Index: GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.h
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.h	(revision 810)
+++ GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.h	(revision 822)
@@ -744,4 +744,5 @@
 	float mCtDivCi;
 
+	bool mUseDrivingAxisForMaxCost;
 	//-- axis aligned split criteria
 	float mAxisAlignedCtDivCi;
Index: GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.cpp
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.cpp	(revision 810)
+++ GTP/trunk/Lib/Vis/Preprocessing/src/VspBspTree.cpp	(revision 822)
@@ -130,4 +130,5 @@
 	environment->GetFloatValue("VspBspTree.Construction.minBand", mMinBand);
 	environment->GetFloatValue("VspBspTree.Construction.maxBand", mMaxBand);
+	environment->GetBoolValue("VspBspTree.Construction.useDrivingAxisForMaxCost", mUseDrivingAxisForMaxCost);
 
 	//-- debug output
@@ -159,8 +160,8 @@
 	Debug << "priority queue type: " << mNodePriorityQueueType << endl;
 	Debug << "empty view cells merge: " << mEmptyViewCellsMergeAllowed << endl;
-	Debug << "octree: " << mCirculatingAxis << endl;
+	Debug << "circulating axis: " << mCirculatingAxis << endl;
 	Debug << "minband: " << mMinBand << endl;
 	Debug << "maxband: " << mMaxBand << endl;
-	
+	Debug << "use driving axis for max cost: " << mUseDrivingAxisForMaxCost << endl;
 
 	Debug << "Split plane strategy: ";
@@ -728,4 +729,5 @@
 				++ mBspStats.polySplits;
 
+			// if it was a kd node (i.e., a box) and the split axis is axis aligned, it is still a kd node
 			tFrontData.mIsKdNode = tBackData.mIsKdNode = (tData.mIsKdNode && (splitAxis < 3));
 			tFrontData.mAxis = tBackData.mAxis = splitAxis;
@@ -1219,4 +1221,5 @@
 	const float minBox = box.Min(axis);
 	const float maxBox = box.Max(axis);
+
 	const float sizeBox = maxBox - minBox;
 
@@ -1239,6 +1242,11 @@
 	float minSum = 1e20f;
 
+	
 	// if no border can be found, take mid split
 	position = minBox + 0.5f * sizeBox;
+	
+	// the relative cost ratio
+	float ratio = /*Limits::Infinity;*/99999999.0;
+	bool splitPlaneFound = false;
 
 	Intersectable::NewMail();
@@ -1282,5 +1290,5 @@
 	vector<SortableEntry>::const_iterator ci, ci_end = mSplitCandidates->end();
 
-	for (ci = mSplitCandidates->begin(); ci < ci_end; ++ ci)
+	for (ci = mSplitCandidates->begin(); ci != ci_end; ++ ci)
 	{
 		VssRay *ray;
@@ -1325,4 +1333,6 @@
 		}
 
+		
+		
 		// Note: sufficient to compare size of bounding boxes of front and back side?
 		if (((*ci).value >= minBand) && ((*ci).value <= maxBand))
@@ -1330,9 +1340,11 @@
 			sum = pvsl * ((*ci).value - minBox) + pvsr * (maxBox - (*ci).value);
 
-			//cout << "pos=" << (*ci).value << "\t pvs=(" <<  pvsl << "," << pvsr << ")" << endl;
-			//cout<<"cost= "<<sum<<endl;
+			//Debug  << "pos=" << (*ci).value << "\t pvs=(" <<  pvsl << "," << pvsr << ")" << endl;
+			//Debug << "cost= " << sum << endl;
 
 			if (sum < minSum)
 			{
+				splitPlaneFound = true;
+
 				minSum = sum;
 				position = (*ci).value;
@@ -1344,6 +1356,5 @@
 	}
 	
