OgreVisibilityBspSceneManager.h

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00001 #ifndef _VisibilityBspSceneManager_H__
00002 #define _VisibilityBspSceneManager_H__
00003 
00004 #include <OgreSceneNode.h>
00005 #include <OgreBspSceneManager.h>
00006 #include <OgreOctreeNode.h>
00007 #include <OgreOctreeCamera.h>
00008 #include <OgrePrerequisites.h>
00009 
00010 #include "OgreBspHierarchyInterface.h"
00011 #include "GtpVisibility/Manager.h"
00012 
00013 namespace Ogre {
00014 
00019 class VisibilityBspSceneManager: public BspSceneManager
00020 {
00021 public:
00022         VisibilityBspSceneManager(GtpVisibility::Manager *visManager);
00023         ~VisibilityBspSceneManager();
00024 
00025         void _renderVisibleObjects();
00026         void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00027         void _updateSceneGraph(Camera* cam );
00028 
00035         virtual bool setOption(const String &, const void *);
00040         virtual bool getOption(const String &, void *);
00041 
00042         bool getOptionValues(const String & key, StringVector &refValueList);
00043         bool getOptionKeys(StringVector &refKeys);
00044 
00048         void setVisibilityManager(GtpVisibility::Manager *visManager);
00051         GtpVisibility::Manager *getVisibilityManager( void );
00052 
00053 protected:
00054         
00055         BspHierarchyInterface *mHierarchyInterface;
00056         GtpVisibility::Manager *mVisibilityManager;
00057 };
00058 
00059 } // namespace Ogre
00060 
00061 #endif // VisibilityBspSceneManager_H

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