xof 0303txt 0032 // DirectX file generated by Ultimate Unwrap3D // Start of Templates template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; } template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template TextureFilename { STRING filename; } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } // Start of Frames Frame Body { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh staticMesh { 20; 7.239909; 0.934514; -3.483108;, 6.009451; 4.133714; 0.536479;, 6.993776; 0.934514; 2.095085;, 1.661794; 6.922852; 0.536479;, 6.009451; 4.133714; 0.536479;, 7.239909; 0.934514; -3.483108;, 2.810139; 0.934514; -6.272118;, -2.193598; 0.934514; -6.354168;, -3.752301; 4.297814; 0.536479;, -6.213216; 0.934514; -2.170653;, -3.424056; 0.934514; 4.966145;, -3.752301; 4.297814; 0.536479;, -6.213216; 0.934514; -2.170653;, 1.661794; 6.922852; 0.536479;, -3.752301; -3.167048; 0.536480;, -3.752301; -3.167048; 0.536480;, -0.142836; -5.381836; 0.536480;, -0.142836; -5.381836; 0.536480;, 5.763319; -3.413011; 0.536480;, 5.763319; -3.413011; 0.536480;; 20; 3;0, 1, 2;, 3;3, 4, 5;, 3;6, 3, 5;, 3;6, 7, 3;, 3;7, 8, 3;, 3;7, 9, 8;, 3;10, 11, 12;, 3;10, 13, 11;, 3;2, 13, 10;, 3;1, 13, 2;, 3;14, 10, 12;, 3;9, 7, 15;, 3;7, 6, 15;, 3;16, 15, 6;, 3;6, 5, 16;, 3;14, 17, 10;, 3;16, 5, 18;, 3;19, 0, 2;, 3;17, 19, 10;, 3;2, 10, 19;; MeshNormals { 20; 0.837990; 0.011835; -0.545558;, 0.735893; 0.655530; 0.169534;, 0.706468; 0.148551; 0.691980;, 0.142181; 0.989631; 0.020386;, 0.735893; 0.655530; 0.169534;, 0.837990; 0.011835; -0.545558;, 0.116866; -0.235198; -0.964896;, -0.453503; 0.245821; -0.856684;, -0.624391; 0.781084; -0.006550;, -0.993147; 0.046108; -0.107391;, -0.380827; -0.065807; 0.922302;, -0.624391; 0.781084; -0.006550;, -0.993147; 0.046108; -0.107391;, 0.142181; 0.989631; 0.020386;, -0.567441; -0.799694; -0.196213;, -0.567441; -0.799694; -0.196213;, -0.005924; -0.990156; -0.139841;, -0.005924; -0.990156; -0.139841;, 0.592572; -0.694759; 0.407638;, 0.592572; -0.694759; 0.407638;; 20; 3;0, 1, 2;, 3;3, 4, 5;, 3;6, 3, 5;, 3;6, 7, 3;, 3;7, 8, 3;, 3;7, 9, 8;, 3;10, 11, 12;, 3;10, 13, 11;, 3;2, 13, 10;, 3;1, 13, 2;, 3;14, 10, 12;, 3;9, 7, 15;, 3;7, 6, 15;, 3;16, 15, 6;, 3;6, 5, 16;, 3;14, 17, 10;, 3;16, 5, 18;, 3;19, 0, 2;, 3;17, 19, 10;, 3;2, 10, 19;; } MeshTextureCoords { 20; 0.941406; 0.484375;, 0.859375; 0.242188;, 0.925781; 0.484375;, 0.554688; 0.035156;, 0.851563; 0.246094;, 0.933594; 0.488281;, 0.632813; 0.488281;, 0.292969; 0.488281;, 0.183594; 0.234375;, 0.015625; 0.488281;, 0.214844; 0.484375;, 0.195313; 0.226563;, 0.027344; 0.484375;, 0.562500; 0.027344;, 0.195313; 0.792969;, 0.183594; 0.796875;, 0.429688; 0.964844;, 0.441406; 0.960938;, 0.832031; 0.816406;, 0.843750; 0.812500;; } MeshVertexColors { 20; 0; 1.000000; 1.000000; 1.000000; 1.000000;, 1; 1.000000; 1.000000; 1.000000; 1.000000;, 2; 1.000000; 1.000000; 1.000000; 1.000000;, 3; 1.000000; 1.000000; 1.000000; 1.000000;, 4; 1.000000; 1.000000; 1.000000; 1.000000;, 5; 1.000000; 1.000000; 1.000000; 1.000000;, 6; 1.000000; 1.000000; 1.000000; 1.000000;, 7; 1.000000; 1.000000; 1.000000; 1.000000;, 8; 1.000000; 1.000000; 1.000000; 1.000000;, 9; 1.000000; 1.000000; 1.000000; 1.000000;, 10; 1.000000; 1.000000; 1.000000; 1.000000;, 11; 1.000000; 1.000000; 1.000000; 1.000000;, 12; 1.000000; 1.000000; 1.000000; 1.000000;, 13; 1.000000; 1.000000; 1.000000; 1.000000;, 14; 1.000000; 1.000000; 1.000000; 1.000000;, 15; 1.000000; 1.000000; 1.000000; 1.000000;, 16; 1.000000; 1.000000; 1.000000; 1.000000;, 17; 1.000000; 1.000000; 1.000000; 1.000000;, 18; 1.000000; 1.000000; 1.000000; 1.000000;, 19; 1.000000; 1.000000; 1.000000; 1.000000;; } MeshMaterialList { 1; 20; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000; 1.000000; 1.000000; 1.000000;; 128.000000; 0.000000; 0.000000; 0.000000;; 0.000000; 0.000000; 0.000000;; TextureFilename { "kleinerstein_skin0.bmp"; } } } } }