690 /** Evaluates the merge costs of the leaves. 650 691 */ … … 661 702 662 703 704 class MergeStatistics: public StatisticsBase 705 { 706 public: 707 708 int merged; 709 int siblings; 710 int candidates; 711 int nodes; 712 713 int accTreeDist; 714 int maxTreeDist; 715 716 Real collectTime; 717 Real mergeTime; 718 719 // Constructor 720 MergeStatistics() 721 { 722 Reset(); 723 } 724 725 double AvgTreeDist() const {return (double)accTreeDist / (double)merged;}; 726 727 void Reset() 728 { 729 nodes = 0; 730 merged = 0; 731 siblings = 0; 732 candidates = 0; 733 734 accTreeDist = 0; 735 maxTreeDist = 0; 736 737 collectTime = 0; 738 mergeTime = 0; 739 } 740 741 void Print(ostream &app) const; 742 743 friend ostream &operator<<(ostream &s, const MergeStatistics &stat) 744 { 745 stat.Print(s); 746 return s; 747 } 748 }; 749 663 750 #endif -
trunk/VUT/GtpVisibilityPreprocessor/src/VspKdTree.cpp
r483 r485 372 372 MergeCandidate::sMaxPvsSize); 373 373 374 // split type 375 char sname[128]; 376 environment->GetStringValue("VspKdTree.splitType", sname); 377 string name(sname); 378 374 environment->GetBoolValue("VspKdTree.splitUseOnlyDrivingAxis", mOnlyDrivingAxis); 375 376 //-- output 379 377 Debug << "======= vsp kd tree options ========" << endl; 380 378 Debug << "max depth: "<< mTermMaxDepth << endl; … … 385 383 Debug << "min size: " << mTermMinSize << endl; 386 384 385 Debug << "split type: "; 386 387 //-- split type 388 char sname[128]; 389 environment->GetStringValue("VspKdTree.splitType", sname); 390 string name(sname); 391 387 392 if (name.compare("regular") == 0) 388 393 { 389 Debug << " usingregular split" << endl;394 Debug << "regular split" << endl; 390 395 splitType = ESplitRegular; 391 396 } … … 394 399 if (name.compare("heuristic") == 0) 395 400 { 396 Debug << " usingheuristic split" << endl;401 Debug << "heuristic split" << endl; 397 402 splitType = ESplitHeuristic; 398 403 } … … 405 410 406 411 mRoot = NULL; 407 408 412 mSplitCandidates = new vector<SortableEntry>; 409 413 } … … 1464 1468 { 1465 1469 // determine the side of this ray with respect to the plane 1466 1467 int side = in->ComputeRayIntersection(data.mRayData, t);1470 float t; 1471 const int side = in->ComputeRayIntersection(data.mRayData, t); 1468 1472 1469 1473 if (side == 0) … … 2050 2054 } 2051 2055 2052 if ( 1) //matt TODO: REMOVE LATER2056 if (0) //matt TODO: REMOVE LATER 2053 2057 leaf->mRays.push_back(RayInfo(new VssRay(origin, termination, NULL, NULL, 0))); 2054 2058 … … 2162 2166 { 2163 2167 VspKdLeaf *leaf = *it; 2164 2168 ViewCell *vc = leaf->GetViewCell(); 2165 2169 // no leaf is part of two merge candidates 2166 if (!leaf->Mailed()) 2167 { 2168 leaf->Mail(); 2169 2170 vector<VspKdLeaf *> neighbors; 2171 FindNeighbors(leaf, neighbors, true); 2172 2173 vector<VspKdLeaf *>::const_iterator nit, 2174 nit_end = neighbors.end(); 2175 2176 for (nit = neighbors.begin(); nit != nit_end; ++ nit) 2177 { 2178 // TODO: test if at least one ray goes from one leaf to the other 2179 MergeCandidate mc = MergeCandidate(leaf, *nit); 2180 mMergeQueue.push(mc); 2181 2182 MergeCandidate::sOverallCost += mc.GetLeaf1Cost(); 2183 MergeCandidate::sOverallCost += mc.GetLeaf2Cost(); 2184 } 2185 } 2186 } 2187 } 2188 2189 /* 2170 leaf->Mail(); 2171 MergeCandidate::sOverallCost += 2172 vc->GetVolume() * vc->GetPvs().GetSize(); 2173 vector<VspKdLeaf *> neighbors; 2174 FindNeighbors(leaf, neighbors, true); 2175 2176 vector<VspKdLeaf *>::const_iterator nit, 2177 nit_end = neighbors.end(); 2178 2179 for (nit = neighbors.begin(); nit != nit_end; ++ nit) 2180 { 2181 mMergeQueue.push(MergeCandidate(leaf, *nit)); 2182 } 2183 } 2184 } 2185 #if 0 2190 2186 void VspKdTree::CollectMergeCandidates(const vector<VspKdRay *> &rays) 2191 2187 { … … 2193 2189 2194 2190 vector<VspKdIntersection>::const_iterator iit; 2191 map<BspLeaf *, vector<BspLeaf*> candidateMap; 2195 2192 2196 2193 for (int i = 0; i < (int)rays.size(); ++ i) 2197 2194 { 2198 2195 //VspKdLeaf::NewMail(); 2199 2200 2196 VspKdRay *ray = rays[i]; 2201 2197 … … 2214 2210 { 2215 2211 BspLeaf *leaf = (*iit).mLeaf; 2216 2212 leaf->Mail 2217 2213 // TODO: how to sort out doubles? 