GtpVisibility
::
HierarchyInterface
CheckFrustumVisible
GetFrameId
GetNextOcclusionQuery
GetQueue
GetSceneRoot
HasGeometry
HasGreaterDistance
HierarchyInterface
InitFrame
IsLeaf
IsNodeVisible
IssueOcclusionQuery
LastVisited
mCurrentTestIdx
mDistanceQueue
mFrameId
mNumRenderedGeometry
mNumRenderedNodes
mNumSceneNodes
mNumTraversedNodes
mSceneRoot
PullUpVisibility
RenderNode
SetLastVisited
SetNodeVisible
SetSceneRoot
TraverseNode
~HierarchyInterface
virtual bool GtpVisibility::HierarchyInterface::IsNodeVisible
(
HierarchyNode
*
node
)
[pure virtual]
Returns true if node has the visible flag set. See set
Generated on Fri Apr 29 19:49:36 2005 for GameTools Visibility Modules by
1.4.2