OgreVisibilityDotSceneManager.h

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00001 #ifndef _VisibilityDotSceneManager_H__
00002 #define _VisibilityDotSceneManager_H__
00003 
00004 #include <OgreSceneNode.h>
00005 #include <DotSceneManager.h>
00006 #include <OgrePrerequisites.h>
00007 #include "VisibilityManager.h"
00008 #include "OgreSceneNodeHierarchyInterface.h"
00009 
00010 namespace Ogre {
00011 
00018 class VisibilityDotSceneManager: public DotSceneManager
00019 {
00020 public:
00021         VisibilityDotSceneManager(GtpVisibility::VisibilityManager *visManager);
00022         ~VisibilityDotSceneManager();
00023 
00024         void _renderVisibleObjects();
00025         void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00026         void _updateSceneGraph(Camera* cam);
00027 
00033         virtual bool setOption(const String &, const void *);
00038         virtual bool getOption(const String &, void *);
00039 
00040         bool getOptionValues(const String & key, StringVector &refValueList);
00041         bool getOptionKeys(StringVector &refKeys);
00042 
00046         void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
00049         GtpVisibility::VisibilityManager *getVisibilityManager();
00050 
00051 protected:
00052 
00053         Ogre::SceneNodeHierarchyInterface *mHierarchyInterface;
00054         GtpVisibility::VisibilityManager *mVisibilityManager;
00055 };
00056 } // namespace Ogre
00057 
00058 #endif // VisibilityDotSceneManager_H

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