CarDemo_Fire { renderer sprite material Fire particle_width 1.5 particle_height 1.5 cull_each false quota 3000 billboard_type point // Area emitter emitter Point { colour_range_start 1 1 1 0.2 colour_range_end 0.8 1 0.5 0 emission_rate 0 time_to_live 0.8 direction 0 1 0 angle 80 velocity 3.0 } affector Scaler { rate 10 } affector ColourFader2 { alpha1 +1.5 alpha2 -3.5 state_change 0.4 } }