-	Debug << "pos: " << position << " sizebox: " << sizeBox << " pvs: " << pvsSize << endl;
-
+	
 	// -- compute cost
 	const int lowerPvsLimit = mViewCellsManager->GetMinPvsSize();
@@ -1362,8 +1373,11 @@
 	const float newRenderCost = penaltyFront * pFront + penaltyBack * pBack;
 
-	float ratio = mPvsFactor * newRenderCost / (oldRenderCost + Limits::Small);
-
-	//Debug << "costRatio=" << ratio << " pos=" << position << " t=" << (position - minBox) / (maxBox - minBox)
-	//     <<"\t q=(" << queriesBack << "," << queriesFront << ")\t r=(" << raysBack << "," << raysFront << ")" << endl;
+	if (splitPlaneFound)
+	{
+		ratio = mPvsFactor * newRenderCost / (oldRenderCost + Limits::Small);
+	}
+	//if (axis != 1)
+	//Debug << "axis=" << axis << " costRatio=" << ratio << " pos=" << position << " t=" << (position - minBox) / (maxBox - minBox)
+	 //    <<"\t pb=(" << pvsBack << ")\t pf=(" << pvsFront << ")" << endl;
 
 	return ratio;
@@ -1388,4 +1402,5 @@
 	BspNodeGeometry *nBackGeom[3];
 
+	// set to NULL, so I can find out which gemetry was stored
 	for (int i = 0; i < 3; ++ i)
 	{
@@ -1394,6 +1409,4 @@
 	}
 
-	int bestAxis = -1;
-
 	// create bounding box of node geometry
 	AxisAlignedBox3 box;
@@ -1402,4 +1415,5 @@
 	if (1)
 	{
+		// get bounding box from geometry
 		tData.mGeometry->GetBoundingBox(box);
 	}
@@ -1414,9 +1428,21 @@
 
 	int sAxis = 0;
+	int bestAxis;
+
+	if (mUseDrivingAxisForMaxCost)
+		bestAxis = box.Size().DrivingAxis();
+	else
+		bestAxis = -1;
+
+	// mximum cost ratio for axis to be valid:
+	// if exceeded, spatial mid split is used instead
+	const float maxCostRatio = 0.9f;
+
 	// hack : subdivide along driving axis up to certain depth
 	int maxDepthForDrivingAxis = 0;
+	const maxCostRatioForHeur = 0.99;
 
     const bool useSpecialAxis = mOnlyDrivingAxis || mUseRandomAxis || 
-		mCirculatingAxis || (tData.mDepth < maxDepthForDrivingAxis);
+		mCirculatingAxis;
 
 
@@ -1426,5 +1452,5 @@
 	else if (mCirculatingAxis)
 		sAxis = (tData.mAxis + 1) % 3;
-	else if (mOnlyDrivingAxis || (tData.mDepth < maxDepthForDrivingAxis))
+	else if (mOnlyDrivingAxis)
 		sAxis = box.Size().DrivingAxis();
 
@@ -1433,15 +1459,32 @@
 	//Debug << "axis: " << sAxis << " drivingaxis: " << box.Size().DrivingAxis();
 
-	for (axis = 0; axis < 3; ++ axis)
+	for (axis = 0; axis < 3 ; ++ axis)
 	{
 		if (!useSpecialAxis || (axis == sAxis))
 		{
-			if (!mUseCostHeuristics)
-			{
+			//-- place split plane using heuristics
+
+			if (mUseCostHeuristics)
+			{
+				nCostRatio[axis] =
+					BestCostRatioHeuristics(*tData.mRays,
+										    box,
+											tData.mPvs,
+											axis,
+											nPosition[axis]);			
+			}
+			
+			//-- split plane position is spatial median
+			//-- use median split if cost ratio very low as
+			//-- there are not enough visibility cues
+
+			else //if (!mUseCostHeuristics || (nCostRatio[axis] > maxCostRatioForHeur))
+			{
+
 				nPosition[axis] = (box.Min()[axis] + box.Max()[axis]) * 0.5f;
 				Vector3 normal(0,0,0); normal[axis] = 1.0f;
 
