How to install the Visibility Work Package ONLINE VISIBILITY (CHC + VIEW CELLS) 1) Requirements: WindowsXP svn 2) check out gametools repository in the following it is assumed that your repository is located in d:\svn\gametools (not required, just replace your path) 3) add following environment variables: OGRE_PATH: points to directory where ogre.sln is located (i.e., the directory OGRE), e.g. D:\svn\gametools\OGRE\trunk\ogrenew 4) copy the directories D:\svn\gametools\OGRE\trunk\ogre_dependencies D:\svn\gametools\OGRE\trunk\ogre_changes\Ogre1.2 into the ogrenew directory. Further copy the files D:\svn\gametools\OGRE\trunk\resources\terrain.cfg D:\svn\gametools\OGRE\trunk\resources\terrainCulling.cfg into the D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release directory. The absolute filenames in terrainCulling.cfg must be changed accordingly 5) add following directories to D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release\resources.cfg FileSystem=d:/svn/gametools/OGRE/trunk/resources/materials/textures FileSystem=d:/svn/gametools/OGRE/trunk/resources/materials/scripts FileSystem=d:/svn/gametools/OGRE/trunk/resources/overlays FileSystem=d:/svn/gametools/OGRE/trunk/resources/models FileSystem=d:/svn/gametools/OGRE/trunk/resources/models/trees 6) add VisisibilitySceneManager as PlugIn in Plugins.cfg in D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release 7) Set preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to the example projects you want to use 8) open scripts GTP\trunk\Lib\Vis\shared\GtpVisibility.sln and build all 9) start TerrainExampleApplication for testing