The development of next generation Realtime 3D Libraries is the agenda of the GameTools Project (GTP), an EU project from the 6th Framework Programme. The GTP pushes the envelope in the fields of: The GTP libraries are being developed for next generation PC hardware, with videogame consoles - |
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Continous Multiresolution Models are a LOD (level of detail) technique in computer graphics which addresses the problem that scenes contain too much geometry when all of the visible objects are rendered at their full geometric resolution. While algorithms along that line have long been available, most modern game/3D-engines implement the much simpler technique of discrete LODs instead. Discrete LOD techniques are widely known for the annoying visible artifacts they produce at the moment the switch between the different resolution models occurs, a drawback unfit for the visual quality of the next generation of 3D/game applications. The GTP GeometryLib supplies a Multiresolution LOD Solution which addresses the shortcomings of previous approaches by giving developers access to a complete package of solid technology which supplies:
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In computer graphics, Visibility deals with the problem of rendering faster by rendering only the objects of the scene that can be seen.
The GTP VisibilityLib will overcome these problems with a 2-phase strategy:
Both solutions work best when used together, but can also be employed independently from one another, as to best suit the 3D/game engine in use.
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Global Illumination is the field of computer graphics that deals with physically correct illumination. Usually this is associated with stochastic raytracing solutions taking hours to calculate a single picture. The GTP IlluminationLib brings physically correct rendering to the domain of realtime graphics.
allowing for previously unseen levels of realism in 3D/game applications.
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