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EnvMap Member List

This is the complete list of members for EnvMap, including all inherited members.

bCubeMapIsValidEnvMap [private]
bShininessIsValidEnvMap [private]
cameraEnvMap
ChooseMesh(int whichMesh)EnvMap
CreateCubeTexture(int size, D3DFORMAT Format)EnvMap [inline]
cubeEnvMap [private]
DoRendering(D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)EnvMap
DrawCenterObjects(D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)EnvMap
DrawEnvObjects(D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)EnvMap
DrawFullScreenQuad()EnvMap [inline]
EnvMap()EnvMap [inline]
eval(float cos_theta, float dw)EnvMap
g_pEffectEnvMap [private]
GenerateCosTexture()EnvMap
GenerateCosTextureIfNotFound()EnvMap
GetReferencePos()EnvMap [inline]
hrEnvMap [private]
InitFullScreenQuad()EnvMap [inline]
InvalidateCubeMap()EnvMap [inline]
InvalidateShininess()EnvMap [inline]
KeyboardProc(UINT nChar, bool bKeyDown, bool bAltDown)EnvMap
meshEnvMap [private]
meshCountEnvMap [private]
meshesEnvMap [private]
OnCreateDevice(IDirect3DDevice9 *pd3dDevice, ID3DXEffect *g_pEffect)EnvMap
OnDestroyDevice()EnvMap
OnFrameRender(IDirect3DDevice9 *pd3dDevice, D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)EnvMap
OnLostDevice()EnvMap
OnResetDevice()EnvMap
pCosValuesTextureEnvMap [private]
pCubeTextureEnvMap [private]
pCubeTextureFromFileEnvMap [private]
pCubeTexturePreConvolvedEnvMap [private]
pCubeTextureSmallEnvMap [private]
pd3dDeviceEnvMap [private]
PreConvolve(IDirect3DCubeTexture9 *pSourceCube, IDirect3DCubeTexture9 *pDestCube)EnvMap
pRoomTextureEnvMap [private]
pVertexBufferEnvMap
ReduceCubeMapSize(IDirect3DCubeTexture9 *pSourceCube, IDirect3DCubeTexture9 *pDestCube)EnvMap
reference_posEnvMap [private]
RenderCubeMap(IDirect3DCubeTexture9 *pCubeTexture)EnvMap
roomSizeEnvMap [private]
SaveCubeMap(IDirect3DCubeTexture9 *pCubeTexture, char *FileNamePrefix, char *FileNameSuffix="")EnvMap
ScaleAndOffset(float fScale, D3DXVECTOR3 vOffset)EnvMap
ScaleAndOffset(D3DXVECTOR3 vScale, D3DXVECTOR3 vOffset)EnvMap
SetWorldViewProj(D3DXMATRIXA16 &mWorld, D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)EnvMap
whichMeshEnvMap [private]


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