############################################################################# # ERS default configuration file # Jiri Bittner 2003 ############################################################################# Scene { # filename glasgow1.x3d # filename vienna.x3d # filename ../data/vienna/vienna-simple.x3d filename ../data/vienna/vienna-buildings.x3d # filename ../data/vienna/city1500_flat_1.x3d # filename ../data/vienna/vienna-buildings.x3d;../data/vienna-roads.x3d;../data/vienna/vienna-roofs.x3d #filename ../data/vienna/vienna-buildings.x3d;../data/vienna/vienna-roofs.x3d;../data/vienna/vienna-roads.x3d #filename ../data/vienna/city1500_flat_1.x3d;../data/vienna/vienna-roofs.x3d;../data/vienna/vienna-roads.x3d #filename ../data/vienna/vienna-buildings.x3d;../data/vienna/vienna-roofs.x3d;../data/vienna/vienna-roads.x3d;../data/vienna/vienna-plane.x3d #filename ../data/vienna/city1500_flat_1.x3d;../data/vienna/vienna-roofs.x3d;../data/vienna/vienna-roads.x3d;../data/vienna/vienna-plane.x3d # filename ../data/vienna/viewcells-25-sel.x3d # filename ../data/atlanta/atlanta2.x3d # filename ../data/soda/soda.dat # filename ../data/soda/soda5.dat } Preprocessor { # stored sample rays samplesFilename rays.out useGlRenderer false # type sampling type vss # type rss detectEmptyViewSpace true loadMeshes false } VssPreprocessor { samplesPerPass 100000 initialSamples 0 vssSamples 0 vssSamplesPerPass 500000 useImportanceSampling true loadInitialSamples false storeInitialSamples false useViewSpaceBox false # testBeamSampling true } SamplingPreprocessor { totalSamples 500000 samplesPerPass 3 } VssTree { useRss false epsilon 1e-6 maxDepth 40 minPvs 30 minRays 800 minSize 0.001 maxCostRatio 1.5 maxRayContribution 0.5 maxTotalMemory 50 maxStaticMemory 20 splitType regular # splitType heuristic # splitType hybrid splitUseOnlyDrivingAxis true interleaveDirSplits true dirSplitDepth 0 numberOfEndPointDomains 10000 ct_div_ci 0.0 randomize false refDirBoxMaxSize 0.1 } RssPreprocessor { samplesPerPass 100000 #initialSamples 500000 #vssSamples 10000000 #for view cell construction initialSamples 0 vssSamples 0 vssSamplesPerPass 500000 useImportanceSampling true directionalSampling true objectBasedSampling false Export { pvs false rssTree false rays true numRays 5000 } useViewcells true updateSubdivision true loadInitialSamples false storeInitialSamples false } RssTree { epsilon 1e-6 maxDepth 40 minPvs 3 minRays 30 minSize 0.001 maxCostRatio 1.0 maxRayContribution 0.5 maxRays 1000000 maxTotalMemory 200 maxStaticMemory 100 # splitType regular # splitType heuristic splitType hybrid splitUseOnlyDrivingAxis true importanceBasedCost false interleaveDirSplits true dirSplitDepth 0 numberOfEndPointDomains 10000 ct_div_ci 0.0 randomize false refDirBoxMaxSize 0.1 } Limits { threshold 1e-6 small 1e-6 infinity 1e9 } Unigraphics { meshGrouping 1 } KdTree { sahUseFaces true Termination { minCost 1 maxDepth 18 maxCostRatio 0.9 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } MeshKdTree { Termination { minCost 1 maxDepth 18 maxCostRatio 0.9 ct_div_ci 0.5 } # splitMethod spatialMedian splitMethod SAH splitBorder 0.01 } ViewCells { # samples used for view cell construction Construction { samples 0 samplesPerPass 1500000 } #number of active view cells active 200000 maxStaticMemory 40 exportToFile true loadFromFile false #type kdTree #type vspKdTree #type bspTree type vspBspTree #type sceneDependent height 5.0 maxViewCells 3000 #percentage of total visible objects where pvs is considered invalid maxPvsRatio 1.0 pruneEmptyViewCells false processOnlyValidViewCells false #stats viewCellStats.log #samplingType directional samplingType box PostProcess { # how much samples