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- Michael Wimmer, Jiri Bittner: Hardware Occlusion Queries Made Useful, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108.
- Alex MĂ©ndez, Mateu Sbert, Jordi CatĂ , Nico Sunyer, Sergi Funtane: Real-time Obscurances with Color Bleeding, ShaderX4: Advanced Rendering Techniques, Edited by Wolfgang Engel, Charles River Media, 2005.
- Celso Campos, Ricardo Quiros, Joaquin Huerta, Emilio Camahort, Roberto Vivo, Javier Lluch: A Multiresolution Model for Non-Photorealistic Rendering of Trees, Fifth International Workshop on Computer Graphics and Geometric Modeling - CGGM 2006.
- C. Rebollo, I. Remolar, M. Chover, O. Ripollés: An efficient continuous level of detail model for foliage, Journal of WSCG, University of West Bohemia, ISBN/ISSN ISBN 80-86943-05-4, Plzen (Czech Republic), February 2006
- J. Gumbau, M. Chover: Conceptual design of a programmable geometry generator, Journal of WSCG, University of West Bohemia, ISBN/ISSN ISBN 80-86943-05-4, Plzen (Czech Republic), February 2006
- O. Ripolles, M. Chover, F. Ramos: Quality strips for models with level of detail, Proc. of Visualization, Imaging and Image Processing (VIIP 2005), ISBN/ISSN 0-88986-528-0, Benidorm, pp. 268-273, September 2005
- O. Ripolles, M. Chover: Búsqueda de tiras para modelos multirresolución estáticos, XV Congreso Espańol de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, pp. 117-123, September 2005
- C. González, J. Gumbau, M. Chover: Generación por hardware de mapas de normales, XV Congreso Espańol de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, September 2005
- P. Castelló, M. Chover: Técnicas para Calcular la Entropía Dependiente de la Vista de una Escena 3D, XV Congreso Espańol de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, pp. 277-280, September 2005
- M. Sbert, D. Plemenos, M. Feixas, F. González: Viewpoint Quality: Measures and Applications, Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain)
- J. Rigau, M. Feixas, M. Sbert: Shape Complexity Based on Mutual Information, Proceedings of IEEE International Conference on Shape Modeling and Applications. June 2005, MIT, Cambridge (USA)
- J. Rovira, P. Wonka, F. Castro, M. Sbert: Point Sampling with Uniformly Distributed Lines, Symposium on Point-Based Graphics (PBG05), June 2005, Stony Brook (USA)
- Jiri Bittner, Peter Wonka, Michael Wimmer: Fast Exact From-Region Visibility in Urban Scenes, Eurographics Symposium on Rendering 2005.
- Vlastimil Havran, Jiri Bittner, Robert Herzog, Hans-Peter Seidel: Ray Maps for Global Illumination, Eurographics Symposium on Rendering 2005.
- Dimitri Plemenos, Jerome Grasset, Benoit Jaubert, Karim Tamine: Intelligent visibility-based 3D scene processing techniques for computer games, Computer Graphics and Applications (GraphiCon'2005), Novosibirsk Akademgorodok, Russia, 2005.
- Mateu Sbert, Jordi Palau: GameTools: Advanced Tools for Developing Highly Realistic Computer Games IVth ITRA World Conference, Alicante, 2005.
- Ismael Garcia, Mateu Sbert, László Szirmay-Kalos: Leaf Cluster Impostors for Tree Rendering with Parallax, Eurographics 2005, Short papers
- Szirmay-Kalos László, Aszódi Barnabás, Lazányi István, Premecz Mátyás: Approximate Ray-Tracing on the GPU with Distance Impostors, Eurographics, 2005.
- Szirmay-Kalos László, Mateu Sbert, Umenhoffer Tamás: Real-Time Multiple Scattering in Participating Media with Illumination Networks, Eurographics Symposium on Rendering, 2005.
- Umenhoffer Tamás, Szirmay-Kalos László: Real-time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors, Eurographics Short Papers, 2005.
- Barsi Attila, Szirmay-Kalos László, Szijártó Gábor: Stochastic Glossy Global Illumination on the GPU, SCCG, 2005.
- Szirmay-Kalos László, Antal György, Mateu Sbert: Go with the Winners Strategy in Path Tracing, Journal of WSCG, 2005.
- Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer: Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements, In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games. April 2005.
- Pascual Castelló, José Francisco Ramos, Miguel Chover: A Comparative Study of Acceleration Techniques for Geometric Visualization. Fourth International Workshop on Computer Graphics and Geometric Modeling, CGGM 2005.
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