SUBDIRS = SkeletalAnimation BezierPatch EnvMapping Transpacency Lighting \ ParticleFX TextureFX SkyDome BSP Common SkyPlane SkyBox CameraTrack Terrain \ RenderToTexture Water CubeMapping Dot3Bump Smoke CelShading Fresnel Shadows \ DynTex VolumeTex Grass DeferredShading Compositor if HAVE_CEGUI SUBDIRS += Gui FacialAnimation OceanDemo endif