material Material0 { technique { pass { ambient 0.2 0.2 0.2 1 diffuse 0.8 0.8 0.8 1 cull_hardware none cull_software none texture_unit { texture axe.jpg } } } } material Material1 { technique { pass { ambient 0.2 0.2 0.2 1 diffuse 0.8 0.8 0.8 1 cull_hardware none cull_software none texture_unit { texture dwarf.jpg } } } } material Material2 { technique { pass { ambient 0.2 0.2 0.2 1 diffuse 0.8 0.8 0.8 1 cull_hardware none cull_software none texture_unit { texture dwarf2.jpg } } } }