Ignore:
Timestamp:
04/19/05 18:32:46 (19 years ago)
Author:
mattausch
Message:
 
Location:
trunk/VUT/OcclusionCullingSceneManager/include
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingOctreeSceneTraverser.h

    r45 r52  
    7474                 
    7575                void initDistanceQueue(Camera *cam); 
    76                 void pullUpVisibility( Camera *cam, Octree *octree ); 
    77                 void traverseOctant(Camera *cam, Octree *octant ); 
    78                 void renderOctant( Camera *cam, Octree *octant ); 
     76                void pullUpVisibility(Octree *octree); 
     77                void traverseOctant(Camera *cam, Octree *octant); 
     78                void renderOctant(Camera *cam, Octree *octant); 
    7979                bool isLeaf(Octree *octant); 
    8080 
  • trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingSceneTraverser.h

    r51 r52  
    132132                */ 
    133133                HardwareOcclusionQuery *getNextOcclusionQuery(void); 
    134                 /** Pulls up the visibility from the child nodes. */ 
    135                 void pullUpVisibility( Camera *cam, SceneNode *node ); 
     134                /** Pulls up the visibility from the child node.  
     135                @param the child node  
     136                */ 
     137                void pullUpVisibility(SceneNode *node); 
    136138                /** delete all previously defined occlusion queries */ 
    137139                void deleteQueries(); 
     
    171173                unsigned int mNumRenderedGeometry; 
    172174                unsigned int mNumRenderedNodes; 
    173  
     175                 
    174176        private: 
    175177                // the scene root 
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