Changeset 808 for GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src
- Timestamp:
- 04/24/06 15:49:01 (18 years ago)
- Location:
- GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/OgreRenderingRun.cpp
r790 r808 144 144 } 145 145 146 void OgreRenderingRun::setMaterialForVisibles(String& materialName, Camera* cam )146 void OgreRenderingRun::setMaterialForVisibles(String& materialName, Camera* cam, bool shadowcastersonly) 147 147 { 148 148 SceneManager* sm = Ogre::Root::getSingleton()._getCurrentSceneManager(); … … 158 158 } 159 159 160 sm->_findVisibleObjects (cam, false);160 sm->_findVisibleObjects (cam, shadowcastersonly); 161 161 162 162 setMaterialForRenderables(materialName, rq); -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderTechniques/OgreCausticRecieverRenderTechnique.cpp
r790 r808 57 57 st2->setTextureFiltering(TFO_BILINEAR); 58 58 59 newpass->setSceneBlending(SBT_ADD); 59 newpass->setSceneBlending(SBF_DEST_COLOUR, SBF_ONE); 60 //newpass->setSceneBlending(SBT_ADD); 60 61 61 62 techn->movePass(lastpass, index); -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgreDepthShadowMapRenderingRun.cpp
r790 r808 64 64 void OgreDepthShadowMapRenderingRun::updateDepthMap() 65 65 { 66 setMaterialForVisibles(materialName, depthMapCamera );66 setMaterialForVisibles(materialName, depthMapCamera, true); 67 67 68 68 RenderTarget* rt = depthMapTexture->getBuffer().getPointer()->getRenderTarget(); 69 69 70 SceneManager* sm = Root::getSingleton()._getCurrentSceneManager(); 71 70 72 rt->update(); 71 73 -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgrePhotonMapRenderingRun.cpp
r790 r808 76 76 rt->update(); 77 77 /* 78 static int framecount = 0; 78 79 String filename = "photon"; 79 //filename.append(StringConverter::toString(frameNum));80 filename.append(StringConverter::toString(framecount)); 80 81 filename.append(".png"); 81 rt->writeContentsToFile(filename);*/ 82 82 rt->writeContentsToFile(filename); 83 framecount++;*/ 84 83 85 restoreMaterials(); 84 86 }
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