TEMPLATE = app TARGET = preprocessor NONGTP = ../../../../../../NonGTP #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport win32:INCLUDEPATH += "d:/Programs/NVIDIA Corporation/Cg/include" unix:INCLUDEPATH += ../support/src/xerces-c-src_2_7_0/include INCLUDEPATH += ../src $$NONGTP/Xerces/xerces/include $$NONGTP/Zlib/include $$NONGTP/Boost $$NONGTP/Devil/include win32:LIBPATH += $$NONGTP/Xerces/xerces/lib $$NONGTP/Devil/lib "d:/Programs/NVIDIA Corporation/Cg/lib" unix:LIBPATH += ../support/src/xerces-c-src_2_7_0/lib ../support/devil/lib /usr/lib/qt3/lib64 #win32:LIBPATH += c:/STLport-4.6.2/lib # debuc config CONFIG += console warn_off thread release qt # RELEASE CONFIG #CONFIG += windows warn_on thread release # DEPENDPATH = ../../include QT += opengl win32:LIBS += xerces-c_2.lib devil.lib ilu.lib ilut.lib cg.lib cgGL.lib unix:LIBS += -lxerces-c -lIL -lILU -lILUT # Input HEADERS += Halton.h VssRay.h VssPreprocessor.h RssTree.h GlRenderer.h \ PreprocessorThread.h Preprocessor.h Beam.h SOURCES += \ Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \ KdTree.cpp Environment.cpp gzstream.cpp common.cpp \ UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \ Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \ Exporter.cpp Camera.cpp X3dParser.cpp MeshKdTree.cpp Pvs.cpp \ MutualVisibility.cpp Triangle3.cpp Rectangle3.cpp Plane3.cpp Polygon3.cpp \ ViewCell.cpp ViewCellBsp.cpp Halton.cpp VssRay.cpp VssTree.cpp VssPreprocessor.cpp \ RenderSimulator.cpp VspKdTree.cpp RayInfo.cpp RssTree.cpp RssPreprocessor.cpp \ ViewCellsManager.cpp VspBspTree.cpp GlRenderer.cpp \ PreprocessorThread.cpp Renderer.cpp Beam.cpp ViewCellsParser.cpp Tetrahedron3.cpp \ VrmlExporter.cpp PlyParser.cpp plyfile.c RenderSampler.cpp