- Timestamp:
- 04/19/05 09:12:55 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/OcclusionCullingSceneManager/TestCulling/TestCullingApplication.h
r44 r51 79 79 OverlayElement *mHierarchyNodesInfo; 80 80 OverlayElement *mSceneNodesInfo; 81 82 SceneNode *mCurrentObject; // The newly created object83 int mCount; // The number of robots on the screen84 RaySceneQuery *mRaySceneQuery; // The ray scene query pointer85 81 }; 86 82 … … 95 91 void createFrameListener(void); 96 92 void setupGui(void); 97 virtual void createCamera(void); 93 /** generates a the scene hierarchy with random values 94 @param number of objects to generate 95 */ 96 void generateScene(int numObjects); 97 98 /** generates a new scene object 99 @param tranlationRatio ratio between minimal and maximal possible translation 100 @param rotationRatio ratio between minimal and maximal possible rotation 101 @idx the index of the new object 102 @entName the name of the object entity 103 */ 104 void generateSceneObject(const Vector3 &translationRatio, const Vector3 &rotationRatio, 105 const int idx, const String &entName); 106 107 //virtual void createCamera(void); 98 108 99 109 CEGUI::OgreCEGUIRenderer *mGUIRenderer; 100 110 CEGUI::System *mGUISystem; 111 112 Vector3 mMinTranslation; 113 Vector3 mMaxTranslation; 114 115 Vector3 mMinAngle; 116 Vector3 mMaxAngle; 101 117 102 118 private:
Note: See TracChangeset
for help on using the changeset viewer.