OgreSceneNodeHierarchyInterface.h

Go to the documentation of this file.
00001 #ifndef _SceneNodeHierarchyInterface_H__
00002 #define _SceneNodeHierarchyInterface_H__
00003 
00004 #include "OgrePlatformHierarchyInterface.h"
00005 
00006 namespace Ogre {
00007 
00011 class SceneNodeHierarchyInterface: public PlatformHierarchyInterface
00012 {
00013 public:
00019         SceneNodeHierarchyInterface(SceneManager *sm, RenderSystem *rsys);
00020         
00021         bool IsLeaf(GtpVisibility::HierarchyNode *node);
00022         
00023         void TraverseNode(GtpVisibility::HierarchyNode *node);
00024         void RenderNode(GtpVisibility::HierarchyNode *node);
00025         void PullUpVisibility(GtpVisibility::HierarchyNode *node);
00026         bool HasGeometry(GtpVisibility::HierarchyNode *node);
00027         bool HasGreaterDistance(GtpVisibility::HierarchyNode *node1, 
00028                                                     GtpVisibility::HierarchyNode *node2);
00029 
00030         void SetNodeVisible(GtpVisibility::HierarchyNode *node, const bool visible);
00031         void SetLastVisited(GtpVisibility::HierarchyNode *node, const int frameId);
00032 
00033         bool IsNodeVisible(GtpVisibility::HierarchyNode *node);
00034         int LastVisited(GtpVisibility::HierarchyNode *node);
00035 
00036         AxisAlignedBox *GetBoundingBox(GtpVisibility::HierarchyNode *node);
00037 
00038 protected:
00039         
00040         
00041 };
00042 
00043 } // namespace Ogre
00044 #endif // SceneNodeHierarchyInterface_H

Generated on Fri Apr 29 19:47:56 2005 for GameTools Visibility Modules by  doxygen 1.4.2