OgreDepthShadowMapRenderingRun Member List

This is the complete list of members for OgreDepthShadowMapRenderingRun, including all inherited members.

asOgreRenderingRun()OgreRenderingRun [inline, virtual]
createCubeRenderTexture(String name, const Vector3 position, unsigned int resolution=512, PixelFormat format=PF_FLOAT16_RGBA, int numMips=0, ColourValue clearColor=ColourValue::Black)OgreRenderingRun [protected]
createDepthMap()OgreDepthShadowMapRenderingRun [inline, protected, virtual]
depthMapCameraOgreDepthShadowMapRenderingRun [protected]
depthMapTextureOgreDepthShadowMapRenderingRun [protected]
DepthShadowMapRenderingRun(unsigned int resolutionX, unsigned int resolutionY)DepthShadowMapRenderingRun [inline]
fullScreenQuadOgreRenderingRun [protected, static]
fullScreenQuadEntityOgreRenderingRun [protected, static]
fullScreenQuadNodeOgreRenderingRun [protected, static]
getCubeMapFaceDirection(unsigned char faceId)OgreRenderingRun [protected]
getDepthMapTextureName()OgreDepthShadowMapRenderingRun [inline]
getLightViewMatrix()OgreDepthShadowMapRenderingRun
getLightViewProjMatrix()OgreDepthShadowMapRenderingRun
lastupdatedRenderingRun [protected]
lightOgreDepthShadowMapRenderingRun [protected]
materialNameOgreDepthShadowMapRenderingRun [protected]
nameOgreDepthShadowMapRenderingRun [protected]
needUpdate(unsigned long frameNum)RenderingRun [inline, protected]
OgreDepthShadowMapRenderingRun(OgreSharedRuns *sharedRuns, String name, Light *light, unsigned int resolutionX, unsigned int resolutionY, String materialName)OgreDepthShadowMapRenderingRun
OgreRenderingRun(unsigned long startFrame, unsigned long updateInterval)OgreRenderingRun [inline]
pixelSpritesOgreRenderingRun [protected]
refreshLight()OgreDepthShadowMapRenderingRun
renderFullscreenQuad(String materialName, RenderTarget *target)OgreRenderingRun [protected]
RenderingRun(unsigned long startFrame, unsigned long updateInterval)RenderingRun
renderPixelSprites(String &materialName, RenderTarget *rt, int width, int height)OgreRenderingRun [protected]
resolutionXDepthShadowMapRenderingRun [protected]
resolutionYDepthShadowMapRenderingRun [protected]
restoreMaterials()OgreRenderingRun [protected]
setMaterialForRenderables(String &materialName, RenderQueue *rq)OgreRenderingRun [protected]
setMaterialForVisibles(String &materialName, Camera *cam, bool shadowcastersonly=false)OgreRenderingRun [protected]
sharedRunsOgreDepthShadowMapRenderingRun [protected]
spriteSetNameOgreRenderingRun [protected]
startFrameRenderingRun [protected]
update(unsigned long frameNum)RenderingRun [inline]
updateDepthCubeFace(int facenum)OgreDepthShadowMapRenderingRun [protected, virtual]
updateDepthMap()OgreDepthShadowMapRenderingRun [protected, virtual]
updateFrame(unsigned long frameNum)OgreDepthShadowMapRenderingRun [protected, virtual]
updateIntervalRenderingRun [protected]
visibleObjectsOgreRenderingRun [protected]


Generated on Thu Apr 27 17:29:40 2006 for GameTools Illumination Module by  doxygen 1.4.6-NO