Ignore:
Timestamp:
03/07/06 17:35:50 (19 years ago)
Author:
mattausch
Message:

debug version: fixing render cost with bsp splits
removed natfx trees

Location:
GTP/trunk/App/Demos/Vis/HillyTerrain/OGRE
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/HillyTerrain/OGRE/TerrainFrameListener.cpp

    r673 r679  
    5858{ 
    5959        "robot", 
    60         //"athene", 
    61         "natFX_Tree1_LOD2", 
     60        "athene", 
     61        //"natFX_Tree1_LOD2", 
    6262        //"tree2", 
    6363        //"HongKong_Tower", 
  • GTP/trunk/App/Demos/Vis/HillyTerrain/OGRE/TestCullingTerrainApplication.cpp

    r657 r679  
    306306                // the objects are generated randomly distributed over the terrain 
    307307                generateScene(1000, 0); // create soldiers, trees, ninjas 
    308                 generateScene(500, 1); 
    309                 generateScene(100, 2); 
     308                if (0) 
     309                        generateScene(500, 1); 
     310                generateScene(500, 2); 
    310311        } 
    311312} 
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