are used for post processing samples 0 renderCostWeight 1.0 maxCostRatio 0.1 minViewCells 1 avgCostMaxDeviation 0.01 maxMergesPerPass 5000 useRaysForMerge false refine false compress false merge false } Visualization { # how much samples we use for visualization samples 0 #colorCode PVS #colorCode MergedLeaves #colorCode MergedTreeDiff colorCode Random exportRays false exportGeometry true exportMergedViewCells false useClipPlane true clipPlaneAxis 1 clipPlanePos 0.3 } showVisualization true evaluateViewCells true Evaluation { samplesPerPass 1000000 samples 1000000 statsPrefix ../scripts/viewCells #samplingType directional samplingType box histogram true histoStepSize 5000 } # filename ../data/atlanta/atlanta_viewcells_large.x3d # filename ../data/vienna/viewcells-25-sel.x3d # filename ../data/vienna/viewcells-25.x3d # filename ../data/vienna/viewcells-large-sel.x3d # filename ../scripts/viewcells_vienyena.xml filename ../scripts/viewcells_atlanta.xml } Simulation { objRenderCost 1.0 vcOverhead 1.0 # always between 0 and 1 moveSpeed 0.0001 } VspBspTree { Construction { samples 1000000 epsilon 0.0000001 randomize false renderCostWeight 1.0 } # random polygon = 1 # axis aligned = 2 # least ray splits = 256 # balanced rays = 512 # pvs = 1024 splitPlaneStrategy 1026 # maximal candidates for split planes maxPolyCandidates 20 usePolygonSplitIfAvailable false # maximal tested rays for split cost heuristics maxTests 10000 maxTotalMemory 50 maxStaticMemory 50 subdivisionStats ../subdivisionStats.log # factors for evaluating split plane costs Factor { leastRaySplits 1.0 balancedRays 1.0 pvs 1.0 } Termination { # parameters used for autopartition minRays -15 minPolygons -1 maxDepth 25 minPvs -15 minProbability 0.000001 maxRayContribution 1.8 maxCostRatio 1.8 missTolerance 6 globalCostMissTolerance 4 minGlobalCostRatio 0.0000001 #minGlobalCostRatio 0.0001 #maxViewCells 4096 maxViewCells 20000 # used for pvs criterium ct_div_ci 0.0 AxisAligned { minRays 50000 maxRayContribution 9.9 } } useSplitCostQueue true useCostHeuristics false splitUseOnlyDrivingAxis false simulateOctree false useRandomAxis false usePolygonSplitIfAvailable false nodePriorityQueueType 0 Visualization { # x3d visualization of the split planes exportSplits false } } BspTree { Construction { samples 100000 epsilon 0.005 } # random polygon = 1 # axis aligned = 2 # least splits = 4 # balanced polygons = 8 # balanced view cells = 16 # largest polygon area = 32 # vertical axis = 64 # blocked rays = 128 # least ray splits = 256 # balanced rays = 512 # pvs = 1024 # least splits + balanced polygons #splitPlaneStrategy 12 #axis aligned + vertical axis #splitPlaneStrategy 66 # axis aligned + balanced view cells # splitPlaneStrategy 18 # largest polygon area #splitPlaneStrategy 32 # axus aligned + balanced polygons #splitPlaneStrategy 72 # axis aligned + blocked rays #splitPlaneStrategy 130 #splitPlaneStrategy 384 #splitPlaneStrategy 130 splitPlaneStrategy 32 maxPolyCandidates 100 maxRayCandidates 0 maxTests 10000 subdivisionStats ../subDivisionStats.log # factors for evaluating split plane costs Factor { verticalSplits 1.0 largestPolyArea 1.0 blockedRays 1.0 leastRaySplits 1.0 balancedRays 1.0 pvs 1.0 leastSplits 1.0 balancedPolys 1.0 balancedViewCells 1.0 } Termination { # parameters used for autopartition minRays -1 minPolygons 0 maxDepth 30 minPvs -1 minProbability 0.00001 maxRayContribution 9999 maxViewCells 50000 # used for pvs criterium ct_div_ci 0.0 maxCostRatio 0.9 # axis aligned splits AxisAligned { minPolys 5000 minRays 500 minObjects 10 ct_div_ci 0.5 } } AxisAligned { splitBorder 0.01 } Visualization { # x3d visualization of the split planes exportSplits false } }