angleTolerance | DistanceCubeMapRenderingRun | [protected] |
asOgreRenderingRun() | RenderingRun | [inline, virtual] |
createDistanceCubeMap()=0 | DistanceCubeMapRenderingRun | [inline, protected, pure virtual] |
currentFace | DistanceCubeMapRenderingRun | [protected] |
DistanceCubeMapRenderingRun(unsigned long startFrame, unsigned long updateInterval, unsigned int resolution, bool useDistCalc, bool useFaceAngleCalc, float distTolerance, float angleTolerance, bool updateAllFace) | DistanceCubeMapRenderingRun | |
distTolerance | DistanceCubeMapRenderingRun | [protected] |
faceNeedsUpdate(int facenum)=0 | DistanceCubeMapRenderingRun | [protected, pure virtual] |
lastupdated | RenderingRun | [protected] |
needUpdate(unsigned long frameNum) | RenderingRun | [inline, protected] |
RenderingRun(unsigned long startFrame, unsigned long updateInterval) | RenderingRun | |
resolution | DistanceCubeMapRenderingRun | [protected] |
startFrame | RenderingRun | [protected] |
update(unsigned long frameNum) | RenderingRun | [inline] |
updateAllFace | DistanceCubeMapRenderingRun | [protected] |
updateCubeFace(int facenum)=0 | DistanceCubeMapRenderingRun | [inline, protected, pure virtual] |
updateFrame(unsigned long frameNum) | DistanceCubeMapRenderingRun | [protected, virtual] |
updateInterval | RenderingRun | [protected] |
useDistCalc | DistanceCubeMapRenderingRun | [protected] |
useFaceAngleCalc | DistanceCubeMapRenderingRun | [protected] |