struct inputs { float4 position : POSITION; float2 texcoord : TEXCOORD0; float2 texcoord_r : TEXCOORD1; }; struct outputs { float4 hposition : POSITION; float2 texcoord : TEXCOORD0; float2 texcoord_r : TEXCOORD1; }; outputs main(inputs IN,uniform float recres) { outputs OUT; OUT.hposition.w =1; OUT.hposition =IN.position; OUT.texcoord = IN.texcoord; OUT.texcoord_r = IN.texcoord_r; return OUT; }