2218 2214 MergeCandidate mc = MergeCandidate(leaf, previousLeaf); … … 2226 2222 } 2227 2223 } 2228 */ 2229 2230 int VspKdTree::MergeLeaves() 2231 { 2224 #endif 2225 2226 int VspKdTree::MergeViewCells(const VssRayContainer &rays) 2227 { 2228 CollectMergeCandidates(); 2229 2232 2230 int merged = 0; 2233 2231 2234 int vcSize = mStat. nodes / 2 + 1;2232 int vcSize = mStat.Leaves(); 2235 2233 // use priority queue to merge leaves 2236 2234 while (!mMergeQueue.empty() && (vcSize > mMergeMinViewCells) && … … 2238 2236 mMergeMaxCostRatio * MergeCandidate::sOverallCost)) 2239 2237 { 2240 //Debug << "mergecost: " << mergeQueue.top().GetMergeCost() / MergeCandidate::sOverallCost << " " << mMergeMaxCostRatio << endl; 2238 //Debug << "mergecost: " << mergeQueue.top().GetMergeCost() / 2239 //MergeCandidate::sOverallCost << " " << mMergeMaxCostRatio << endl; 2241 2240 MergeCandidate mc = mMergeQueue.top(); 2242 2241 mMergeQueue.pop(); … … 2267 2266 } 2268 2267 2269 // collapse siblings belonging to the same view cell 2270 CollapseTree(mRoot); 2271 // revalidate leaves 2272 RepairVcLeafLists(); 2273 2274 Debug << "merged " << merged << " of " << mStat.nodes / 2 + 1 << " leaves" << endl; 2268 Debug << "merged " << merged << " of " << mStat.Leaves() << " leaves" << endl; 2275 2269 2276 2270 //TODO: should return sample contributions … … 2350 2344 } 2351 2345 2346 // revalidate leaves 2347 RepairVcLeafLists(); 2348 2352 2349 return node; 2353 2350 } … … 2356 2353 void VspKdTree::RefineViewCells() 2357 2354 { 2355 //TODO 2358 2356 } 2359 2357 -
trunk/VUT/GtpVisibilityPreprocessor/src/VspKdTree.h
r483 r485 285 285 */ 286 286 void SetupChildLinks(VspKdNode *b, VspKdNode *f); 287 288 287 /** Replaces the pointer to oldChild with a pointer to newChild. 289 288 */ 290 289 void ReplaceChildLink(VspKdNode *oldChild, VspKdNode *newChild); 291 292 290 /** Computes intersection of the ray with the node boundaries. 293 291 */ … … 568 566 */ 569 567 float GetMemUsage() const; 570 568 //? 571 569 float GetRayMemUsage() const; 572 570 … … 575 573 void CollectLeaves(vector<VspKdLeaf *> &leaves) const; 576 574 577 /** Merges leaves of this tree according to some criteria. 578 */ 579 int MergeLeaves(); 575 /** Merges view cells created with this tree according to 576 some (global) cost heuristics. 577 */ 578 int MergeViewCells(const VssRayContainer &rays); 580 579 581 580 /** Finds neighbours of this node. … … 604 603 */ 605 604 void CollectViewCells(ViewCellContainer &viewCells) const; 606 607 605 /** Refines view cells in a post processing step. 608 606 */ … … 612 610 */ 613 611 void CollectMergeCandidates(); 612 613 /** Collapses the tree with respect to the view cell partition. 614 @returns node of type leaf if the node could be collapsed, this node otherwise 615 */ 616 VspKdNode *CollapseTree(VspKdNode *node); 614 617 615 618 protected: … … 718 721 */ 719 722 bool MergeViewCells(VspKdLeaf *l1, VspKdLeaf *l2); 720 721 /** Collapses the tree with respect to the view cell partition.722 @returns node of type leaf if the node could be collapsed, this node otherwise723 */724 VspKdNode *CollapseTree(VspKdNode *node);725 723 726 724 /** Helper function revalidating the view cell leaf list after merge. -
trunk/VUT/GtpVisibilityPreprocessor/src/VssPreprocessor.cpp
r475 r485 558 558 559 559 //-- several visualizations and statistics 560 Debug << " view cells after post processing: " << endl;560 Debug << "\nview cells after post processing: " << endl; 561 561 mViewCellsManager->PrintStatistics(Debug); 562 562 -
trunk/VUT/GtpVisibilityPreprocessor/src/VssTree.cpp
r473 r485 558 558 #if 1 559 559 float newCost = raysBack*pvsBack + raysFront*pvsFront; 560 float oldCost = leaf->rays.size()*pvsSize;560 float oldCost = (float)leaf->rays.size()*pvsSize; 561 561 ratio = newCost/oldCost; 562 562 #else
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