Ogre::VisibilityTerrainSceneManager Class Reference

#include <Ogre/include/OgreVisibilityTerrainSceneManager.h>

Collaboration diagram for Ogre::VisibilityTerrainSceneManager:

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List of all members.

Public Member Functions

 VisibilityTerrainSceneManager (GtpVisibility::VisibilityManager *visManager)
 ~VisibilityTerrainSceneManager ()
void _renderVisibleObjects (void)
void _findVisibleObjects (Camera *cam, bool onlyShadowCasters)
void _updateSceneGraph (Camera *cam)
virtual bool setOption (const String &, const void *)
virtual bool getOption (const String &, void *)
bool getOptionValues (const String &key, StringVector &refValueList)
bool getOptionKeys (StringVector &refKeys)
void setVisibilityManager (GtpVisibility::VisibilityManager *visManager)
GtpVisibility::VisibilityManagergetVisibilityManager ()

Protected Attributes

OctreeHierarchyInterfacemHierarchyInterface
GtpVisibility::VisibilityManagermVisibilityManager

Detailed Description

This class extends the terrain scene manager, using occlusion queries for visibility culling.


The documentation for this class was generated from the following files:
Generated on Fri Apr 29 19:50:19 2005 for GameTools Visibility Modules by  doxygen 1.4.2