OgreVisibilitySceneManager.h

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00001 #ifndef _VisibilitySceneManager_H__
00002 #define _VisibilitySceneManager_H__
00003 
00004 #include "OgreSceneNodeHierarchyInterface.h"
00005 #include "VisibilityManager.h"
00006 
00007 #include <OgreSceneNode.h>
00008 #include <OgreSceneManager.h>
00009 #include <OgrePrerequisites.h>
00010 
00011 namespace Ogre {
00012 
00017 class VisibilitySceneManager : public SceneManager
00018 {
00019 public:
00020         VisibilitySceneManager(GtpVisibility::VisibilityManager *visManager);
00021         ~VisibilitySceneManager();
00022 
00027         void _renderVisibleObjects();
00028         void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00029         void _updateSceneGraph(Camera* cam);
00030 
00036         virtual bool setOption(const String &, const void *);
00041         virtual bool getOption(const String &, void *);
00042 
00043         bool getOptionValues(const String & key, StringVector &refValueList);
00044         bool getOptionKeys( StringVector &refKeys );
00045 
00049         void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
00052         GtpVisibility::VisibilityManager *getVisibilityManager();
00053 
00054 protected:
00055         
00056         SceneNodeHierarchyInterface *mHierarchyInterface;
00057         GtpVisibility::VisibilityManager *mVisibilityManager;
00058 };
00059 } // namespace Ogre
00060 #endif // VisibilitySceneManager_H

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