 				// allows faster split because we have axis aligned kd tree boxes
-				if (0 && isKdNode)
+				if (isKdNode)
 				{
 					nCostRatio[axis] = EvalAxisAlignedSplitCost(tData,
@@ -1455,4 +1498,5 @@
 					
 					// create back geometry from box
+					// NOTE: the geometry is saved when possible
 					pos = box.Max(); pos[axis] = nPosition[axis];
 					AxisAlignedBox3 bBox(box.Min(), pos);
@@ -1462,5 +1506,5 @@
 					nBackGeom[axis] = new BspNodeGeometry(fPolys);
 	
-					// create front geometry from box
+					//-- create front geometry from box
 					pos = box.Min(); pos[axis] = nPosition[axis];
 					AxisAlignedBox3 fBox(pos, box.Max());
@@ -1481,23 +1525,28 @@
 				}
 			}
-			else
-			{
-				nCostRatio[axis] =
-					BestCostRatioHeuristics(*tData.mRays,
-										    box,
-											tData.mPvs,
-											axis,
-											nPosition[axis]);
-			}
-
-			if (bestAxis == -1)
-			{
-				bestAxis = axis;
-			}
-			else if (nCostRatio[axis] < nCostRatio[bestAxis])
-			{
-				bestAxis = axis;
-			}
-
+						
+
+			if (!mUseDrivingAxisForMaxCost)
+			{
+				if (bestAxis == -1)
+				{
+					bestAxis = axis;
+				}
+				else if (nCostRatio[axis] < nCostRatio[bestAxis])
+				{
+					bestAxis = axis;
+				}
+			}
+			else 
+			{
+				 // NOTE: takes longest axis split if cost ratio exceeds threshold
+				if (nCostRatio[axis] < min(maxCostRatio, nCostRatio[bestAxis]))
+				{
+					bestAxis = axis;
+				}
+				//else if (nCostRatio[axis] < nCostRatio[bestAxis])
+				//	Debug << "warning!! different path taken: " << axis << " " << bestAxis << endl;
+				
+			}
 		}
 	}
@@ -1520,4 +1569,6 @@
 	plane = Plane3(normal, nPosition[bestAxis]);
 
+	//Debug << "best axis: " << bestAxis << " pos " << nPosition[bestAxis] << endl;
+	//Debug << "!!!!!!!!!!!!!!" << endl;
 	return nCostRatio[bestAxis];
 }
Index: GTP/trunk/Lib/Vis/Preprocessing/src/Environment.cpp
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/src/Environment.cpp	(revision 811)
+++ GTP/trunk/Lib/Vis/Preprocessing/src/Environment.cpp	(revision 822)
@@ -2022,10 +2022,15 @@
 					optFloat,
 					"vsp_bsp_construction_min_band=",
-					"0.4");
+					"0.1");
 
 	RegisterOption("VspBspTree.Construction.maxBand",
 					optFloat,
 					"vsp_bsp_construction_min_band=",
-					"0.6");
+					"0.9");
+
+	RegisterOption("VspBspTree.Construction.useDrivingAxisForMaxCost",
+					optBool,
+					"vsp_bsp_construction_use_drivingaxis_for_maxcost=",
+					"false");
 
 	RegisterOption("VspBspTree.Construction.epsilon",
Index: GTP/trunk/Lib/Vis/Preprocessing/src/FromPointVisibilityTree.cpp
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/src/FromPointVisibilityTree.cpp	(revision 810)
+++ GTP/trunk/Lib/Vis/Preprocessing/src/FromPointVisibilityTree.cpp	(revision 822)
@@ -1564,5 +1564,5 @@
 
 				// allows faster split because we have axis aligned kd tree boxes
-				if (0 && isKdNode)
+				if (1 && isKdNode)
 				{
 					nCostRatio[axis] = EvalAxisAlignedSplitCost(tData,
@@ -1604,4 +1604,5 @@
 			else
 			{
+				
 				nCostRatio[axis] =
 					BestCostRatioHeuristics(*tData.mRays,
@@ -1610,4 +1611,6 @@
 											axis,
 											nPosition[axis]);
+
+				
 			}
 
