ComputeCameraVisibility(const Camera &camera, InfoContainer< NodeInfo > *visibleNodes, InfoContainer< MeshInfo > *visibleGeometry, bool relativeVisibility=false)=0 | GtpVisibility::QueryManager | [pure virtual] |
ComputeFromPointVisibility(const Vector3 &point, InfoContainer< NodeInfo > *visibleNodes, InfoContainer< MeshInfo > *visibleGeometry, bool relativeVisibility=false)=0 | GtpVisibility::QueryManager | [pure virtual] |
mHierarchyInterface | GtpVisibility::QueryManager | [protected] |
QueryManager(HierarchyInterface *hierarchyInterface) | GtpVisibility::QueryManager | |
SetSceneTraverser(HierarchyInterface *hierarchyInterface) | GtpVisibility::QueryManager | |
ShootRay(const Ray &ray, std::vector< Mesh * > *visibleMeshes, bool isGlobalLine=false) | GtpVisibility::QueryManager | [virtual] |