How to install the Visibility Work Package This readīme explains the usage of the Ogre visibility example application (for online culling and preprocessed visibiltiy) 1) Requirements: WindowsXP svn 2) check out gametools repository in the following it is assumed that your repository is located in d:\svn\gametools (not required, just replace your path) 3) Add following environment variables: OGRE_PATH: points to directory where ogre.sln is located (i.e., the directory OGRE), e.g. D:\svn\gametools\OGRE\trunk\ogrenew 4) Add the changes to the Ogre source copy the directories D:\svn\gametools\OGRE\trunk\ogre_dependencies D:\svn\gametools\OGRE\trunk\ogre_changes\Ogre1.2 into the ogrenew directory. 5) Copy the config files for the demo application (TerrainCulling.exe) into the Ogre release directory: D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release They are located in D:\svn\gametools\GTP\trunk\Lib\Vis\OnlineCullingCHC\scripts terrainCulling.cfg: defines the scene and the visibility environment terrain.cfg: defines the terrain structures for the terrain scene resources.cfg: adds models and texture definitions to the Ogre resource path Plugins.cfg: the Plugin_VisibilitySceneManager has to be registered there 6) Set preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to the example projects you want to use 7) open scripts GTP\trunk\Lib\Vis\GtpVisibility.sln and build all 8) start TerrainExampleApplication for testing