Changeset 52 for trunk/VUT/OcclusionCullingSceneManager/include
- Timestamp:
- 04/19/05 18:32:46 (20 years ago)
- Location:
- trunk/VUT/OcclusionCullingSceneManager/include
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingOctreeSceneTraverser.h
r45 r52 74 74 75 75 void initDistanceQueue(Camera *cam); 76 void pullUpVisibility( Camera *cam, Octree *octree);77 void traverseOctant(Camera *cam, Octree *octant 78 void renderOctant( Camera *cam, Octree *octant);76 void pullUpVisibility(Octree *octree); 77 void traverseOctant(Camera *cam, Octree *octant); 78 void renderOctant(Camera *cam, Octree *octant); 79 79 bool isLeaf(Octree *octant); 80 80 -
trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingSceneTraverser.h
r51 r52 132 132 */ 133 133 HardwareOcclusionQuery *getNextOcclusionQuery(void); 134 /** Pulls up the visibility from the child nodes. */ 135 void pullUpVisibility( Camera *cam, SceneNode *node ); 134 /** Pulls up the visibility from the child node. 135 @param the child node 136 */ 137 void pullUpVisibility(SceneNode *node); 136 138 /** delete all previously defined occlusion queries */ 137 139 void deleteQueries(); … … 171 173 unsigned int mNumRenderedGeometry; 172 174 unsigned int mNumRenderedNodes; 173 175 174 176 private: 175 177 // the scene root
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