xof 0303txt 0032 // DirectX file generated by Ultimate Unwrap3D // Start of Templates template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; } template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template TextureFilename { STRING filename; } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } // Start of Frames Frame Body { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh staticMesh { 20; 17.127439; -1.557325; -6.865038;, 12.961127; 9.130605; 0.380945;, 15.134855; 4.420794; 4.909856;, 2.816585; 11.123554; 2.011462;, 12.961127; 9.130605; 0.380945;, 17.127439; -1.557325; -6.865038;, 5.896033; 2.065887; -13.024124;, -5.154229; 2.065887; -13.205445;, -6.422237; 12.029175; -1.792850;, -14.030763; 2.065887; -3.966645;, -0.625628; 2.065888; 9.257446;, -6.422237; 12.029175; -1.792850;, -14.030763; 2.065887; -3.966645;, 2.816585; 11.123554; 2.011462;, -11.494746; -6.991779; 5.272156;, -11.494746; -6.991779; 5.272156;, -0.625628; -11.882934; 2.011463;, -0.625628; -11.882934; 2.011463;, 12.417695; -7.535443; 2.011463;, 12.417695; -7.535443; 2.011463;; 20; 3;0, 1, 2;, 3;3, 4, 5;, 3;6, 3, 5;, 3;6, 7, 3;, 3;7, 8, 3;, 3;7, 9, 8;, 3;10, 11, 12;, 3;10, 13, 11;, 3;2, 13, 10;, 3;1, 13, 2;, 3;14, 10, 12;, 3;9, 7, 15;, 3;7, 6, 15;, 3;16, 15, 6;, 3;6, 5, 16;, 3;14, 17, 10;, 3;16, 5, 18;, 3;19, 0, 2;, 3;17, 19, 10;, 3;2, 10, 19;; MeshNormals { 20; 0.795229; -0.045420; -0.604606;, 0.561103; 0.819816; -0.114301;, 0.661600; 0.299704; 0.687359;, 0.183685; 0.982324; -0.036060;, 0.561103; 0.819816; -0.114301;, 0.795229; -0.045420; -0.604606;, 0.050947; -0.197526; -0.978973;, -0.280223; 0.210223; -0.936633;, -0.444500; 0.892104; 0.081058;, -0.953715; 0.288385; 0.085215;, -0.154798; 0.154524; 0.975787;, -0.444500; 0.892104; 0.081058;, -0.953715; 0.288385; 0.085215;, 0.183685; 0.982324; -0.036060;, -0.590154; -0.805533; -0.053247;, -0.590154; -0.805533; -0.053247;, 0.049906; -0.998741; -0.005074;, 0.049906; -0.998741; -0.005074;, 0.548610; -0.627113; 0.552953;, 0.548610; -0.627113; 0.552953;; 20; 3;0, 1, 2;, 3;3, 4, 5;, 3;6, 3, 5;, 3;6, 7, 3;, 3;7, 8, 3;, 3;7, 9, 8;, 3;10, 11, 12;, 3;10, 13, 11;, 3;2, 13, 10;, 3;1, 13, 2;, 3;14, 10, 12;, 3;9, 7, 15;, 3;7, 6, 15;, 3;16, 15, 6;, 3;6, 5, 16;, 3;14, 17, 10;, 3;16, 5, 18;, 3;19, 0, 2;, 3;17, 19, 10;, 3;2, 10, 19;; } MeshTextureCoords { 20; 0.941406; 0.484375;, 0.859375; 0.242188;, 0.925781; 0.484375;, 0.554688; 0.035156;, 0.851563; 0.246094;, 0.933594; 0.488281;, 0.632813; 0.488281;, 0.292969; 0.488281;, 0.183594; 0.234375;, 0.015625; 0.488281;, 0.214844; 0.484375;, 0.195313; 0.226563;, 0.027344; 0.484375;, 0.562500; 0.027344;, 0.195313; 0.792969;, 0.183594; 0.796875;, 0.429688; 0.964844;, 0.441406; 0.960938;, 0.832031; 0.816406;, 0.843750; 0.812500;; } MeshVertexColors { 20; 0; 1.000000; 1.000000; 1.000000; 1.000000;, 1; 1.000000; 1.000000; 1.000000; 1.000000;, 2; 1.000000; 1.000000; 1.000000; 1.000000;, 3; 1.000000; 1.000000; 1.000000; 1.000000;, 4; 1.000000; 1.000000; 1.000000; 1.000000;, 5; 1.000000; 1.000000; 1.000000; 1.000000;, 6; 1.000000; 1.000000; 1.000000; 1.000000;, 7; 1.000000; 1.000000; 1.000000; 1.000000;, 8; 1.000000; 1.000000; 1.000000; 1.000000;, 9; 1.000000; 1.000000; 1.000000; 1.000000;, 10; 1.000000; 1.000000; 1.000000; 1.000000;, 11; 1.000000; 1.000000; 1.000000; 1.000000;, 12; 1.000000; 1.000000; 1.000000; 1.000000;, 13; 1.000000; 1.000000; 1.000000; 1.000000;, 14; 1.000000; 1.000000; 1.000000; 1.000000;, 15; 1.000000; 1.000000; 1.000000; 1.000000;, 16; 1.000000; 1.000000; 1.000000; 1.000000;, 17; 1.000000; 1.000000; 1.000000; 1.000000;, 18; 1.000000; 1.000000; 1.000000; 1.000000;, 19; 1.000000; 1.000000; 1.000000; 1.000000;; } MeshMaterialList { 1; 20; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000; 1.000000; 1.000000; 1.000000;; 128.000000; 0.000000; 0.000000; 0.000000;; 0.000000; 0.000000; 0.000000;; TextureFilename { "mittlererstein1_skin0.bmp"; } } } } }