Ignore:
Timestamp:
04/25/06 13:13:16 (18 years ago)
Author:
igarcia
Message:
 
Location:
GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general
Files:
8 added
5 deleted
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/general.program

    r786 r821  
    2727} 
    2828 
    29 fragment_program diffuse_FP20 cg 
     29vertex_program diffuseTexturing_VP20 cg 
    3030{ 
    31         source diffuse_FP20.cg 
     31        source diffuseTexturing_VP20.cg 
     32        entry_point main_vp 
     33        profiles arbvp1 vs_2_0 
     34} 
     35 
     36fragment_program diffuseTexturing_FP20 cg 
     37{ 
     38        source diffuseTexturing_FP20.cg 
    3239        entry_point main_fp 
    3340        profiles ps_2_0 arbfp1 
     
    4148} 
    4249 
    43 vertex_program indirectTexturing_VP20 cg 
     50vertex_program indirectTexturingDefault_VP20 cg 
    4451{ 
    45         source indirectTexturing_VP20.cg 
     52        source indirectTexturingDefault_VP20.cg 
    4653        entry_point main_vp 
    47         profiles vs_2_0 arbvp1 
     54        profiles vs_2_0 arbvp1  
    4855} 
    4956 
    50 fragment_program indirectTexturing_FP20 cg 
     57fragment_program indirectTexturingDefault_FP20 cg 
    5158{ 
    52         source indirectTexturing_FP20.cg 
     59        source indirectTexturingDefault_FP20.cg 
    5360        entry_point main_fp 
    5461        profiles ps_2_0 arbfp1 
    5562} 
    5663 
    57 vertex_program indirectTexturing_hlsl_VP20 hlsl 
     64vertex_program indirectTexturingDefault_hlsl_VP20 hlsl 
    5865{ 
    59         source indirectTexturing_hlsl_VP20.shd 
     66        source indirectTexturingDefault_hlsl_VP20.shd 
    6067        entry_point main_vp 
    6168        target vs_2_0 
    6269} 
    6370 
    64 fragment_program indirectTexturing_hlsl_FP20 hlsl 
     71fragment_program indirectTexturingDefault_hlsl_FP20 hlsl 
    6572{ 
    66         source indirectTexturing_hlsl_FP20.shd 
     73        source indirectTexturingDefault_hlsl_FP20.shd 
    6774        entry_point main_fp 
    6875        target ps_2_0  
     
    7582        profiles ps_2_0 arbfp1  
    7683} 
     84 
     85vertex_program indirectTexturingDefault_glsl_VP20 glsl 
     86{ 
     87        source indirectTexturingDefault_glsl_VP20.shd 
     88} 
     89 
     90fragment_program indirectTexturingDefault_glsl_FP20 glsl 
     91{ 
     92        source indirectTexturingDefault_glsl_FP20.shd 
     93} 
  • GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/general/indirectTexturingDebugTexCoordCorrespondence_FP20.cg

    r786 r821  
    11sampler indirectTexture: register(s0); 
    22 
    3 void main_fp(float2 posS: TEXCOORD0,  
    4              float2 posT: TEXCOORD1, 
     3void main_fp(float2 texCoord: TEXCOORD0,  
     4             float2 subTexCoord: TEXCOORD1, 
    55             out float4 ocolor: COLOR, 
    66             uniform sampler2D indirectTexture) 
    77{ 
    88 
    9    float2 coords = posS + (float2(1.0, 1.0) - tex2D(indirectTexture, posT).xy);  
     9   float2 coords = texCoord + (float2(1.0, 1.0) - tex2D(indirectTexture, subTexCoord).xy);  
    1010   ocolor = float4(coords, 0.0, 1.0); 
    1111} 
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