Index: GTP/trunk/Lib/Vis/Preprocessing/src/main.cpp
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/src/main.cpp	(revision 811)
+++ GTP/trunk/Lib/Vis/Preprocessing/src/main.cpp	(revision 822)
@@ -14,5 +14,5 @@
 #include "SceneGraph.h"
 #include "PreprocessorThread.h"
-#include "RenderSampler.h"
+//#include "RenderSampler.h"
 
 #include <QApplication>
@@ -63,5 +63,5 @@
 		else
 		  if (preprocessorType == "render")
-			p = new RenderSampler();
+;//			p = new RenderSampler();
 		  else {
 			cerr<<"Unknown preprocessor type"<<endl;
Index: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.cpp
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.cpp	(revision 811)
+++ GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.cpp	(revision 822)
@@ -781,6 +781,6 @@
 	const int numLeaves = mViewCellsTree->GetNumInitialViewCells(mViewCellsTree->GetRoot());
 
-	Debug << "number of leaves: " << numLeaves << endl;
-	cout << "number of leaves: " << numLeaves << endl;
+	//Debug << "number of leaves: " << numLeaves << endl;
+	//cout << "number of leaves: " << numLeaves << endl;
 
 	if (useHisto)
@@ -2147,5 +2147,5 @@
 		mColorCode = 1;
 
-		Exporter *exporter = Exporter::GetExporter("final_view_cells.wrl");
+		Exporter *exporter = Exporter::GetExporter("final_view_cells.x3d");
 	
 		cout << "exporting view cells after merge (pvs size) ... ";	
@@ -4014,5 +4014,5 @@
 		mColorCode = 1;
 	
-		Exporter *exporter = Exporter::GetExporter("final_view_cells.wrl");
+		Exporter *exporter = Exporter::GetExporter("final_view_cells.x3d");
 		
 		if (exporter)
Index: GTP/trunk/Lib/Vis/Preprocessing/data/artificial/city_roofs.x3d
===================================================================
--- GTP/trunk/Lib/Vis/Preprocessing/data/artificial/city_roofs.x3d	(revision 822)
+++ GTP/trunk/Lib/Vis/Preprocessing/data/artificial/city_roofs.x3d	(revision 822)
@@ -0,0 +1,14292 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<X3D profile="Full">
+  <Scene>
+  <WorldInfo  info='"VRML2.0 created with Version 1.3, from Alias Maya 7.0.1"' title="city_roofs"/>
+  <NavigationInfo  headlight="true" type='"EXAMINE" "ANY"' speed="1.0"/>
+  <Switch  whichChoice="-1">
+      <Shape >
+          <Appearance >
+              <Material  DEF="lambert1_0"  transparency="0.0" emissiveColor="0.0 0.0 0.0" shininess="0.0" diffuseColor="0.4 0.4 0.4" specularColor="0.0 0.0 0.0"/>
+          </Appearance>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1228_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1228GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1229_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1229GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1230_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1230GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1231_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1231GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1232_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1232GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1233_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1233GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1234_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1234GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1235_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1235GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1236_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1236GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1237_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1237GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1238_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1238GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1239_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1239GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1240_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1240GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1241_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1241GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
+      <Shape >
+          <IndexedFaceSet  DEF="pCube1242_0Geo"  convex="false" coordIndex=" 0 1 3 2 -1 2 3 5 4 -1 4 5 7 6 -1 6 7 1 0 -1 1 7 5 3 -1 6 0 2 4 -1" solid="false">
+              <Coordinate  DEF="pCube1242GeoPoints"  point="-0.5 -0.5 0.5, 0.5 -0.5 0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 -0.5, "/>
+          </IndexedFaceSet>
+      </Shape>
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